Tabletop Simulator

Tabletop Simulator

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Sovereign Chess
   
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Game Category: Board Games
Number of Players: 2
File Size
Posted
161.682 KB
Apr 19, 2020 @ 11:28am
1 Change Note ( view )

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Sovereign Chess

Description
You know what chess needs? Additional armies and shifting allegiances.
Also pressure pads.

Original game © Mark Bates 2012-2020

http://www.sovereignchess.com/
6 Comments
MattTheSpratt  [author] Sep 20, 2020 @ 1:03pm 
Ah, crap, thanks for letting me know about that! 🐍💦
Samwench Sep 20, 2020 @ 7:19am 
Other player's can't see different tints because of tabletop sim. shenanigans. For a fix colors other than black or white should be custom assets as best as I can tell. Cool game though
MattTheSpratt  [author] Apr 24, 2020 @ 6:44am 
Chess needs a simultaneous movement variant, where players each draft a move and reveal it at the same time.

It'd be chaotic, yes, but fuck it.
Kistaro Apr 22, 2020 @ 5:33pm 
@DarkVexon, this is why there is a "pie rule" for the first move:

1. Players flip a coin to decide who sort of goes first.
2. The player who sort of goes first makes a move for White.
3. The player who sort of does not go first then decides whether to play Black or White.
4. Play proceeds normally with the Black player.

This is called the "pie rule" in reference to the tradition of "whoever divides the pie gets the last pick of slices". This puts the burden on the first player of creating an opening position with 50/50 odds.

The "pie rule" is a convenient solution to a very common strategy game flaw. It is not, in my mind, a satisfying solution - it's a patch over a design flaw that often deserves some extra thinking - but, well, Sovreign Chess has it, which sort of patches out the Obviously Strong Opening problem.

(Actual Chess has this problem too - White has a large edge by modern game design standards! - but players have decided to just ignore it.)
MattTheSpratt  [author] Apr 22, 2020 @ 4:59am 
Take your design beef up with Mark Bates, I am not a consummate chess player or understander.
Vex'd Apr 19, 2020 @ 10:58pm 
I'm a little confused - isn't this game overwhelmingly White biased? White can take Blue turn 2 with E2-E4 and then E4-E5. Even if Black tries to go for Red with E-15 E-13 and then E13-E12, White can move the Blue Pawn from B-13 to D-13, which immediately puts the Black Pawn in a position where it has to move off or be captured.