Tabletop Simulator

Tabletop Simulator

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Patchwork doodle
   
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Game Category: Board Games, Card Games
Number of Players: 1, 2, 3, 4
Tags: Misc, 4+
File Size
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371.799 KB
Apr 17, 2020 @ 6:05am
Apr 30, 2020 @ 6:28am
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Patchwork doodle

Description
Patchwork doodle is Uwe Rosenberg's roll & write implementation of Patchwork. In it, you attempt to draw given polyominoes in such a way that at the end of the round you'll have the largest square (details: check the rules description). The second and third round are similar to the first, adding to your score. After this, you'll subtract unfilled squares for your highest score.

It's a simple and relaxing game. There's no player interaction, so it scales well from solo player to anywhere (8 boards included).

Full rules link[cdn.1j1ju.com]
Players: 1 - 8
Categories: puzzle, abstract, polyominoes, roll & write, paper-and-pencil, family
Boardgamegeek.com link[boardgamegeek.com]

Designer: Uwe Rosenberg
Artist: Klemens Franz
Publishers: Lookout Games, 999 Games, Asmodee Italia, Funforge, Lacerta, Maldito Games
Year published: 2019


This is my first attempt at (re)creating a board game on TTS. It has snap points but no scripting, so manually shuffling and placing cards on the table will be needed.
While the game is technically playable by drawing on the boards, part of the appeal is in creating a colorful board. That's why I created 12 different color tiles next to each board.
I also put an abbreviated rules summary next to the board, but it's more a memory reminder than an excuse not to read the rules.

Legal disclaimer: this is a hobby project. I do not take credit in creating patchwork doodle in any way. We just like the game so much I'd put in some work to play it digitally as well. If you like it as well, please consider purchasing the game (hint: it's less than the price of a decent meal in most areas, and much more rewarding ;-) ).
Should this game not be allowed due to legal dispute, I'll take it down immediately and issue an apology (again: most of the fun was in the creating and playtesting; sharing with others wasn't my prime goal).

Either way: I hope you like it. :-)