Drug Dealer Simulator

Drug Dealer Simulator

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Mixing your junk: What does what -- The Even More Awesome Edition
由 Holyvision 和其他 1 人合作完成
Using the information contained within the files for the game, this guide extrapolates out what mixing ingredients do what and reveals data points which can then be used to help you make THE ULTIMATE PRODUCT. Also contains the information for raw products, RECIPES, map tool, drug use effects, self mix tips, a baby llama, and more!

This is not a guide on how to actually mix products at a worktable. If you do not understand how to do this I recommend you play the game more or watch some YouTube videos.
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Welcome to the guide!
ALL INFORMATION
IN THIS GUIDE COMES FROM THIS GUIDE. IF YOU FIND THIS INFO LITERALLY IN ANY OTHER GUIDE (that's not a connecting link) IT WILL BE OUT OF DATE AND WAS USED WITHOUT ANY PERMISSION FOR CREATORS OR THE CREDITED CONTRIBUTORS.


This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.

Permission to copy/paste or duplicate this guide in any way on other websites or etc IS NOT PERMITTED.

NAguides is a terrible website that continues to plagiarize this and other guides without any permission. They are always out of date and cannot answer ANY of your questions. NEVER USE NAGUIDES.

Copyright 2020 [Holyvision] This item is not authorized for posting on Steam or anywhere else, except under the Steam account named Holyvision or Silent1
READ THIS FIRST NO MATTER WHAT
DO NOT SKIP THIS SECTION

Seriously, do not skip this section.



Currently, the developers of DDS do not approve of persons that use the game's files in order to provide more information than the game actually teaches you. This is to the point where if you are to discuss any of the numbers this guide contains on their official Discord they will auto-delete the contents/links/etc. They would have players be forced to "guess" via trial and error in order to find what works and what doesn't.

Myself and others believe that providing this information is doing the same thing that you would normally find in real life on ingredient labels and instructions on products. You are merely getting information that this game chooses to not include in what it calls a Simulator.

I and others respect this decision. This guide is not forced upon you and you are not being forced to use it. It is an OPTIONAL TOOL. We do not want to break rules here, and we overwhelmingly respect the developers and their discord for the game. As such this guide is found only on the individual actions of others and has no "marketing budget" of any kind, if you will.

Should you choose to use this guide and would like a place where you can discuss this material with others, without being limited to what you are allowed to discuss, you are encouraged to join the Discord channel for those who would use the game with additional information.

DDS Community inside-info discord:
[discord.gg]
https://discord.gg/ZQEpeAV

All persons are welcome, and you will not be blocked from discussing this material there. Please be aware there are designated channels in this discord for things like using console commands and cheats for the game. None of this will be touched on AT ALL in this guide, and will only take place in specific channels in Discord. It's there if that's what you are looking for but if it isn't you won't even have to know it's there. This will be the last mention of stuff like this, period.

Again, we respect the admins and developers of this game and understand that they do not want this information herein to be openly advertised on their official discord for the game. Which is why you are being given an OPTIONAL alternative.

If you use this guide, but do not use the discord listed above -- it is recommended that you do not discuss this on the official discord. They allow discussing recipes but not what-does-what and why. Eg: You can discuss blind guessing, trial/error, and what works there and nothing else.

If you post links to this guide, the discord listed above, or it's contents in the official discord you may be muted or banned. This is not my fault as you didn't read the warning or the rules on their discord. This is also why you are being given an alternate option.

Now if you choose to continue, let's get to it!

DO NOT MOVE ON WITHOUT READING THE ABOVE
Credits and Disclaimer
ARE YOU 100% CERTAIN THAT YOU READ THE ABOVE SECTION FIRST!??!


If so, then first the disclaimer, credits, and stuff:

This is a guide for a FICTIONAL VIDEO GAME.
Said FICTIONAL VIDEO GAME includes adult material and illegal activity/drugs. This guide for a FICTIONAL VIDEO GAME is in no way promoting or discussing actual illegal activity or anything in the real world. Any comments posted that are not strictly discussing only this FICTIONAL VIDEO GAME will be removed. By reading this guide, you agree that you have no issues with the contents herein and acknowledge that this is information related to a FICTIONAL VIDEO GAME. I would say use common sense but it is increasingly uncommon.

There are a lot of typos...
...from the actual information here. These are the typos that actually exist in the game and the game information, especially when it comes to the drug names and etc in this guide (In the game they are absolutely everywhere). They bother me too, but the developers left them there so sorry in advance!

This information was generated from...
...decompiling the .pak files for the game, looking at memory dumps, a crapload of testing, and even a learning-based AI program to calculate mathematical formulas (seriously). The first of this information was found and posted on the game's Discord by user Iixbin and all initial credit is to go to them for starting this bandwagon. This guide was started here with their permission, and since then has picked up a whole team of helpers. I have verified that this information that follows is accurate as of v1.0.4.10, and future updates to the game may balance and/or change these values to be different from what they are. When new updates happen should variables or data require changing, I will be able to update the information as it is relevant. This may not happen instantly but it will happen when and where possible.

If you sell a lot of product to an addicted customer...
...for a long period of time, they can still overdose even if the product is relatively safe. Do not assume that there is a 100% safe option, as such don't get into a panic when the inevitable bad stuff happens. If this bothers you then don't sell anything else except for green, or use mixes specifically designed for addicts.

If you find this useful, upvotes help more gamers find the guide faster. It does nothing for me, but it helps everyone else!

This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
What is this guide?
THIS GUIDE IS NOT ON HOW TO MIX!
If you do not know how to actually mix, how to use the equipment, and etc then I recommend you play around with the game more and/or watch some YouTube videos.

THIS GUIDE WILL NOT TELL YOU WHAT TO MIX! (..YET!)
There are many, many ways to reach a good thing here... or a deadly one. This guide (and myself) cannot tell you "What will happen if I add X to Y and then combine with Z." The information herein is to help you make more educated choices when you are trying out new mixes, but cannot tell you what the absolute-set-in-stone-amen-goodnight right and wrongs are (yet, it is being worked on). This guide will give you the numbers, but it won't be able to tell you what numbers your clients want to see (yet, being worked on) and don't want to see without you doing some trial and error. You want safe potency that isn't toxic while being of high quality and good addiction properties for the return business. How you get there IS UP TO YOU! =D


(Edit for above markout: There is now a recipe section in this guide's appendix. You are still encouraged to play with your own stuff and tweak the existing recipes for your own fun, however you don't have to if you don't want to.)

That being said:

A group of people are currently working to sleuth out the best mixes and figure out what specific levels of different variables are ideal for different products. As this stuff is figured out this guide will be updated so make sure you check back often.

If you find something that works really well, you are encouraged to share those recipes in a discussion in this guide or on the discord channel linked at the top. Sharing is caring... and more profitable selling! (Over time as people add good recipes here I will add them to the guide for everyone to try and tweak. See the bottom section!)

This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.

Now onto what you are here for:
A list of mixing ingredients and their applicable numbers.
A tip from the group doing research to get info like this: The only thing you should sell NOT mixed is weed. You should mix EVERYTHING else even if you mix only with something like 1g or salt or sugar. The way the game seems to look at mixed products triggers all kinds of bonkers results that improve a product in ways you would not expect, even if the mix is 99% pure. ALWAYS MIX unless you are selling green. NEVER MIX GREEN (as of now).


Baking Soda
(The other side of sugar, stretches the product while reducing it's potency.)
toxicity = 0.0
strength = 0.0
mixStrengthening = 0.9
addictiveness = 0.0


Washing powder
(Least toxic of the strength-increasers but very inefficient.)
toxicity = 9.0
strength = 0.0
mixStrengthening = 1.1
addictiveness = 0.0

NEW DISCOVERY UPDATE FOR IBUPROFEN! THERE ARE TWO KINDS!

ibuprofen from the GAS STATION
(Good early game addiction assist, mind the toxicity.)
toxicity = 12.0
strength = 2.0
mixStrengthening = 1.25
addictiveness = 1.0

ibuprofen from the DRUG STORE
(Not more toxic but stronger and better mixSTR. They also have more in stock at a time.)
toxicity = 12.0
strength = 3.0
mixStrengthening = 1.30
addictiveness = 1.0


Acethone
(The most toxic of all ingredients. This is also what you will use to mix liquids. 1g acetone in the liquid tray > add other mix > put into dryer > package or process more.)
toxicity = 25.0
strength = 4.0
mixStrengthening = 3.0
addictiveness = 1.0

Edit update for Acetone: It appears that when Acetone is used to liquid mix products (like crystal) and is then dried out of the product the levels it adds are pretty much completely removed from the final mix. Eg: If you evaporate it out, it is like it wasn't there. This is probably something you don't want to mix in other situations besides where you add it in liquid mixing then evaporate it out. When you do this currently there seem to be no real reason to use more than 1g at a time as the effects seem to go away anyway when it evaporates.)


Salt
toxicity = 2.0
strength = 0.5
mixStrengthening = 1.0
addictiveness = 0.0


Sugar
(Sugar stretches the product but doesn't weaken it, instead making it more toxic.)
toxicity = 1.3
strength = 0.0
mixStrengthening = 1.0
addictiveness = 0.0


Paracetamol
toxicity = 12.0
strength = 3.0
mixStrengthening = 1.3
addictiveness = 4.0


Viagra
(The most addictive of all ingredients.)
toxicity = 3.0
strength = 2.0
mixStrengthening = 1.6
addictiveness = 7.0


Nebilanex
toxicity = 15.0
strength = 2.0
mixStrengthening = 2.0
addictiveness = 1.4

This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
A list of RAW PRODUCTS and their applicable numbers.
The typos... yes I know... see the disclaimer at the top... not my fault! ><

SLANG THAT YOU MAY HEAR FROM CUSTOMERS IN THE GAME IS IN THE (PARENTHESIS) AFTER EACH NAME.

Marihuana (Weed, Ganja, Grass, MJ)**
toxicity = 0.5
strength = 2.0
mixStrengthening = 1.0
addictiveness = 0.8

(**Note: I have yet to find any reason to mix anything with the above as it always seems to result in a bad product... kinda like what you would expect from you know... a simulator. This may change when more green-related stuff is added to the game down the line which devs have said is coming (like self-growing))


Amphetamine (Amp, Fet, Speed)
Toxicity = 4.0
strength = 2.5
mixStrengthening = 1.6
addictiveness = 1.7


Ecstasy (Candy, MDMA)
Toxicity = 3.5
strength = 2.0
mixStrengthening = 1.3
addictiveness = 1.3


Crystal Meth (Crystal, Meth)
toxicity = 5.5
strength = 3.0
mixStrengthening = 2.4
addictiveness = 3.0


Cocaine (Coke, Snow, Columbian)
toxicity = 5.0
strength = 4.0
mixStrengthening = 2.0
addictiveness = 3.0


Heroin (Hero, China White)
toxicity = 6.0
strength = 4.0
mixStrengthening = 3.0
addictiveness = 4.5


Fentanyl (This is a mixing ingredient and is not sold a a product on its own.)
toxicity = 18.0
strength = 6.0
mixStrengthening = 3.0
addictiveness = 9.0

Edit for Fentanyl: Use caution giving mixes that contain this to addicts as their chance to overdose is higher than un-addict clients. Consider a separate mix that is lower in strength and toxicity for your "return customers.")


This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
What this tells us, and what it doesn't.
We can assume that toxicity is just that -- how dangerous the final product will be and how much each ingredient contributes to this. Note that the most dangerous of the mixing ingredients are also the ones that most greatly increase the potency of the final product! A product that is too toxic CAN and WILL kill your clients, and lose your respect.

[EDIT: No we don't know what the cutoff is for toxicity yet but it's being worked on.]

Strength vs mixStrengthening is a little more confusing.

Strength is related to how strong the effects of the individual ingredient is, and thus how much these additional effects add to the overall quality of the end product. For example Ibuprofen is a pain reliever with a strength of 2.0 reflecting how strong said pain relief actually is. Fentanyl is an extremely strong pain killer that can help with quality (strength 6.0) and addictiveness (9.0) but at the same time is very toxic and can be dangerous -- it can also be outright deadly if you were to use straight. Things like baking soda and sugar have no side effects and as such have a strength of 0.0 thus won't affect the quality (other than lowering the potency from being mixed-in in the first place, though again some drugs will need a lower potency to not be deadly (a 10-toxic level drug at 50% potency will be closer to 5-toxic assuming you didn't add something else toxic to lower the potency)).

[EDIT: It is possible that Strength also factors into what causes deaths from overdose along with Toxicity. It is being researched and this will be updated as/when we learn more.]

mixStrengthening either increases or reduces the final potency of the end mixed product (outside of what stretching the product from mixing other stuff in already does); values less than 1.0 lower this and values higher than 1.0 will raise the end potency. For some stuff you want to lower the potency or it can be dangerous and for other stuff you want to raise it or it won't achieve the desired effects from and on your clients. Lower potency can mean lower quality for some stuff, which can be offset by adding stuff which has it's own unique effects (those with strength scores). Cutting a raw product will always lower it's potency, however mixStrength stats help to mitigate (or increase) this effect.

The way the game does this, is it takes the average numbers across all ingredients factoring in their quantities. The end result then multiplies the Strength by the MixSTR to get the final number the end mix will use. If your MixSTR is 0.9 (say with baking soda) the strength would be lowered, if the MixSTR is higher it would increase it.

MixSTR in layman's terms:

Use mixSTR when making a new recipe (mainly with the calculator) to help keep numbers higher or lower. mixSTR helps determine the other 3 variables (toxic, strength, and addiction) through magic fairy dust and ruby red slippers being hit together by a trained monkey. Just assume the only numbers your customers will look at are toxic, strength, and addiction and they don't even know mixSTR is there.

Addictiveness is straight forward and is just like it sounds -- how much an ingredient does or does not contribute to... return business. This is something you always want to try and keep high without adding too much to the toxic levels of the end product.

TLDR:

You want to keep toxic stats low, strength stats high, addictive stat high, and you need to adjust your mixStrength either high/low/neutral depending on what main product your are cutting/mixing in the first place (remember you are mixing stuff here so having a high mixStrength doesn't mean potency isn't going to drop, just not as much). Some stuff is dangerous if too potent, other stuff will be considered garbage if too low. The base toxic levels of the RAW MATERIALS is a good starting place to gauge what to do. Again: see trial and error.

Information will be updated as more research is done and we learn more about how the game actually processes and uses these numbers. CHECK BACK FREQUENTLY.

What does this not tell us though?

[Edit update: More information is being sleuthed out by a special forces team of nerds. In the future hopefully we will be able to better tell you what the best stuff to use is more specifically. This guide will be updated as we know more so check back frequently. As it stands this section is still accurate -- as stuff is discovered it will be added to the guide and removed from the "what we don't know" section!]

This list helps us to better understand what the different ingredients do, but it does not tell us what the limits and "sweet spots" for these numbers are. For example while we know what increases or decreases to toxicity a certain ingredient contributes to, we do not know at what point that toxicity contributes to the death of clients.

This list doesn't tell us what the starting statistics are for each of the product types and as such we cannot know what the initial numbers are we are altering in relation to each of these four variables. (Edit: This information has been finally dug out and added to the guide.)

Trial and error, and additional digging through the game will help us to better understand this as the game grows and we know more. There's no "Magic best mix recipe" that can be lifted out (Yet, it's being worked on). Finding the cutoffs for things like what makes a product deadly and what promises a addiction are going to be extremely hard if not impossible to pull from the .pak files. But this guide gives you a rock solid foundation to work off of without going in blind.

This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.

Using drugs yourself -- what they do.
Yes it is possible...
...to use the drugs yourself in the game. The game does not teach or tell you this anywhere, but you can.

To do this, add 1g of any of the raw (not mixed) drugs to your quick use slots in your inventory. You then use the number keys for each slot to activate them (1, 2, 3, etc). There is no animation played when this happens, but it happens and causes different effects on your person. Some of these help you, some of them inhibit you.

You can use more than 1g if you want up to whatever you wish. However as it stands when you "consume" the drug yourself, it isn't actually used up, so if you carry 1g around or something it acts like an everlasting-gobstopper and goes on forever without being used and disappearing. This may change in an update to the game if it's a bug, and if it does this will be updated to note that.

Using higher or lower quantities has no effect on the results, it will always be the same. AND NO YOU CANNOT OVERDOSE YOURSELF IN THE GAME.

A breakdown of what each one does with a description:

  • Marijuana: Makes you stoned. Enough said.
  • Amphetamine: Higher FOV, faster sprinting, fast walk speed w/ no stamina use when walking.
  • Ecstasy: Makes you slower, lowers FOV.
  • Crystal Meth: Even wider FOV, faster sprinting, fast walk speed w/ no stamina use.
  • Cocaine: Higher FOV, Faster Sprinting, fast walk speed but does use stamina in walk mode, oh yea and a little thing you may not care about....NIGHT VISION! ;-)
  • Heroin: Zoomed-in view, wobbling of camera, slow-motion.
  • Fentanyl: Same as Heroin but with even sslooowerr slow-motion.

TAKING A DRUG MORE THAN ONCE WILL STACK THE EFFECTS IT CAUSES MAKING THEM STRONGER AND LAST LONGER. BECAUSE OF THIS THINGS LIKE METH AND CRACK CAN ALSO GIVE NIGHT VISION IF USED ENOUGH. THE LIST ABOVE IS WHAT HAPPENS FROM A SINGLE USE!...
...also, if you get arrested under the influence, the effects will still be there. Have fun with that one... lol.

There are six different variables in place. Note that these values can be both positive or negative -- not all stuff helps you!

Here we will reveal what these actually do when you use them:


Speed Multiplier: Affects how fast or slow you move compared to normal. Note that this affects walking speed AND running speed. Some stuff increases your walk to a run speed so you can essentially move at a run without using stamina.

Stamina Multiplier: Affects how much longer or shorter you can run/jump-over compared to normal.

Time Multiplier: Affects the movement of time. Time will literally move faster or slower based on this.

Field-of-view multiplier: As it sounds, affects the FOV for the game more or less than what it is set to.

Confusion Multiplier: Affects how colors and the graphics appear, and can affect how well your controls work.

Dose Timeout: How many seconds the effects lasts before stopping.





And here is what each one does in NUMBER FORM in an easy to read chart!

Numbers are shown as they are in the game's files. 1.00 means it keeps it the same, less than 1.00 reduces the variable, and higher than 1.00 increases the variable.

Blue = Best
Green = 2nd best
Yellow = 3rd best
Red = Everything else



Amp and Meth improve your walk speed to a run speed. As long as you don't hit the sprint key you can "run" without using any stamina. While they may lower your base stamina, you don't use stamina when walking.


This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
Silent1's DDS Cheat Sheet Tool
HUGE NOTICE!: The team from DDS Mods has cracked the final equation used for how the game calculates the numbers related to each mix! The cheat sheet calculator tool will now display the numbers EXACTLY THE SAME as what the game would run itself in-game! WOOHOO!


Thanks to the work of Silent1 (and with their permission) we have a fancy calculator tool that helps to automate your processes when figuring numbers. There are plans for this to be improved some in the future with new features and new info as we dig it out of the game so make sure to make you check it out! This is 100% made and maintained by Silent1 and I have/had nothing to do with it -- all props for this go to them!

Make sure to save a local copy of the google document for yourself to use OR IT WILL NOT WORK
Failure to do this will make data entry IMPOSSIBLE!

NOW SUPPORTS CUSTOM MIXES AND CUSTOM MIX TWEAKING! NUMBER CALCULATION IS ALSO IMPROVED TO MATCH THE GAME!


Save your recipes, use them in other recipes as ingredients. Scale recipes. The madness never ends.



<CLICK HERE> Silent1's DDS Cheat Sheet <CLICK HERE>
[docs.google.com]

Important EDIT note: If you are unable to save a local copy and the file bar does not show up, it is because too many people currently have the tool open and google is trying to control the traffic down thus preventing some functions, which includes the file bar options. Try and keep closing->opening the tool to get it to work. This is a pain but it is outside of control right now. More options will be researched. CLOSE THE ORIGINAL WHEN YOU SAVE A LOCAL COPY TO HELP EVERYONE ELSE BE ABLE TO USE IT

**WHEN USING THIS TOOL ALWAYS RE-OPEN A NEW INSTANCE WHEN YOU STOP PLAYING AND START AGAIN SO YOU HAVE THE MOST UP-TO-DATE-VERSION**


This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
Quick-reference map of the current game.
There is an existing Steam guide for this game that shows the entire map here.

The following map includes...
...the same info as the other guide (it was listed to give it credit), but also includes the hideout locations thanks to user m1l4 from the DDS Mod community!





(CLICK THE IMAGE FOR A LARGER SIZE!)

This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
Gardening With Green -- Growing Weed
Are we there yet?....
Are we there yet?....
Are we there yet?....
Are we there yet?....
Are we there yet?....
Are we there yet?....

THIS SPACE IS RESERVED FOR WEED GROWING GUIDE AND MECHANICS WHEN IT GETS ADDED TO THE GAME! WE ARE ALL WAITING TOGETHER FOR THIS FOLKS!
Self-Mixing Tips
Sometimes...
...you just wanna do things yourself. Go it alone. Lone man on the path. Nothing but the road and your... drugs...

...anyway, here are some general tips and suggestions to consider when mixing your own stuff outside of the recipes listed in this guide!

  • The mortar and pestle and the lab mixing tray lossless equipment parts and should be used over any other versions of themselves always (no to the coffee grinder!)
  • There is no mix that contains weed that will not result in a bad product, period. This may change in the future, but as it is now here is zero reason to mix with weed aside from wanting to lower your respect and lose clients. You can do it, people will buy it, and sometimes you may find something that doesn't get mass complaints -- but it just is not worth it right now.
  • Addicts are massively more prone to overdosing deaths. Make safe alternate recipes just for them to help them live longer.
  • If you give a customer two different mixes at the same time to reach the quantity requested (Mix A and mix B) remember that they will calculate the chance for overdose from whatever you give them that has the HIGHEST toxicity rating. If you have something dangerous, you MUST manually mix it down as the clients will not take the average for this.
  • Stay organized, if you run more than one batch of the same mix, consider adding something like "A" or "1" after a batch and then upping it each time. So you end up with a (for example) BluAmp-A, BluAmp-B, and so on. This can help you keep better track of how much you actually go through in a period of time, and also helps if you do not want to mix what you give to customers and keep them getting the pure batches you make.
  • Start small, don't jump into a new recipe and make 400g at a time. Make 100g or less and see how it goes.
  • It is safer to use excess from mixing as free samples. It may be tempting to toss the 1g-or-less extra into your next mix -- even if it's from the same recipe -- but it's better to give it away (or toss it on the bed, it clips through and is like a trash can). The extra mix step will more often than not throw the mix numbers out of whack and get you complaints or worse. The odds aren't in your favor. If you are going to combine two mixes together for storage/selling purposes that are the exact same recipe and ratio of ingredients, do this with a quantity. Don't mess with those little baggies though, give 'em or toss 'em.
  • COMPOUND RECIPES SEEM TO BE BROKEN. If you try and make a mix from other drug mixes, the game flips out and does bonkers stuff. You can make a cool custom ingredient mix and all that, but combining different custom mixes FLIPS THE HECK OUT OF THE GAME. It has been tested by DDS Mods Community a lot. We tried a recipe that generated an output addiction rating of (no joke here) over 100,000 and not a single person got addicted to it. While compound recipes look amazing on paper, they do not function right in the game for some reason and some never trigger addicts or behave as they should from the numbers they appear to have. Feel free to play with this, but we have found very VERY few that work as they should. We cannot fully explain why (yet). With some updates to the calculator tool, it is now possible to find compound recipes that can work -- however they are still extremely volatile and should be taken on with extreme caution and a LOT of testing.

This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
Choose. Your. Weapon.

<Coming Soon>

This section reserved for a list of all the mixing equipment in the game, and a description of each. It's on the to-do list.
The Appendix: RECIPE INTRO SECTION
Recipe disclaimer: All submitted recipes will be tested and evaluated for possible submission. Only ones that come back with the best numbers after evaluation by the DDS Mod Team will be listed here. If you don't see yours added IT IS NOT AN INSULT and we may still be looking at it.
We also don't want to add a bunch of stuff that is almost the same and have a bunch of almost-duplicates. Carry on!

PSA: The mortar and pestle, and the lab mixing tray are lossless equipment parts and should never be replaced with other versions of themselves. Eg: Never use the coffee grinder, ever.

This section is where I will add mix-breakdowns that are shared by others which have positive results. They may not be the best possible outcome, you may have different results, and your mileage may vary. I will test everything out myself before it gets added, but if you find that my results were a fluke and you are having in-masse terrible results from a specific recipe make sure to also post this so I can remove ones that need more tweaking! Team game mode here people. Team game mode.

IF YOU ARE MANUALLY ADJUSTING YOUR PRICING YOU CAN STILL GET COMPLAINTS FOR PROVEN RECIPES. NO ONE LIKES PRICES THAT ARE TOO HIGH.

Please remember...
...as this guide has already told you multiple times up to this point, there is some type of RNG variable in the game in relation to how clients react to a sale (also for raids). The difficulty you play on, especially when on hard, also changes what clients will expect from your mixes. Understanding this, just because a mix below doesn't get you INSTA-ADDICTS, or perhaps get you a complaint, or even a rare OD -- this does not mean the mixes here are "broken and do not do what they say." The mixes here were tested a ton to ensure they are not mass murderers and are generally accepted without issue, and statistically work for their designed use the majority of the time. As you continue please keep this in mind. <3

This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
Appendix: Marijuana Recipes
Until weed-growing is added to the game in the coming weeks, there is currently no reason to mix anything with green. Mix other stuff and come back to this when that gets added. This guide will be updated with another section for this when it comes!

And yes, you can technically mix using green right now. And yes, some people will buy it and not always complain. However, it makes little to no profit and seems to always drop your reputation meter regardless of what you mix or how much people buy. It really feels like this system isn't complete yet.
Appendix: Amphetamine Recipes
READ THE RECIPE INTRO SECTION FIRST

***There are 2 different types of Ibuprofen in the game (see the guide above) and this section WILL NOT tell you which one is which. Remember that the one from the drug store is STRONGER by a little but not more toxic. Use of the drug store version where possible is usually going to be a better option***

Note that all numbers will be divided DOWN to low numbers so they can be more easily used for a variety of batch sizes. Just keep the ratios the same and you are good.

(If you want a larger batch multiply each number by 10 for easy math. Or you know, you are at a computer that has a calculator tool.)


AMP MIXES:
  • BluAmp (An early-game go-to)
    10g Amp + 2g sugar + 1g Ibuprofen.
    Makes a good early game mix that helps get you your first regular clients and won't cause any issues, while also getting you some extra grams out of your products. I still use this recipe in the game; there are greedier recipes out there but they carry more risk.
    (Submitted by Holyvision for the creation of this guide on 4/18/2020)

  • SweetAmp (Use when upgrading from BluAmp)
    10g Amp + 1.5g Sugar + 1g Viagra
    A step-up in the game over BluAmp that still uses early game ingredients, and honestly one of the best and most well rounded amp recipes in this entire guide. Should be migrated to when you can get the Viagra for better addiction over BluAmp. As always, with stronger ingredients comes a greater chance for overdoses, so don't be afraid to use BluAmp for your addicts to keep them alive longer as they don't need the extra addictive properties.
    (Submitted by Luromed on the DDS Mods Community on 4/20/2020! Thanks Luromed!)

  • GreenAmp (Use late-game from Blu and/or SweetAmp)
    20gAmp + 2g Fentanyl + 2g Viagra + 1g Sugar.
    A stronger LATE GAME Amp mixture compared to BluAmp and SweetAmp that also uses more end-game ingredients, and so named because the mixture results in an increase from the base addictiveness by 420%. The mix contains Fentanyl and as with all mixes which do, use caution when selling this to addicts as they will have a higher chance to overdose because they use more stuff faster, and thus more dangerously. Compared to other stuff (like Crystal Palace which requires you to KNOW YOUR CUSTOMER BASE) this is a lot safer though.
    (Submitted by some noob called Luromed with help from the DDS Mod community @DDS Mods on 4/20/2020. Check out the discord link at the very top!)


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This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
Appendix: Ecstasy Recipes
READ THE RECIPE INTRO SECTION FIRST

***There are 2 different types of Ibuprofen in the game (see the guide above) and this section WILL NOT tell you which one is which. Remember that the one from the drug store is STRONGER by a little but not more toxic. Use of the drug store version where possible is usually going to be a better option***

Note that all numbers will be divided DOWN to low numbers so they can be more easily used for a variety of batch sizes. Just keep the ratios the same and you are good.

(If you want a larger batch multiply each number by 10 for easy math. Or you know, you are at a computer that has a calculator tool.)

ECSTASY MIXES:

Concerning Hobbits Ecstasy...
...Ecstasy is in a weird place in DDS right now. You get it early-ish in the game but you need the pill machine to process mixes with it. By the time you get the pill machine, you are likely late enough in the game that other stuff will be much more profitable than Ecstasy mixes. Because it's an early-game sale item, I really wanted to include a recipe that could use Ex in the early game without use of end-game ingredients. We've managed to figure out a couple good ones, just keep in mind Ecstasy doesn't sell for as much as some of the much harder stuff. Remember that ecstasy must be made into pills with the pill machine from the Drug Store!
  • E-Juice (Early-game Ecstasy)
    30g Ecstasy + 1g Ibuprofen + 2g Baking Soda + 5g Sugar + 2g Amp
    So here we are, the "early game" mix for Ex. It doesn't have any stats that will knock your socks off, but it can be made with starting-game stuff (minus the pill machine you need). The profits aren't crazy but they are stable and reliable, plus this isn't likely to kill anyone -- this is the least toxic mix recipe in this entire guide. Because it isn't too expensive this could be a potential mix to use for giving out free samples, but there's also other options for how to handle that. Also, do not attempt to load E-juice into your vape pen. Also, don't use a vape pen.
    (Thanks to BuzzedLightBeer and the DDS Mod Crew for this mix on 4/21/2020)

  • Silent-E (Mid-game Ecstasy, replace E-Juice with this)
    22g Ecstasy + 5g Viagra + 3g Sugar
    Thanks to Silent1, we have a nice Ecstasy mix that gets solid order numbers with safe levels of toxicity for general usage. Don't expect mass addicts (from any E mix really) but this is probably the best you are going to be able to find. This mix doesn't contain Fentanyl like HolyWood does so you can use this as soon as you get the Drug Store with access to the pill maker and the Viagra; while this is mid-game in DDS it can be considered early-game for Ecstasy (cause you need the pill maker). This mix just may give you a solid reason to re-think disabling Ecstasy as a sale item!
    (Thanks to Silent1 (maker of your calculator tool!) for this mix on 4/29/2020)

  • HolyWood Party
    (see what we did there?)
    75g Ecstasy + 2g Fentanyl + 10g Viagra + 4g Sugar + 2.5g Amp + 5.5g Baking Soda
    HolyWood -- compared to other Ecstasy mixes -- is actually pretty profitable. This is of course because it also contains Amp and some later-game ingredients that help it boost it's stats. It's weaker than BluAmp but slightly more addictive, but of course this is Ex not Amp so people expect different stuff in terms of the end strength. This is more of a mid to late-game mix because of the use of Fentany; however even with the Fent it's toxicity is low enough you should not need to worry too much about pulling addicts off of this which are asking for Ecstasy. You probably don't want to take an addict from this though and hand them something like Crystal Meth though cause yea... G.G. for them.
    (Thanks to BuzzedLightBeer and the DDS Mod Crew for this mix on 4/21/2020)



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This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
Appendix: Crystal Meth Recipes
READ THE RECIPE INTRO SECTION FIRST

***There are 2 different types of Ibuprofen in the game (see the guide above) and this section WILL NOT tell you which one is which. Remember that the one from the drug store is STRONGER by a little but not more toxic. Use of the drug store version where possible is usually going to be a better option***

Note that all numbers will be divided DOWN to low numbers so they can be more easily used for a variety of batch sizes. Just keep the ratios the same and you are good.

(If you want a larger batch multiply each number by 10 for easy math. Or you know, you are at a computer that has a calculator tool.)

METH MIXES:

Note: If you are new to mixing Crystal Meth and liquid mixing and/or you do not adjust your mix-"menu" to meet the needs of your customers often, consider trying Crankshaft first. Crystal Meth is awesome for what it is made to do, but you need to understand when and why to use it or you can kill people easily like with Heroin because it is a volatile ingredient with a higher mixSTR than most, second only to Heroin.


  • Crankshaft
    20g Meth + 2g Sugar + 2g Amp + 1g Viagra + 1g Acetone for liquid mixing
    After a lot of testing around, Crankshaft gives us something we have been searching for. A Crystal Meth recipe that doesn't need Fentanyl, isn't a mass murdering monster from high toxicity, and has great addition and profit margins. Remember this is liquid mixing because of the Crystal Meth, so you need to grind the sugar, amp, and viagra first, then break down the meth with the acetone before combining; finally put it into a dryer to turn it back into crystals again and package for sale! (Reminder: The crystaliser is the high-end drier and isn't required, but is nice to have). This is a perfect starting spot for your trip to the world of liquid mixing and a great first Crystal Meth recipe to try out.
    (Submitted by DDS Mod Community on 4/26/2020, check the top of the guide for a link!)


  • MethBang
    16g Meth + 1g Fentanyl + 3g Viagra +1g Acetone for liquid mixing.
    An improved mid-to-late game meth mix using improved mixing agents. Works wonders for getting addicted clients! While this is very addictive, it is highly recommended you not give this to addicts as currently this is the most toxic recipe in the guide.
    (Submitted by VietKong on 4/19/2020 via Discord with permission)


  • Crystal Palace
    (This recipe is older, and can be complicated to make. For an easier option try Crankshaft -- but if you know what you are doing Crystal Palace is awesome!)

    Critical note for Crystal Palace:
    You 'must' make this mix batch TWICE FIRST then add both batches of mix into the dryer at the same time. Your final product will result in 2x the amount listed in the base recipe below. Failure to do this will result in a product that isn't fully mixed down in toxicity and may be more dangerous! It is not recommended you adjust Crystal Palace for different quantities from what is listed. You will need multiple pots, dryers/Crystaliser, flasks, etc.

    THE EXACT STEPS: SAVE YOUR GAME FIRST. Grind all the meth into pots (mortars are lossless), then put 100g of powdered meth into mixers (lab mixers are lossless), then add sugar to each mixer, then fent, etc etc, then mix them all... while that's going, add 1g of Acetone to each flask. When the mixers are done, put 1g of each into a small pot to make sure they all stack correct (you do not need to confirm, just make sure it doesn't give a warning. If you get a warning reload the save you made). Next, SAVE YOUR GAME AGAIN then separate the mix into the two flasks evenly. Then put the flasks into each dryer (crystalisers are lossless) before you run them all. Once this is done, do the 1g test again with the dried mix (reload the last save if it fails) -- then they all go into the same batch pots (Thanks for the DDS Mod Discord team for helping sleuth this out. Meth mixes are tricky.)

    100g Meth + 20g Sugar + 9g Fentanyl + 15g Viagra + 5g Salt + 1g Acetone for liquid mixing.
    This is a GREAT mix that fits inside a 150g flask! This mix is extremely addictive and because of it's unique makeup -- and the fact that you burn off the acetone -- so far hasn't been able to produce a single overdose in testing; and while possible, it will be rare assuming you are selling weaker stuff than this to your addicts... Again since it is a crystal mix you will need to use the liquid mixing tray and the dryer.
    (Submitted by 乙乇尺ㄖ丂ㄥ乇乇卩 on 4/19/2020 via this guide!)


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This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
Appendix: Cocaine Recipes
READ THE RECIPE INTRO SECTION FIRST

***There are 2 different types of Ibuprofen in the game (see the guide above) and this section WILL NOT tell you which one is which. Remember that the one from the drug store is STRONGER by a little but not more toxic. Use of the drug store version where possible is usually going to be a better option***

Note that all numbers will be divided DOWN to low numbers so they can be more easily used for a variety of batch sizes. Just keep the ratios the same and you are good.

(If you want a larger batch multiply each number by 10 for easy math. Or you know, you are at a computer that has a calculator tool.)

COCAINE MIXES:
  • CoCo
    22g Cocaine + 2.5g Ibuprofen + 5g sugar.
    A decent cocaine mix that can probably be bested by something else but uses stuff you can get in the early-game. You'll want to improve to something else when you can -- but you can always fall back to this if you need to make something while low on cash or the later-game ingredients. Keep in mind by the time you unlock Cocaine you have better ingredients, so this one will get complaints on rare occasions because of the RNG in the game. (Submitted by Holyvision for the creation of this guide on 4/18/2020)

  • Granny's Ashes
    In a FLASK: 1g Acetone + 100g Cocaine + 10g Crystal Meth + 10g Viagra + 10g Baking Soda
    Combine the ingredients -> Dry the ingredients -> Grind the ingredients -> Package
    A strong and very addicting mixture that has a lower toxic level as it does not use Fentanyl. If you are selling to addicts you may want to increase your baking soda to what your equipment allows you to work with. Need to know your customers and remember there are no 100% safe-from-OD mixes and there's an RNG element in play there. As of now Granny's Ashes is the best $/gram profit potential in this guide at a base value of $20.34/g before your custom tweaks to the cost.
    (Submitted by Holyvision and the team @DDS Mods on 4/20/2020. Check discord link at the top!)
  • The Li'l Blue Coke
    20g Cocaine + 1g Fentanyl + 1.5g Baking Soda + 7.5g Viagra.
    An improved Cocaine mix that offers unexpectedly good addiction rates coupled with low toxic numbers, for a cocaine mix. Because of this Li'l Blue has been pretty-safely used even with addicts with no overwhelming issues. If you were to sell only one cocaine mix and not change throughout the game or based on your clients, this wouldn't be a bad choice at all. GenCo+AddCo below are awesome too if you want a more targeted approach but try this too! Gotta'a catch 'em all!... wait..
    (Submitted by Redempter on 4/21/2020 via the DDS Mod Discord Community!)

  • Add-Co. (Use before Gen-Co.)
    10g Cocaine + 4g Viagra + 1g Fentanyl.
    A coke mix for helping cause addictions (hence the "Add(iction)"Co.). Use the recipe below this for already addicted persons. This mix is ABSURDLY addicting and comes in as the most addicting substance currently in this entire guide, even over Superman if you can believe it!
    (Submitted by Syphin on 4/19/2020 via Discord with permission)

  • Gen-Co. (Use after Add-Co. does its thing)
    10.25g Cocaine + 2.25g Crystal Meth + 1g Sugar + 1.5g Heroin.
    This is a unique mix that results in a less toxic and less dangerous product than what is listed directly above. Use this on clients which already are addicts so that they are less likely to overdose. (Hence the "Gen(eral)"-Co.) A good all-arounder that won't get you complaints from dropping addicts off Add-Co to something lower-tier than this.
    (Submitted by Syphin on 4/19/2020 via Discord with permission)


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This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
Appendix: Heroin Recipes
READ THE RECIPE INTRO SECTION FIRST

***There are 2 different types of Ibuprofen in the game (see the guide above) and this section WILL NOT tell you which one is which. Remember that the one from the drug store is STRONGER by a little but not more toxic. Use of the drug store version where possible is usually going to be a better option***

Note that all numbers will be divided DOWN to low numbers so they can be more easily used for a variety of batch sizes. Just keep the ratios the same and you are good.

(If you want a larger batch multiply each number by 10 for easy math. Or you know, you are at a computer that has a calculator tool.)

HEROIN MIXES:

A quick note for heroin recipes: Heroin in this game the most toxic drug currently available, and also has the highest MixSTR rating. While it may be possible to make a good heroin mix that incorporates Fentanyl, I have yet to test one that didn't cause more deaths than I was OK with putting into this guide. So before everyone comments "oh I have a more addictive heroin mix" keep in mind the mixes here are being tested A LOT to ensure they are not mass-murdering-mixes. Please still submit stuff if you think it's worthy but remember we are dealers, not serial killers.

  • Superman
    10g Heroin + 1g Viagra + 3g Baking Soda
    Currently one of the most addictive recipes in this guide. Because of the innate mixSTR stat that comes with Heroin, it is possible to make a really, really-really addictive substance. It can be tempting to use things like Fentanyl for this, however it usually leads to deadly results. This mix instead sticks with the good ol' wood-wizard Viagra. Because of the mixSTR numbers this mix actually increases the addition levels to extremely effective levels. In one of the test save run-throughs I had seven (7) clients become insta-addicts on their first purchases. You may not get this lucky, but this stuff WORKS. Because of the Viagra, the toxic levels here are higher than what you will find in other possible mixes so swap addicts over to something weaker than this one to keep them alive longer. Use caution selling too much of this to addicts.
    (Submitted by GrundyBoy711 on 4/21/2020 via this guide! Thanks GrundyBoy711!)



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This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
Appendix: Fentanyl Recipes
FENTANYL IS A MIXING INGREDIENT AND NOT A DRUG YOU SELL! DIDN'T YOU READ THE GUIDE YOU DUMMY!? ;-)
Second Appendix: Fun with Monty
DDS Mod crew member MontyTheWorst has some pretty cool stuff...
...compound recipes are pretty tricky in DDS. Most of them are totally broken and won't work at all (see: tips for self mixing section). However, Monty has worked to figure out some pretty cool stuff that is just TOO COOL not to share.

DISCLAIMER FOR MONTY'S STUFF: I have not personally tested ANY of this section like I test EVERYTHING ELSE that is a recipe in this guide. You are being given these on an as-is no returns accepted all sales final no ma'am you may not speak to the manager yes the ice cream machine is broken basis. They DO WORK but we cannot fully explain WHY or HOW they work. The numbers these generate should result in different reactions in the game than they have, but they work. This could be a bug, or something we don't get yet.

SO AGAIN: If you are new, try the recipes above in the main guide first. If you are a pro and looking for more fun, give some time to Monty's mad fun and see how deep the rabbit hole REALLY goes!

QUESTIONS ON HOW, WHY, WHAT DO I DO, ETC. WILL NOT BE RESPONDED TO FOR THIS SECTION. IF YOU DON'T GET SOMETHING, LEARN WITH THE OTHER STUFF IN THE GUIDE FIRST.

(And not being a broken record but remember we cannot fully explain why some of this works the way it does. Some of it should be better than it is but isn't, some of it should kill everything it touches but still works, and everything in between.)

Brave enough to continue? Then check it out:

The contents of this section of the guide were made for use within this section of the guide. Using any of the mixes in this list outside of this list may result is really bad things happening. You have been warned!

Equipment needed: large mixing bowl, coffee grinder, lab crystalizer, large flask, pill press.

Ingredients needed: sugar, paracetemol, salt, acetone, safe fent (refer to BASE RECIPES), ibuprofen, Sweet tooth (amphetamine refer BASE RECIPES).

(FENTANYL IS A ADDITIVE AND NOT TO EXCEED MORE THAN 10% OF A MIX IN THIS SECTION)

BASE RECIPES:

USE A LARGE MIXING BOWL FOR THESE RECIPES

  • CokeX, HeroinX, MethX(hard drugs safe for cutting ecstacy): very useful for addictive ecstacy.
    *200 grams pure cocaine(substitute Meth or Heroin)
    *10 grams viagra
    *40 grams milled sugar
  • Safe Fent: safely cut Fentanyl to use in all substances
    *200 grams pure fentanyl
    *20 grams milled sugar
    *20 grams salt
  • Sweet Tooth: good additive to meth or coke.
    *200 grams of pure amphetamine
    *20 grams milled sugar
    *20 grams salt
    *10 grams baking powder


DRUG RECIPES:

  • Ziggy stardust (CRYSTAL METH): great quality 75/25 mix, very addictive and potent good for addicts and first timers.
    IN A LARGE FLASK YOU ADD:
    *2 grams acetone
    *100 grams pure crystal meth
    *8 grams Safe Fent
    *2 grams Sweet tooth
    *38 grams milled sugar
    APPLY MIX NAME: ZIGGY STARDUST, ADD CONTENTS TO LAB CRYSTALIZER, CRYSTALIZE AND PACKAGE AS NEEDED.

  • Fentastic (heroin): safe fentanyl mixed with heroin and a low level painkiller good for getting people addicted and staying addicted.
    IN A LARGE MIXER BOWL ADD:
    *200 grams of pure heroin
    *12 grams of Safe Fent
    *8 grams of paracetemol
    *15 grams of sugar
    *15 grams of salt
    APPLY MIX NAME: Fentastic. PACKAGE AS NEEDED.

  • MT.Everest (cocaine): delicous safe addictive cocaine mix.
    IN A LARGE MIXER BOWL ADD:
    *200 grams of pure cocaine
    *6 grams of Safe Fent
    *4 grams of ibuprofen
    *10 grams of Sweet tooth
    *15 grams of milled sugar
    *15 grams of salt

  • Trainspotting (heroin): just how it was done in the 90's. historic junkie mix.
    IN A LARGE MIXER BOWL ADD
    *200 grams pure heroin
    *5 grams parecetemol
    *5 grams ibuprofen
    *30 grams milled sugar
    *10 grams baking powder
    APPLY MIX NAME: TRAINSPOTTING. PACKAGE AS NEEDED.

  • Boba fett: classic 60's-70's amphetamine party mix
    IN A LARGE MIXER BOWL:
    *200 grams pure amphetamine
    *5 grams paracetamol
    *10 grams viagra
    *5 grams baking powder
    *30 grams milled sugar
    APPLY MIX NAME: BOBA FETT. PACKAGE AS NEEDED.

Credit for this section's recipes goes to MontyTheWorst!


This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
Guide update log.
-- Updated to add the raw drug products to the guide in addition to the mixing ingredients.
-- Updated the guide to add a proven-mix-recipe section.
-- Updated to improve formatting for easier navigation.
-- Updated guide to disclose that long-term sale to an addicted client with a product that is deemed safe can still result in an overdose and death. Yes, there is too much of a seemingly-safe thing. You control the product, not how people use it. One extremely rare overdose is totally different from a mix that kills every other person. That being said, I've yet to see an overdose death caused by un-mixed green. And only monsters mix green in the current game!
-- Updated to include a link and section for Silent1's DDS Cheat Sheet Tool after getting permission to do so! Check it out!
-- Silent1's tool has received and update and can be used to calculate with money as well now! Thank him and check it out!
-- Updated to add new recipes, added a note on mixing with crystal under acetone
--Updated to add a discord link at the top for a channel for people that choose to use this info. Make sure you read it!\
-Updated to add more discovered information about acetone, fentanyl, as well as new recipes. Remove a no longer needed redundant section. The game is being researched by a team of people so make sure you check back frequently for updates as we learn more.
-Guide is getting copy/pasted to other websites. Adding new info to disclaimer and adding links to guide within the guide itself.
--Updated with more recipes. The Cheat sheet tool also NOW SUPPORTS CUSTOM MIXES!
--A new discovery was made on ibuprofen thanks to Chartax in the DDS Mod community. Make sure you check it out for an update.
--Updated to add a map of the game that includes the hideout locations.
--Added additional warning and clarification to the top section YOU MUST READ.
--Added clarification to MethBang as it was not clearly stated how to mix the crystal.
--Updated to give more information on self-use of the drugs in applicable section. GET YOUR NIGHT VISION ON!
--Added the first tested and confirmed Heroin mixes, and EVEN MORE clarification for Crystal Palace. It now has the exact step-by-step process.
--New section: Self-mixing tips (see: COMPOUND MIXING IS BROKEN)
--Cleaned up some typos. I am currently testing recipes for Ex which will get added late tonight or tomorrow (hopefully if they pass all the approval tests).
--Added new recipes, Monty's fun section, and the calculator tool is now EVEN MORE AWESOME.
-- (4/22) Using dates here is probably a good idea... (Everything before this was before 4/22... what?)
-- (4/22) Updated guide to show v1.0.4.10 and that the numbers herein have been confirmed to not have changed from the prior version(s). Also a couple minor typo fixes. E-juice has had a slight tweak. The prior SaltyC recipe has been updated to an improved cocaine recipe -- check out The Li'l Blue Coke today!
-- (4/22) Recipes have been organized by drug type. Ones using fentanyl are listed at the bottom of their sections (being an end game ingredient) unless the drug is part of a pair to be used as a team.
-- (4/22) Silent1 added as a contributor to the guide for his calculator tool. He can now make edits here when needed.
-- (4/22) The "Lab Crystaliser" does the exact same thing as dryers but holds less product, in exchange for working faster. There's no reason to buy this over a large dryer. The game doesn't explain this well. Added PSA for this.
-- (4/23) Very minor formatting and typo corrections. Added the slang names for the drugs to their breakdown section in (parenthesis).
-- (4/23) ADDED THE DONATION SECTION. ;-)
-- (4/24) Added a new "please remember" notice at the top of the recipe section, as some people choose to not read the entire guide and skip to the mixes, thus missing information and warnings leading to a false understanding of what they are being given.
-- (4/27) Began the planning process to further improve the guide and contents after next patch. Things like the mixing steps, equipment lists and prices, even more improvements to the calculator tool, and better organization for easy navigation of contents (since there's getting to be so much) will be coming in the coming week(ish). Again this is not going to happen before the patch that is expected to come this coming week per the developers. And yes, when green-growing gets added, it will be put into this guide as well.
-- (4/29) Made some adjustments for the recent patch that added averages for deliveries, added Silent-E Ecstasy recipe. Waiting for the weed growing update for next major restructure and additions.
-- (4/29) Recipes have been broken into separate sections for easier navigation and room for expansion moving forward. Woohoo!
-- (4/29) Crankshaft recipe added -- it's awesome, try it today! Not like, literally -- but go try it in DDS!
-- (5/25) Happy Memorial Day for those that celebrate today. A small typo fix and a couple small formatting updates. Hoping the next patch drops soon as it sure it taking a long time. Info in this guide will be verified when it release (or soon afterwards anyway), and growing will be added soon after. Yes, the equipment section is still coming, was assuming that the growing stuff would be added week(s) ago so it would be there for the list but here we are...

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If you find this useful, upvotes help more gamers find the guide faster. It does nothing for me, but it helps everyone else!

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This guide was originally uploaded on Steam Guides here: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249567 ANYTHING ELSE IS A FAKE DUPLICATE MADE WITHOUT PERMISSION.
DONATIONS
DONATIONS FOR THINGS LIKE GUIDES ARE SILLY.

In today's world...
...we are all stressed, worried about our budgets, and what the world is going to throw at us next. This guide and it's contents were made for a desire to assist others in enjoying a game so they can have some fun and even if for a little while forget about the problems all around us.

Some people can be petty...
...and will post paypal, patreon, and every other kind of link to try and get you to give them money. For something as silly as a Steam guide for a video game!



IF YOU WOULD LIKE TO DONATE SOMETHING...
...Go call your grandma, a family member, or someone close to you and tell them you love them. Go check on your neighbor and make sure they are doing OK in this time of uncertainty. Go do something right in the world. Go be a good human being. Go give money to a charity. Go adopt an animal that needs a loving home. Go hug someone just because you can. Go show respect to others, so they might show respect to someone else in the future. Go upvote this guide so others can find it easier. GO WASH YOUR HANDS.



If you do any of these things...
...or none of them, you will have more than already done what I would ask of you to pay for this guide, the time put into it, and its contents.



I sincerely hope this guide has been helpful to you -- and please pass positive thoughts to those that have and still are putting a lot of time in to find more information, update it as needed, all to help others have a great time in this, a video game.

With only the highest respect for my fellow humans,
--Holyvision

"Do, or do not -- there is no try."
Jedi Master Yoda

Copyright 2020 [Holyvision] This item is not authorized for posting on Steam or anywhere else, except under the Steam account named Holyvision or Silent1
332 条留言
V 1 月 5 日 上午 9:13 
Dont use these crap recipes. Simple
Shane 2024 年 12 月 9 日 下午 4:33 
lol if any thing is as complicated as crystal palace it should be ignored
EmterGamer 2024 年 9 月 28 日 上午 10:00 
Can anyone give me a better explanation on crystal palace like on how to make it cause im still confused
Demo 2024 年 9 月 21 日 上午 3:42 
For some reason, my clients and dealers in the game keep complaining about the "Add-Co." and "Gen-Co." recipe. I don't know if I should stop making these mixes or just ignore the complaints and carry on. Is this guide still up to date?
Sunlord330 2024 年 7 月 18 日 上午 7:33 
Is this going to get updated?:steamsad::steamsad::steamsad:
Palexi bandit.gg 2024 年 4 月 30 日 上午 8:11 
Do the Ingridients stack with the drug or if the specific indgridient has lower effects does it decrease everything? :steamhappy:
The ruckus 2023 年 11 月 29 日 下午 3:52 
@tGmn thanks man, will continue on this one.
tGmn 2023 年 11 月 27 日 下午 6:52 
@The ruckus, I played a few months ago and the recipes were still ok. Also, the devs stopped working on the game since the Endgame update in 2022
The ruckus 2023 年 11 月 27 日 下午 4:03 
Is there an updated version? its a year later and games been updated a few times.
Tracer 2023 年 7 月 21 日 上午 2:47 
Fentanyl + Heroin.
77g Heroin + 23g Fentanyl. Very addictive and toxic drug