Left 4 Dead 2

Left 4 Dead 2

93 ratings
Lets Build: Waterworks
   
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Game Content: Campaigns
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24.457 MB
Mar 30, 2020 @ 6:31pm
Feb 12 @ 10:21pm
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Lets Build: Waterworks

Description
A new Let's Build map, but now it's wet and the rocket is somewhere else.
33 Comments
Jake  [author] May 21 @ 9:30am 
Thanks, I appreciate it! Felt like the LBAR series had an underwhelming amount of maps so I initially made this one. Glad the comments in here finally kicked me to fixing and balancing it.
funky monkey May 21 @ 5:32am 
very good lets build map. the builds are good yet not overpowered, there are fair amounts of tanks/hordes, and the weapon system is SUPER good. you cooked man
alek Feb 20 @ 7:46pm 
Ah that makes sense, typical source engine goofiness. Either way, fun map!
Jake  [author] Feb 20 @ 4:55pm 
I tried hammer++, sadly I couldn't get it to work either because it does seem to mount onto the default hammer program. Also the bot issue is something I tried to fix when I initially re-released the map but to no avail. The Bots need to have a nav mesh generated on the stairs. The problem is that the stairs don't exist most of the time, so the geometry that toggles on-and-off can't have nav built on it, even if manually drawn, because it doesn't really exist. I say just kill them :steamfacepalm:
alek Feb 20 @ 3:45pm 
Thx for the update so much better now, though if you have any bots they won't get in the rocket at the end. Also, you could maybe try Hammer++ if you haven't already for that CPU issue.
Jake  [author] Feb 13 @ 12:26pm 
No worries, the whole reason why I was procrastinating on fixing it was because Hammer, the level editing software, just doesn't work because my CPU has too many core or something like that. I need to download a specific other software to set my CPU to, like, "legacy mode" which simplifies how my cores act? It was just too much of a hassle until last night when you reminded me to do it and I wasn't doing anything else lol. Good timing
Captain Tenneal Feb 13 @ 12:22pm 
Okay, it feels a lot more manageable. Could probably even clear it on normal with bots. Haven't completed it because I had an issue. (The screen froze but the game was still running fine. I heard the others shooting and calling out the tank, could hear when I paused and could hear my mouse hovering over the buttons. Probably unrelated to the mod, though.)
Captain Tenneal Feb 13 @ 11:44am 
I'm not gonna lie, I wasn't expecting a response. Let alone one so soon after I sent mine. I'll get right on trying and get back to you on that.
Jake  [author] Feb 12 @ 10:39pm 
Yes actually! Your comment gave me the kick in the pants I needed to set my CPU back to legacy mode so I could open up hammer to fix it. Check it out and let me know if it still feels awful. Should have significantly less spawns per second.
Captain Tenneal Feb 12 @ 8:39pm 
Holy fuck, have you gotten around to editing the spawnrates? 'Cause they are still impossible to do anything if you don't immediately book it for throwables.