Tabletop Simulator

Tabletop Simulator

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[EN-Scripted] T.I.M.E. Stories - Brotherhood of the Coast
   
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Number of Players: 4
Assets: Scripting
File Size
Posted
212.538 KB
Apr 9, 2020 @ 8:17am
1 Change Note ( view )

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[EN-Scripted] T.I.M.E. Stories - Brotherhood of the Coast

Description
Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.

This game is an expansion to the original Time Stories game, and is the second last game in the White cycle.

The prologue, Santo Tomas de Aquino is also available here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2055327921


Script based on previous TIME Stories games uploaded to the workshop. This version also features a new set of scanned cards at a higher quality than previous BOTC versions on the workshop.

https://boardgamegeek.com/boardgame/220839/time-stories-brotherhood-coast


The next game in the series, Madame, is available here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2055420063
Popular Discussions View All (1)
1
May 5, 2020 @ 7:26am
Does this require having the base game?
mpcondo
7 Comments
Buhrmann Aug 29, 2021 @ 1:11pm 
A (clumsy) work-around for locations 10-17:
Place a random other card on top of the card above the scripted button creating a stack, allowing you to search the stack. That way you can at least look at the info on the back.
TheFuryOfOwls May 7, 2021 @ 6:42pm 
Otherwise, all looks good! High res scans, and card placement works just fine otherwise
TheFuryOfOwls May 7, 2021 @ 6:42pm 
Strange bug/behaviour: The Detailed plans are not actually able to be interacted with (picked up/deleted) when placed via the scripted button

For example, when moving ports, the detailed plans can't be picked up and when new ones are placed down, the end up z-fighting with the sea-board
Vic Apr 30, 2021 @ 6:14am 
Some locations are not loading ): The deck/bag moves to the board but the cards are not taken out and there's no way to unlock it without code (Loc 10, 11, 12, etc)
bld.dz  [author] Apr 9, 2020 @ 7:15pm 
@SlubbertKing - Yeah, I've got the cards scanned for Santo Tomás de Aquino and Madame, haven't cut them together into sprite sheets yet.
SlubbertKing Apr 9, 2020 @ 9:07am 
Thumbs up for making a scripted version. Any plans to do the same for Madame?