Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Dawn of War Unit Soundmod
   
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11 апр. 2020 г. в 7:49
27 дек. 2024 г. в 21:16
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Dawn of War Unit Soundmod

Описание
Did you play the original Dawn of War and miss the superb voiceacting?
Did you find yourself often longing for the Emperors finest shouting 'For the emperor!'?
Do you miss the sophisticated articulations of your green horde?

Do you want all this in Gladius with the click of one button?

Well in that case you are out of luck. I can't upload the Dawn of War soundfiles and therefore not present you with a proper mod, however, I did collect some tools and created a small script myself that allows *you* to get Dawn of War voiceacting into the game.
All that is required is being able to follow instructions and pray this repo is still up https://github.com/DowSoundFiles/SoundFiles , otherwise you need acces to the Dawn of War gamefiles.

All you have to do is follow this link and come back here if you encounter problems and need some help -->
https://github.com/DoWSoundmod/DawnOfWarSoundmodBuilder/wiki/Soundmodbuilder-for-Warhammer-40000-Gladius---Relics-of-War <--

This is not an actual mod, subscribing to this will get you nothing but with the release of the workshop it is required for visibility. You can still subscribe if you want to help others finding it. Sorry for getting your hopes up.

##### 1.2 Update ####
As of Version 1.2 of the Soundmodbuilder, you no longer need to rebuild the mod after each update. If you used this mod before the release of 1.2, simply download "Soundmodbuilder_v1.2.py", replace "Soundmodbuilder.py" with it. Delete everything in the 'output' folder. Download the updated 'Soundconfig.xml' and replace the old to add voicelines to the new Assault Pack units. Then simply run "Soundmodbuilder_v1.2.py" and install the mod as usual. It is important that you delete the old mod from '\Documents\Proxy Studios\Gladius\Mods' as well.
Популярные обсуждения Просмотреть все (2)
0
18 апр в 2:31
Need help with the mod? Post here
the number yellow
0
29 дек. 2024 г. в 4:53
Unit sounds stopping mid game
the number yellow
Комментариев: 71
the number yellow  [создатель] 18 апр в 2:32 
I also opened a discussion for help with the mod, if you need further assistance we should move the conversation there as the character limit for comments is just too damn low
the number yellow  [создатель] 18 апр в 2:30 
So in short, if you find some unit sounds not to your liking and wish to replace them, you can add/change them in the Soundconfig.xml located in the base folder of the SoundModBuilder. Then you have to run Soundmodbuilder_vX.X.X.py again to build the mod anew with your newly chosen sounds.

If you need further help feel free to let me know,
[4/4]
the number yellow  [создатель] 18 апр в 2:30 
When you just download the DawnOfWarSoundmodBuilder, the base folder(where the readme is located etc.) will have a Soundconfig.xml. When you run "Soundmodbuilder_vX.X.X.py" it will use that xml file as a basis for what sounds get assigned to what unit for what actions. Here an example for the gargantuan squiggoth:
https://i.imgur.com/O6CRjrn.png
attack= contains the file names for the attack sounds, move= for move commands and so on.

[3/4]
the number yellow  [создатель] 18 апр в 2:30 
If there is no 1:1 match then I picked the voicelines that felt like they fit the unit best. The mod is very much made with customisation in mind. There is the folder "SoundConfigs" which contains my configurations for english/german/french. This is done because some soundfiles have different names depending on the language. You can find all the german/english files here:https://github.com/DowSoundFiles/SoundFiles
[2/4]
the number yellow  [создатель] 18 апр в 2:30 
Hey, the randomly stopping is nothing I can do about sadly, its a gladius problem that affects all sound mods. Some factions seem to be affected more, but that might just randomness looking like a pattern.

In regards to how I went about assigning voicelines:
If there is a direct match unit to unit I usually did that, with the exception when its something like the unit having a different gender in dawn of war compared to gladius (with the exception of the eldar farseer. its a male model in gladius but I decided to overlook that and give it the farseer voicelines from dawn of war anyways).
[1/4]
Thentox 17 апр в 22:43 
I am also having the same problem where it randomly stops working mid game
Thentox 17 апр в 19:41 
I tried to edit the config, but theres like 3 of them and doesnt appear to be translating, is there a particular config I need to edit to change which voicelines are assigned?
Thentox 17 апр в 19:31 
This is really great, just ported Drukhari. I'm not a big tech guy, but have you essentially matched groups of voicelines and assigned them to a unit in an internal code that is not modified by the user? I was thinking the mandrakes suit the wracks really well so I'm glad you did that, however the wyches still use the kabalite voicelines which is a bit jarring - is there a way for me to change this? I feel like the wyches can use the DOW wych ones and the succubus could use some beastmaster ones? I think the razorwing could use the Raven ones too
the number yellow  [создатель] 29 дек. 2024 г. в 6:05 
It happening while just afk'ing must be a really weird bug with the game engine and throws out my crackpot theories. What is also weird is there is a "reload modified assets" keyboard shortcut in the game, but idk what it does apart from switching my texts from german to english. I hoped that it could fix the sound bug but it seems like restarting the game is the only fix. Very annoying when it happens multiple times in a row.
Jolc3r 29 дек. 2024 г. в 5:15 
Strange part is it sometimes occurs just from afk for a bit, no quick switching or anything.