Darkest Dungeon®

Darkest Dungeon®

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Koala's Creature Collection
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General: Trinkets, Monsters
Tags: Quirks, massive
File Size
Posted
Updated
61.045 MB
Apr 1, 2020 @ 3:22pm
Apr 15 @ 8:57am
22 Change Notes ( view )

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Koala's Creature Collection

Description
V.1.4

"You answered the letter... Now like me, you are a part of this place."

After 2 years of development, Koala's Creature Collection is finally out! It contains 17 new monsters(among them a challenging new miniboss!), new trinkets, new diseases, new quirks, and more! KCC should add a notable amount of variety to any savefile! These enemies all spawn in their own mashes, meaning they do not appear alongside other modded monsters in the same fight. This version is for the base game and should be compatible with all other mods.

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Mod Features
  • Custom Animations and Art!
  • Custom sounds!
  • 17 new monsters roaming the Warrens, Cove, Ruins and Weald! Some appearing on Veteran and above difficulty quests to add even more to the progression of the game.
  • The Pelagic Plague - A fascinating new disease much like the Crimson Curse, except rather than killing you, it transforms your heroes into Pelagics! Currently all of the official classes have act-outs exclusive to them, but modded characters will soon receive the same treatment!
  • A variety of new trinkets to assist you against these new threats, or to reward you for dispatching them!
  • New quirks and diseases related to the new additions!
  • A few custom town events!
  • Journal pages! Discover more about the Creature Collectors and their encounters with the mod's enemies...
    For a separate install / TO FIX YOUR SAVEFILE IF IT IS BUGGED UPON UNINSTALLING KCC GO HERE https://steamcommunity.com/sharedfiles/filedetails/?id=2044036989
  • A modified provision screen to fit the new estate items you can retrieve!
  • New loading screen tips involving the new baddies!

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GUIDE WITH SPECIFIC INFORMATION HERE, courtesy of verywhale[docs.google.com]
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FAQ
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"Is this in my language?"
Currently only English, Russian, German, Chinese, Spanish, French and Korean(Only partially) are supported. We would happily accept any translations, however! And no matter your language, you shouldn't see any blue strings, just english text if there's no localization available.

"Will you patch this for DLC monsters?"
Yup! There are currently new Color of Madness and Crimson Court monsters in the work! Currently the CoM monsters are being worked on!

"Can you make it work with x mod?"
It's possible! Given that it'd require an additional patch there aren't any mods I plan on making shared mashes with yet.

"Is it compatible with Level 2 and 4 quests?"
Yup!

"How do I cure the Pelagic Plague / Pelagic Embrace?"
Siren drops a few "Hair O' The Sea Dog"s when killed, at any level. The Corrupted Bosun and his higher level versions may also drop those rarely. These are estate items that upon use remove either of the Pelagic diseases.

Furthermore, the Crimson Curse overrides the Pelagic diseases. After beating Veteran Siren, Pelagic Plague may be cured in the sanitarium, and the same for Pelagic Embrace after beating Champion Siren.

"What do I do with Gorgon's Gaze?"

Gorgon's Gaze is a skill that makes you have to choose the hero it targets. When you choose the hero, it stuns them and gives them a large SPD buff so they go first the next round.


"Unveil crashed my game! I can't load the savefile again!!"

Check the pinned discussion about how to unstuck your savefile.

Credit and Permission
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Coding by verywhale[www.nexusmods.com], A Slightly Startled Seal, Clair De Lune and with some assistance by Sasiji
Design and animation and project leading + some writing by Anonymous_Koala
Writing by Rakked and verywhale
Sound Design by Shay, Baybot and Slightly Startled Seal
Trailer by Johnase
German Translation by jamesjamozo, Spanish translation by RODAIDALG, Russian by Citizen P. (Journals originally) and Remus (Fixes and incoming full Russian translation), French by Mr.Pepper, Brazillian by //Soran\\, Chinese by nbb, Korean by Otter and also by KingInYellow.

Special thanks to testers Mafe, Shay, Kranot, Night, Alex_Anitos, Dedexy, Chogex, Orimurax and JusticeForNone

Detailed Art Credits

Evil Eye Charm art by Anonymous_Koala
Pelagic Trinkets, summoning page and Weakened Observer by TEDD_IO
Terrorfang and Defiled Fountain by Ouroboros_art
Necrotic Parasite by Apidae
Blood Leech by Bob the Seagull King
Swine Centurion and Swine Mount by Vanir
Eye Trinkets, rarity, and original Shriekling concept art by Hooded Lay
Unsettling Keepsake by PocketChicken
Shriekling by TiltedHat and Clayman8 (on reddit)
Drowned Gunner by Count-Chaos on reddit
Corrupted Captain, Pelagic Plague aura and tray icon + Shriekling and Swine Centurion FX and the mod's logo by Jol Balrok
Koala trinket by Kaxen
Beholders by RedDye No. 5
Observer by TrueLolzor
Deep Lurker by ToastyShotgun[www.instagram.com]
Town Event art by GriM


Also special thanks for guidances throughout the 2 years of development from Clair De Lune, verywhale, Shay, Muscarine, TiltedHat, Ishi Samira & Mocha, ElementFive, Jol Balrok, EbonyBetty and many of MLD's users for helping the mod come out in its best form and for helping me not go mad while making it. You're all great.

[ko-fi.com]

Modding is something I do for free but it does have a price. Asde from modding I also generally hope to make a living pursuing my creative skills. It'd mean a lot to me if you tipped me as much as you wish if you've enjoyed the mod enough! CLICK ON THE IMAGE TO DONATE!

This item and its content are not authorized for posting on Steam or Nexus, except under the Steam account Anonymous_Koala or the Nexus account verywhale. Darkest Dungeon and everything Darkest Dungeon related is entirely the property of Red Hook Studios. Red Hook is not responsible if this mod ends up damaging your game.

DISCORD

You can find us (senjuri#3034 - vw/verywhale, Anonymous_Koala#9251 - Koala) on the official Darkest Dungeon discord!

[discord.gg]
^click to join the official discord


We also want to thank the Moonlit Dungeon Discord community, for a lot of support throughout development!
Popular Discussions View All (6)
14
Mar 17, 2021 @ 7:37am
Localization
jamesjamozo
4
1
Apr 4, 2023 @ 3:17pm
PINNED: Unstucking saves and you: A guide on how to fix saves
Mafe
3
Aug 22, 2020 @ 9:41am
Roadmap Plans!
Anonymous_Koala
386 Comments
B.A.N May 5 @ 3:01pm 
I'm using Inventory Expansion to increase my maximum amount of inventory for DD.

However this mod also changes it, and causes conflict if placed below the Inventory mod.

Is there any mod of this kind compatible with this one? or is it just not intended for any mods of this kind to be used with this?
HKR31 Apr 20 @ 8:24pm 
Bug report:
Unveil crashed my save
I can't play that save anymore because it is autosaved at the unveil part
DKfalseman Feb 25 @ 9:06am 
Bug report:

Spoilers:



So, I ran into a bug where the summoning page won't be saved as a provision, which makes it impossible to fight the observer. Are there any like known compatibility issues that could be the cause?
Silent Service Dec 12, 2024 @ 2:01pm 
mod works fine
mod is balanced imo
Pokye Sep 1, 2024 @ 7:51am 
What does the unsettling keepsake do?
Gin Aug 27, 2024 @ 11:00am 
when using this mod, it completely breaks my inventory UI. I have it loaded before my inventory mods now, but it overwrites my 24 space inventory with the static 16, why? is this not only a monster mod?
Baltheon Aug 25, 2024 @ 4:46pm 
same jurassiclan
JurassicIan Apr 11, 2024 @ 12:42am 
Unsure if this mod causes it or not, but mod-added journal pages are completely blank for me. Vanilla journals are completely fine, its just the modded ones. Honestly, I think this mod isnt the cause, but this seems like one of the best places to ask about the issue.
stevens2222 Feb 5, 2024 @ 11:16am 
Hello, is this already balanced? I see a lot of comments saying that it is too difficult and I wouldn't want to ruin my campaign even though I'm just starting.
Burning Broccoli Nov 21, 2023 @ 6:12pm 
Hey Koala, I'm a big fan of the mod and I'd love to be able to use the enemies in the monster mod compilation I'm putting together. Could I please use the enemies from this mod in that compilation mod?