Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
As far as the mod, I think something that would be hugely helpful if simple labeling assets. My first playthrough, I had to figure out which bag held what by searching or drawing from them because they weren't labeled. The next item on the list would be the locking of bags. It seems there's no reason we'd need to shuffle the bags, so having them lock would prevent accidental movement. You could even script this during set up since clearly there's so awesome scripting in this mod.
Now, given that the last time this was updated was 6 months ago, I don't have a lot of hope that this mod will be updated. Still, figured I'd give some feedback.
Also perhaps in the future when you guys have an errata sheet up (i've been refencing boardgamegeek a lot lately) you might want to put that up as well as least for things referencing turns and phases.
A final thing that I can think of is perhaps a summary of the ships for people who have no idea what they are actually choosing at the start. Like a short bullet points reference of what the ship is good at perhaps.