Tabletop Simulator

Tabletop Simulator

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Dogs of War (Scripted and Rethemed)
   
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Assets: Scripting
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File Size
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618.317 KB
Apr 17, 2020 @ 10:03pm
Mar 9, 2021 @ 9:16pm
139 Change Notes ( view )

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Dogs of War (Scripted and Rethemed)

Description
Dags of War is a rethemed, scripted and slightly customized version of Dogs of War (2014) by Paolo Mori. The illustrations that I used were created by Nikita Orlov. The board art was created with the help of assets by Ross McConnell.

Six great Kennels are fighting over the Treats of Destiny. As a Dag of War, a leader to a band of brave mercenaries, you will engage in a plot filled with intrigue, betrayal and deception that will determine the fate of the world of Dagg.

FEATURES
- A Critically Acclaimed Game (that is Out-of-Print) with an Upgraded Theme
- Scripted Setup
- Scripted Battle Trackers
- Scripted Battle Outcome Phase
- Scripted Final Score Counter
- All Expansion Characters and Cards
- New Quaestus Maximus character: A muscular pit bull who can use coin to train his soldiers..
- New Baldrick character: A cunning pug who can snipe soldiers across the battlefield.
- New Geralt of Ruffia character: A white wolf who gains bonus cards through the Law of Surprise.
- Official Variant: Lower the amount of points needed for a Glorious Victory to 10 or 12.
- Official Variant: Have a Decisive Fourth Year in which the strongest Kennels fight each other.
- Option to add a sixth player.
- Enable/disable the expansion or any of the new features and customizations.
- Cards instead of Tokens (for even more mind games with your opponents).
- Detailed Notebook with Instructions.
- Heavily Commented Scripts for LUA learners.

SUMMARY CARDS
- Rules Summary: https://imgur.com/a/nNUDnov
- Icons Summary: https://imgur.com/a/L1wGKO5

REFERENCES
- Dogs of War: http://cmon.com/product/dogs-of-war/dogs-of-war
- Paolo Mori: http://www.inventoridigiochi.it/
- Nikita Orlov: http://www.instagram.com/bloodynik_art/
- Ross McConnell: http://www.2minutetabletop.com/

RULES EXPLANATION:
- Rundlii Gaming: https://www.youtube.com/watch?v=vooDYW434KU
- Jogando Offline: https://www.youtube.com/watch?v=aQ2jZIkAXDI
- Gamernode: https://www.youtube.com/watch?v=uvvEFGenXNA

REVIEW:
- Shut Up & Sit Down: https://www.shutupandsitdown.com/review-dogs-war/
Popular Discussions View All (1)
15
Mar 9, 2021 @ 9:21pm
Bug Reports
DrBo6
27 Comments
DrBo6  [author] Mar 9, 2021 @ 9:19pm 
And it should be fixed. Happy gaming all!
DrBo6  [author] Mar 4, 2021 @ 2:08pm 
Looks like the latest update to TTS broke the mod. I'll fix the scripts as soon as possible.
DrBo6  [author] Jun 13, 2020 @ 6:35am 
@andriyslisarchuk It's a bit of a grey area, I guess. If you accept my friend request and send me a private message, I'll explain.
andriyslisarchuk Jun 11, 2020 @ 12:43pm 
Hi, @DrBo6! Want to clarify one thing, is this mod official or approved by publisher or author of the game? We created a list of official and approved mods on BGG, and want to add your work to the list! Thanks in advance for your answer! Here is the link: https://boardgamegeek.com/geeklist/273528/official-or-approved-tabletop-simulator-modificati
DrBo6  [author] Jun 1, 2020 @ 10:50am 
The mod now supports Paolo's official variant in which crushing defeats happens at 10 or 12 points.

https://boardgamegeek.com/thread/1470285/some-variants-i-didnt-playtest-yet
DrBo6  [author] May 24, 2020 @ 5:41pm 
The mod now features a fully scripted Battle Outcome Phase. It looks like everything is working properly but it could use some external playtesting.
DrBo6  [author] May 13, 2020 @ 9:30pm 
Thanks for playing, @DragonPhly!

To make the tactic cards that influence the trackers count, play them to the soldiers area. The tracker should adjust accurately. Similarly, Oishi Saito’s tokens will automatically adjust the tracker. The notebook explains this in more detail if you need it, but let me know if it is for some reason not working for you and I’ll fix it.

A script to make Alfonso and Geralt’s rewards easier will be coming soon.
DragonPhly May 12, 2020 @ 9:09pm 
We had to turn off the battle script as it made characters that get to take soldier cards after winning a battle or take the top soldier card a pain to use since when people play a card or ability that modifies the battle tracker so +3 we would have to add in a guard or ranger cards to getthe battle tracker to move which in turn makes the deck not correct for certain charters that get to take soldiers from the deck.
DrBo6  [author] May 12, 2020 @ 3:04pm 
The battle trackers now take Oishi Saito's ability into account. They will update themselves accordingly when a Oishi Saito Captain is added to a Battle Card.

It would be great if someone could do some tests and let me know if they run into any issues.
DrBo6  [author] May 11, 2020 @ 8:05pm 
I think it depends mostly on whether other abilities are resolved as well. I have given it some thought and since we have over 300+ subscribers by now, I might just add a button that resolves the battles. It will output every step to the chat so people can easily see what it did and verify if needed.

Thanks for sharing your thoughts, and please spread the word about the mod. ;-)