Transport Fever 2

Transport Fever 2

196 ratings
Town Building Filter (Level) / No Skyscrapers
   
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Apr 15, 2020 @ 5:32am
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Town Building Filter (Level) / No Skyscrapers

Description
The Town Buildings, which are automatically constructed by the AI, can be filtered by Level (which roughly means height).
Together with Town Building Filter (Era), this is the ultimate control over town buildings and thus the cityscape.

Buildings with Level 2, 3 and 4 can be activated/deactivated in the Mod Settings (see this guide). After changing, you have to reload the game.
The default setting is Level 4 off, so no skyscrapers are built.

The filter only applies to new buildings, existing buildings are not changed.
Starting a new game or using the town generator, the filter works directly.
When adding to a savegame, the buildings are replaced over time with the automatic town development.
85 Comments
lafurguita Apr 1 @ 10:10am 
Ther's a key for open common ai , because i don't understand bery good the function
iioft Nov 13, 2023 @ 6:09am 
@author I made a version with new in-game mod options API, hope you don't mind (please let me know if you do)
https://steamcommunity.com/sharedfiles/filedetails/?id=3082006939
jazb98 Sep 25, 2023 @ 2:04pm 
The unstated genius of this mod is that if you play a full game through from 1850, it should over time create towns/cities with older architecture in the core and newer towards the periphery (so long as you level up more central buildings before the era changes), just like real life. I've played a game from 1960 to 2020 with only Levels 1 and 2 allowed, and it has produced that effect. I still have buildings standing from 1960 right where you'd expect them to be: Level 2 in the core and Level 1 in the mid-suburbs. Moreover, some of my towns got a bus route to the city later than others, and this shows in the architecture of the more developed centre - pre-1990 new bus routes have generally resulted in Era B town centres, while post-1990 new bus routes have created much more modern-looking Era C town centres. Applying this to a town from 1850 and building it up through the ages would add a whole new level of realism - can't wait to try it out. Simple concept but fantastic result!
VacuumTube  [author] Jun 19, 2023 @ 12:22pm 
no, it's just a filter
jazb98 Jun 19, 2023 @ 11:09am 
Does this mod replace e.g. Level 4 models with Level 3 ones so that the highest level still exists functionally if not aesthetically, or does it get rid of the functionality of higher land value levels altogether?
VacuumTube  [author] Apr 26, 2023 @ 11:45am 
Yes but I cant guarantee that the town will spread that far reaching the same population
Myron Apr 26, 2023 @ 9:06am 
Is this basically like that it wont generate towns anymore that are just going up into the sky anywhere possible but instead rather spread flat around the surface?
Saffram Mar 4, 2023 @ 6:51am 
Oh ja danke !! Das müssten die Spielentwickler standardmäßig für jede Stadt einzeln implementieren.
VacuumTube  [author] Dec 16, 2022 @ 9:55am 
no.
The concept of cities and towns have to be implemented by the game developers.
villavine10 Dec 15, 2022 @ 1:58pm 
Is it possible to make a town tuning version of this mod? So that one town can have skyscrapers and the others cannot