Tabletop Simulator

Tabletop Simulator

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X-ODUS - Rise of the Corruption
   
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Number of Players: 1, 2, 3, 4
File Size
Posted
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257.598 KB
Apr 7, 2020 @ 2:29pm
Apr 22, 2020 @ 8:57am
33 Change Notes ( view )

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X-ODUS - Rise of the Corruption

Description
X-ODUS: Rise of the Corruption is a collaborative adventure and tactical game for 1 to 4 players, with a rogue-like mechanic and rpg elements, in a sci-fi setting.

Set in the distant future, players take command of powerful spaceships, and explore the Galaxy to try and prevent an ancient entity known as the Corruption to rise and destroy all life.

The modular board of hexagonal tiles, revealed as the game progresses, along with the random enemies, allies, explorations and events, creates an always renewed experience.
On top of that, each spaceship has a different role, and as you play and evolve, you get to choose new abilities with each level. Many of these synergize with each other and with other ships as well, creating a vast number of possible team combinations and ways to approach each situation.

The game is also highly cooperative,and generates a lot of player interaction around the table when strategizing, planning your next moves or simply fighting together against powerful enemies.

Finally, with immersive art, design and texts, each new game tells the story of a band of adventurers saving the Galaxy, and the hardships they face along the way.
15 Comments
Alandric Dec 13, 2022 @ 1:16pm 
it only gives options for 3-4 players. where is the 2p?
Dharapani Oct 27, 2021 @ 2:50pm 
Not getting the ships mats deployed... with script error ? :-(
Endless Winter Jun 23, 2021 @ 1:15am 
Great game!
ScarletForest Oct 27, 2020 @ 1:04pm 
Dang this is a cool game! I'm bummed I missed the Kickstarter.

As far as the mod, I think something that would be hugely helpful if simple labeling assets. My first playthrough, I had to figure out which bag held what by searching or drawing from them because they weren't labeled. The next item on the list would be the locking of bags. It seems there's no reason we'd need to shuffle the bags, so having them lock would prevent accidental movement. You could even script this during set up since clearly there's so awesome scripting in this mod.

Now, given that the last time this was updated was 6 months ago, I don't have a lot of hope that this mod will be updated. Still, figured I'd give some feedback.
tracerterent Apr 26, 2020 @ 12:31am 
Okay. So the system tiles really do need to be bigger. the Avatars take up so much room that on a tile with 3 ships, and other tokens it gets crowded really quickly.
tracerterent Apr 25, 2020 @ 1:51pm 
It definitely has. Another recommendation I'd have is to actually get rid of the automated experience tokens. Turns out if you roll your dice and they end up flipping the tokens. It stops working =\ and there is no apparent way to flip it back unless you manage to roll dice and flip it the right way around again.
Also perhaps in the future when you guys have an errata sheet up (i've been refencing boardgamegeek a lot lately) you might want to put that up as well as least for things referencing turns and phases.
A final thing that I can think of is perhaps a summary of the ships for people who have no idea what they are actually choosing at the start. Like a short bullet points reference of what the ship is good at perhaps.
OldS  [author] Apr 25, 2020 @ 5:42am 
Thanks! Hope it makes the experience smoother. Enjoy!
tracerterent Apr 24, 2020 @ 6:59pm 
Just noticed the new changes. Very nice.
tracerterent Apr 21, 2020 @ 1:21pm 
Thanks looking forwards to it!
OldS  [author] Apr 20, 2020 @ 4:27am 
Will do, we're going to update a few things this week, including the hull. Thanks for the feedback!