The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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TES Arena Series- Skyrim Fortress- Amol
   
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Category: Towns
File Size
Posted
Updated
104.366 MB
Dec 21, 2013 @ 9:54pm
Apr 6, 2014 @ 6:47am
8 Change Notes ( view )

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TES Arena Series- Skyrim Fortress- Amol

In 1 collection by Kaefie
TES Arena - Skyrim Frontier Fortress
10 items
Description
A lorefriendly mod

"This coarse, uncivilized province is far from hospitable, but it is also a place of fierce, wild beauty, with grand vistas and inspiring natural wonders awaiting those with the will to seek them out and the refinement to truly appreciate them."An Explorer's Guide to Skyrim by Marcius Carvain, Viscount of Bruma



New in version 1.75

- Total Overhaul of the four first cities (Amol, Nimalten, Nothkeep, Heralchen creek)
- Common changes:

Recleaned mod (all esp 0 deletes navmeshes and double master objects)
Added Locklist and key to houses
Remade of navmeshes
Finished Relations Between NPC
Complete overhaul of interiors.

- Amol:

Remade of all dialogs, now in correct English.
Added Furnitures and objects in town

-Nimalten:

Added a Thane Hall
Expand a little the fortress
Added Furnitures and objects in town

- North Keep:

Added a Thane Hall
Huge overhaul to the fortress (look more like an old nord fortress)
Added Furnitures and objects in town
Added Textures to improve the look ofthe modern buildings (the towers doesnt have an imperial stile now)

-Helarchen Creek

Added a Thane Hall
Added Furnitures and objects in town

Introduction:

This mod add Amol city to Skyrim who is present in TES:Arena, This game was the first Elders Scrolls and present us all the provinces of the empire, whith all his cities. Skyrim was a large province, when the cities and town are common so, im try to remade this adds some tows and cities in a lore fiendly way to TES V, Skyrim.

The mod use the Correct locations, so it works with the vanilla quest. (Thief guild, Dark Brotherhood quest, companions, etc)

The city is fully populated with NPC's; they have packages and factions for the correct, lore friendly functionality.

The size of the buildings in relation to interior and exterior are the same; small buildings have a small interior, large building have large interiors etcetra.

NOTE: this is a WIP proyect. Im now working in complete the tes arena map and add dialogs and quest to the mod.

History:

Amol: Winterhold was once a great city. Scholars, poets and nobles came from all corners of Tamriel to see the seat of power of the High King and his glorious hold. During those times Winterhold and Solitude were clashed in war, so the Jarl built a powerful navy to defend the seas and a second powerful city to defend his lands.
Amol is the city that defends the southern frontier of Winterhold and now is probably the major city of the hold. Although the Jarl resides in his palace, Amol pays the taxes. Controlling the trade routes through the North doesn't make the city rich but it is certainly influential. Now, when the real sons of Skyrim rise, the fortress will breathe again.

Compatibility:

The mod its compatible whith almost all major mods, No incompatibility problems so far.

Compatible whith all the official DLC but the mod doesnt require them (Hearthfire, Dawnguard, Dragonborn)

The complete mod and the All in One version can be foun in the nexus site:

Nexussite[www.nexusmods.com]

Adds and Changelog Version, 1.1 to 1.6

- Adds Amol City and his fortress to Winterhold Hold
-Added a Inn
- Added merchants
  • Misc merchant
  • Food merchant
  • Blacksmith Merchants
  • Inn merchant
- Added dialogues for the thane, the treasurer and some more NPC
- Remaded navmesh (next version1.7 is totally cleaned navmesh version)
25 Comments
Albarcoq Jun 18, 2019 @ 12:47am 
Why does the characters don't speak?
I mean, they have the generic dialogue but when I ask the thane or something like that they don't answer me.
stephaniestroeve Aug 4, 2017 @ 4:48am 
I have a problem with these mods
I've set them up and they did not do it well again so far away from my game skyrim but now it's on my game but if i use one of your mods in skyrim everything sticks and can i turn off my game can someone help me
This mods I have sunguard nimalten northkeep blackmoor:steamfacepalm:
Lord Gronor Jun 1, 2015 @ 5:29am 
Bug report: On the eastern side of Amol, the terrain is extremely buggy (you see under the map). This is the only mod I have installed that should be affecting this area, so I believe it's this mod. Would include screenshot but I can't figure out how.
FrozenFayt May 19, 2015 @ 10:45am 
[had to seperat due to charactor limit]

Other than Battlespire, the Non-anthology Elder Scrolls games are:
'The Elder Scrolls Adventures: Redguard'
'The Elder Scrolls Travels: Stormhold'
'The Elder Scrolls Travels: Dawnstar'
'The Elder Scrolls Travels: Shadowkey'
and, of course 'The Elder Scrolls Online'.

Battlespire, Redguard and Online are/were PC releases, as were the 5 main-series titles.
Stormhold, Dawnstar and Shadowkey are/were Mobile releases.

Redguard was just as bad as Battlespire, but I've never managed to play any of the 3 mobile games.....
FrozenFayt May 19, 2015 @ 10:45am 
Your wrong, Dragonspirit. Battlespire was never classed as part of the main series, just set in the same world. Arena, Daggerfall, Morrowind, Oblivion and Skyrim are the events depicted in a series of prophecies in Tamirel called, shockingly enough, The Elder Scrolls. Battlespire, or for its full title ' An Elder Scrolls Legend: Battlespire' and the others [which you didn't mention] are still set in Tamirel, but are not part of the Elder Scrolls Prophecies. The anthology only filled out the prophecies, not the full series of games.
elemental_prod Apr 12, 2015 @ 4:42am 
Spent more time here, same issue as many others. Most NPCs have nothing to say. The vendors work. I had been looking forward to having small new quest area. I'll keep it subbed, though. Still a great mod for adding life to a desolate area.
elemental_prod Apr 11, 2015 @ 11:42pm 
Well designed place! I haven't spoken with any NPCs yet, just looked at everything quickly. Great use of the mine. Very well thought out design. Small yet functional as an isolated keep. So many mods are gigantic beasts, with not much to offer but another house, endless mannequins and weapons racks. This makes great use of the landscape, location, and has a unique design to the town. One of my fave mods now. A lantern mod added lights to the road on either end for a good stretch as well, so it has a very complete feel.
Cthulhu our lord and saviour Oct 1, 2014 @ 6:01pm 
TES stands for the elder scrolls input
Prince of Darkness Aug 29, 2014 @ 9:35pm 
Question Is this a Reconstruction done in modern skyrim of the forts/renavation by the empire or stormcloaks or a resurrected Older time in skyrims history. if a mod is cool like these i like it but if its not lore friendly i dont download it. i just like to follow the game. but its cool as heck dude nice. i added u give me a holor when u got time.
Dragonspirit Jun 27, 2014 @ 6:01am 
One last thing I forgot to mention, later on, after I had already started playing, and enjoy Daggerfall, I found out about Arena being the first TES game, and went and bought it as well, so technically, I had bought every series of TES games. Originally tho, I never bought the expansion packs for Morrowind, or Skyrim. I have them now tho, when I bought the TES Anthology.