Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As far as the mod, I think something that would be hugely helpful if simple labeling assets. My first playthrough, I had to figure out which bag held what by searching or drawing from them because they weren't labeled. The next item on the list would be the locking of bags. It seems there's no reason we'd need to shuffle the bags, so having them lock would prevent accidental movement. You could even script this during set up since clearly there's so awesome scripting in this mod.
Now, given that the last time this was updated was 6 months ago, I don't have a lot of hope that this mod will be updated. Still, figured I'd give some feedback.
Also perhaps in the future when you guys have an errata sheet up (i've been refencing boardgamegeek a lot lately) you might want to put that up as well as least for things referencing turns and phases.
A final thing that I can think of is perhaps a summary of the ships for people who have no idea what they are actually choosing at the start. Like a short bullet points reference of what the ship is good at perhaps.