The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Reliquary of Myth - Artifacts of Skyrim
   
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Apr 14, 2020 @ 3:12am
Feb 27 @ 11:28am
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Reliquary of Myth - Artifacts of Skyrim

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Reliquary of Myth is an extensive artifact overhaul that was designed to change how each artifact works significantly by lessening the need for every character to level enchanting to survive at higher levels. The objective is to make every Skyrim artifact genuinely unique and seemly lore-friendly to the extent that it feels more rewarding and usable in a modded playthrough.

Auriel's Bow
  • 10 points of sun damage. Undead targets take triple damage. Fully drawing the bow channels the sun's power, dealing 100 extra points of sun damage to nearby enemies.*
  • The bow draws its power directly from the sun, slowly recharging the weapon during the day.
  • Sunhallowed Elven Arrows does 15 points of sun damage, double to undead targets. Bloodcursed Elven Arrows can absorb 15 points of Health, double to living targets.
  • Sunburst attacks caused by shooting the sun with Sunhallowed arrows last longer and are more lethal to enemies.

*Between 6 AM and 7 PM, in direct sunlight, empower the bow when fully drawn, shooting a beam of solar light that deals 100 extra points of sun damage to nearby enemies.

Auriel's Bow, a powerful bow allegedly used by the elven god Auri-El. However, in Skyrim, it is outclassed by almost every other mundane Bow in the game. Well, not anymore, it now can turn any arrow into a "missile of death."

Auriel's Shield
  • Absorbs energy from blocked attacks, which can be released with a power bash. Blocking has a 20% chance to reflect melee damage back at the attacker.*
  • The shield comes with a hidden perk called Deflect Arrows - Arrows that hit the shield do no damage.
  • Reduce the number of successful blocks needed to charge the shield. After 9 blocked attacks, the shield is fully charged.
  • You can now acquire a light version of Auriel's Shield, depending on your armor skill level when you first kill the Falmer Warmonger boss. If your heavy armor skill is higher or equal to your light armor skill, you will always receive a heavy version of the shield, else you'll get the light version.

*There are three levels of charge with Auriel's Shield: 0, 1, 2, and 3. At the different charge levels, the reflect blows effect is fortified by a different amount. At level 0, it's 20%. At level 1, it's 30%, then 40% at level 2, and 50% at level 3.

Auriel's Shield... Its shielding ability is supposedly unsurpassed. Yet, in Skyrim, any other shield would be a better fit for the job. That's no longer the case as it is now truly a reflecting shield, reflecting all melee damage when blocking.

Aetherial Shield
  • Striking enemies with this shield places an ethereal bomb on them, making them unable to attack or be attacked for 15 seconds. Upon detonation, the bomb deals 250 damage to all nearby enemies.

The Aetherial Shield is made at the Aetherium Forge as one of three possible rewards for Lost to the Ages. This was arguably the worst of the three rewards and in no scenario where you could make use of its signature ability. Let's make your choice a lot tougher and upgrade it tenfold.

Aetherial Staff
  • Summon a Dwarven Spider or Sphere for 60 seconds wherever the caster is pointing. Spend Scrap to install permanent upgrades.*

*Activate to install permanent upgrades costing 5 scraps to upgrade one of seven stats below.
(I) Health Upgrade 0/250 - Can be upgraded 10 times requiring 50 scraps.
(II) Magicka Upgrade 0/500 - Can be upgraded 10 times requiring 50 scraps.
(III) Stamina Upgrade 0/500 - Can be upgraded 10 times requiring 50 scraps.
(IV) Weapon Damage Upgrade 0/100% - Can be upgraded 10 times requiring 50 scraps.
(V) Spell Damage Upgrade 0/100% - Can be upgraded 10 times requiring 50 scraps.
(VI) Damage Resist Upgrade 0/30% - Can be upgraded 10 times requiring 50 scraps.
(VII) Magic Resist Upgrade 0/30% - Can be upgraded 10 times requiring 50 scraps.

The Aetherial Staff is a staff created at the Aetherium Forge as one of three possible rewards for Lost to the Ages. Ugh, another quite useless reward so making this staff a viable choice was extremely necessary.

Dawnbreaker
  • 10 points of sun damage, and if striking undead, does triple damage with a chance to cause a sunlight explosion that turns and destroys nearby undead, emanating a radiating aura.*
  • If you're an undead, wielding Dawnbreaker will damage your Health by 30 points per second.

*The first time Dawnbreaker strikes an undead target, it has a 20% chance to trigger Meridia's Retribution, and subsequent strikes against the same target have a 2% chance to cause the same explosion. Activating Meridia's Retribution will grant the player a radiating aura periodically blessing you and nearby allies restoring both Health and Stamina. Undead are cursed, draining the same attributes instead.

Ah, Dawnbreaker, a blade forge "in a holy light that breaks upon" the Prince's foes yet deals a pitiful 10 points of fire damage. Let's reflect on its true purpose and make it incredibly deadly to the undead and a boon to all those who live.

The Mace of Molag Bal
  • Absorb 15 extra points of Magicka and Stamina for every five souls it has claimed. X souls devoured.*
    Traps the target's soul if it dies within 15 seconds. If you don't have a big enough soul gem, the Mace will still absorb the target's soul and will use it to recharge itself.

*Now tracks the number of souls the Mace has claimed in its enchantment description and every 5 killing blows you get with the mace increases its enchantment magnitude by 15 points. Souls devoured caps at 25 and will last one in-game hour, slowly reverting to its weakening state.

The Vampire's Mace is known to sap the victim's strength empowering both itself and the wielder, but none of these qualities are ever shown in Skyrim. It's just a lousy damage Magicka and Stamina enchantment instead. Well, no more, the Mace will literally devour your victim's souls!

The Blade of Woe
  • Does 5 points of bleeding damage for 5 seconds. Delivering a killing blow to an unsuspecting target shrouds you with invisibility and empowers the Blade of Woe's enchantment for 5 seconds.*

*Killing an undetected enemy shrouds you with invisibility and the magnitude of the enchantment increases by 400% for 5 seconds.

An ebony dagger generally associated with the Dark Brotherhood and has been in the hands of many assassins. In Skyrim, the dagger comes with a generic absorb health enchantment instead of something more suitable for an assassin, I have resolved this and the blade is now an assassin's dream come true.

Kyne's Token
  • When entering combat, summons a random Guardian Spirit to aid you for 60 seconds.*

*When entering combat, one of six Guardian Spirits can be summoned from the amulet for 60 seconds: Guardian Bear, Guardian Mudcrab, Guardian Sabre Cat, Guardian Skeever, Guardian Troll, and Guardian Wolf.

Kyne's Token is an amulet worn by Froki Whetted-Blade. It can be obtained either as a reward for his quest, Kyne's Sacred Trials or by killing or pickpocketing him. Regrettably, this divine amulet is completely lackluster and not worth the effort of acquiring. I had to remedy that and now the true blessing of Kyne lies within this amulet.

More information can be found here.[www.nexusmods.com]
3 Comments
Commandante Jun 10, 2021 @ 2:26am 
There seems to be a bug with Dawnbreaker, as whenever my character equips the sword it burns him for 30hp/sec. My character is not undead or diseased, nor even a werewolf. I checked with tesvedit and the last mod modifying dawnbreaker or enchtweaponabsorb effects is RoM. Any advice?
phyllsmith May 21, 2021 @ 9:20am 
Help! I just started this mod and now I am the invisible man. I got the Khajiti ring and turned invisible. Great right? Except when I took it off I am still invisible. I even dropped it and no change. I locked it away and no change. I like this mod but I don't want to be invisible for ever. Please help
76561198208562167 Aug 22, 2020 @ 7:06am 
Where can you find this at