Half-Life: Alyx

Half-Life: Alyx

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Half-Life Alyx - Ultimate Guide to Console Commands & Cheats
De BubblesAndSuch
The most comprehensive guide available for Half Life Alyx commands and cheats. Not much is out there yet, but we have compiled all we could into this guide. Enjoy!
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About
Most of the guides about console commands for Half Life Alyx are often missing several commands. I've decided to make my own guide to fix this issue. I'll be checking up on the comments now and then and updating this guide with new commands as more are uncovered.

If you manage to find more commands that can be of use, please post them in the comments.

Link to original guide: steamcommunity. com/sharedfiles/filedetails/?id=2040205272
(Many websites are stealing Steam guides to make money off of them by showing ads. If you're seeing this from somewhere other than Steam, It's stolen! Not that I care too much. Just want to get the word out and encourage people to support the original writers instead of some bot websites. I also kinda want see if the will add this for fun :3 )
How to Enable the Console
To enable the Developer Console, you must add a line to the game's Launch Options.


In your library, right-click Half Life Alyx to open the properties diologe. Click the [SET LAUNCH OPTIONS...] box and add the following line of code:

-console -vconsole

Click [OK]

Now, once you restart the game, the console will be enabled.

Extra Launch Options

These can be added to your [launch options] after "-console -vconsole".

+hlvr_continuous_normal_speed 120 — Modifies the player speed. (see [player commands] section below).

+hlvr_continuous_combat_speed 120 — Modifies the player speed while in combat.

-fullscreen -w 1920 -h 1080 — Sets the spectator window on the desktop to fullscreen. Replace the width and height with the resolution of your own monitor.

-dev — Enables a dev menu with quick access to common commands. The button to enable the dev menu is to the left of [resume] in the pause menu. (picture below).





Using The Console
To open the console in-game, press the [~] key on your keyboard located just under the escape key. The console will appear on you desktop, so you will have to take off your VR headset to type in commands


Commands can be typed in the the bottom box labeled [Command:]

You can type in any word and the console will show any command that contains that word. For example, typing "Health" will show all commands relating to health.

The first command you often enter is sv_cheats 1

This enables cheat commands like infinite ammo and god mode. However, as with other Half Life games, it may disable achievements until you restart the game. Not all commands need sv_cheats enabled though.

Commands that are confirmed to require sv_cheats are marked with [C].
Command and Asset Dumps
I've created a messy list of almost all of the commands for Half-Life: Alyx.

It is not 100% complete. (I used the Find command to search for them but it's difficult to combine searches together). It does contain over 5500 command though.

Many of the commands come with short descriptions. Do note however, that the majority of them have not been tested. Many wont do anything, and some can crash your game.

Try at your own risk. Also the doc is big and may lag your browser.

Link to dump: https://docs.google.com/document/d/1BOKGNqXTWrkcZ1m9B2G73leCu96AfaVioR76hdUGafE/edit?usp=sharing

Eventually I will compile a completed list of commands into a nicer format. it will be a rather massive project to import it into an excel sheet. I estimate there are possibly up to 6500 commands in total.



Full Asset Dump

Below is a link to a document listing all of the assets in Half-Life: Alyx. It contains the names and folder structure of over 45 thousand textures, models, sounds, materials, and more. It's a massive file, but to anyone into map making or modding, it might be a useful tool.

The file is uploaded to Google Docs here[drive.google.com]. The file seems to be too big for Google Docs (you might have better luck than I did), but works decently with Zoho Writer found in the "Open With" dialogue box at the top of the page once signed into Google.

Keep in mind the document is almost 500 pages long and may lag older systems. you can use CTRL+F to search the document and find assets.
Most Common Commands
sv_cheats 1 — Enables all cheat commands (will likely disable achievements until you restart)

god — Toggles invincibility

vrfly_enabled 1 — Enables a mode to fly around with the keyboard, Completely disables head tracking. WASD to move and arrow keys to look.


sv_infinite_ammo 1 — Pull unlimited mags and shells out of your backpack

sv_infinite_clips 1 — Bottomless mag. Guns will even fire with an empty mag.


impulse 101 — Gives you all the weapons plus 20 resin

impulse 102 — Automatically unlocks all gun upgrades

hlvr_setresources <Pistol Ammo> <SMG Ammo> <Shotgun Ammo> <Resin> — Sets your ammo and resin to specified values.


give item_hlvr_weapon_energygun — Spawns pistol.

give item_hlvr_weapon_rapidfire — Spawns SMG.

give item_hlvr_weapon_shotgun — Spawns shotgun.

give item_healthvial — Spawns health pack.


host_timescale 0.1 — Changes the scale of time. 0.5 is half speed, 2 is double speed. (Default 1).



Player Commands
For any commands with a one or zero at the end, 1 means enabled and 0 means disabled

god — Toggles invincibility.

buddha — You still take damage but can't die ( Jeff can still kill you).

notarget — Enemies no longer attack you.

hurtme — Deals damage to yourself.

host_timescale <Scale> — Changes the scale of time. 0.5 is half speed, 2 is double speed. (Default 1).

hlvr_setresources <Pistol Ammo> <SMG Ammo> <Shotgun Ammo> <Resin> — Sets your ammo and resin to specified values.

vr_head_bubble_fade_enable 0 — Allows you to put your head through walls and see through the other side.



Hands

vr_hand_scale <Scale> — Makes your hands bigger or smaller. Glitches at sizes other too big or small. (Default: 1).

vr_throw_velocity_scale <Scale> — Effects how far you throw objects. (Default: 1.6).

vr_hand_right_attachment_offset <Pitch> <Yaw> <Roll> — Changes the angle you hold items in your right hand. (Default: 15 0 -90).

vr_hand_right_attachment_offset <Pitch> <Yaw> <Roll> — Ditto but for left hand.

vr_hand_pose_debug 1 — Shows various zones and object that trigger hand animations and the data about the hand animations.

vr_gg_draw_target_box 1 — Draws a box around the object your gravity gloves are targeting. Visible even in the dark.



Movement

vrfly_enabled 1 — Enables a mode to fly around with the keyboard. Completely disables head tracking. WASD to move and arrow keys to look.

vrfly_speed <Speed> — Changes the flying speed. (Default: 60).

vr_movetype_set <Move Type> — Changes your movement style in-game. 0 = Teleport blink. 1 = Teleport shift. 2 = Continuous head. 3 = Continuous hand.

getpos — Shows your positional coordinates.

r_setpos <X> <Y> <Z> — Teleports you to the specified coordinates.



Player Speed Modifier

The commands to set the player speed have been set as "Developer Only" meaning they can not be changed through the console. They can be changed through the [Launch Options] in the same way the console is enabled. To change the player speed, add the following code to the [Launch Options]:

+hlvr_continuous_normal_speed 140 +hlvr_continuous_combat_speed 140

Make sure there's a space between this new code and the old code that enabled the console. The default speed for both is 100.


Weapon Commands
sv_infinite_ammo 1 — Bottomless mag. Guns need no ammo or mags to fire.

sv_infinite_clips 1 — Grab unlimited mags and shells out of your backpack. Grabbed mags use no ammo from your inventory.

impulse 101 — Gives you all weapons, 30 pistol ammo, 30 SMG ammo, 6 shotgun shells, 20 resin, gravity gloves, multi-tool, and skips the tutorial prompts.

impulse 102 — Automatically unlocks all gun upgrades.

hlvr_setresources <Pistol Ammo> <SMG Ammo> <Shotgun Ammo> <Resin> — Sets your ammo and resin to specified values.



Guns

give item_hlvr_weapon_energygun — Spawns a pistol at your feet.

vr_energygun_dmg <Damage> — [C] Changes the damage per shot for the pistol.

vr_energygun_ammo_per_clip — Amount of ammo in each pistol mag. Can go over too. (Default: 10).

vr_energygun_rof <Seconds> — Time between shots for the pistol. (Default: 0.175).

hlvr_energygun_grant_upgrade <Upgrade ID> — Grants Pistol upgrades.
0 : Laser Sight
1 : Reflex Sight
2 : Bullet Hopper
3 : Burst Fire



give item_hlvr_weapon_shotgun — Spawns a shotgun at your feet.

hlvr_shotgun_give — Gives you the shotgun.

vr_energygun_handcannon_dmg <Damage> — [C] Changes the damage per pellet of the shotgun. (Default: ?).

vr_shotgun_rof <Seconds> — Changes the time between shots in seconds for the shotgun. (Default: 0.5).

vr_energygun_handcannon_pellet_count <Number> — Number of shotgun pellets per shot. (Default: 17).

vr_energygun_handcannon_force_scale <Scale> — Changes the force shotgun pellets exert on props. (Default: 2?).

hlvr_shotgun_grant_upgrade <Upgrade ID> — Grants shotgun upgrades.
0 : AutoLoader
1 : Grenade Launcher
2 : Laser Sight
3 : Quick Fire



give item_hlvr_weapon_rapidfire — Spawns a SMG at your feet.

vr_rapidfire_ammo_per_capsule <Amount> — Amount of ammo in each SMG mag. Going over the default will empty your backpack quicker. (Default: 30).

vr_rapidfire_rof <Seconds> — Time between shots for the SMG. (Default: 0.10f).

hlvr_rapidfire_grant_upgrade <Upgrade ID> — Grants SMG upgrades.
0 : Energy Ball (UNUSABLE)
1 : Tag Dart (UNUSABLE)
2 : Stun Grenade Clips (UNUSABLE)
3 : Exploding Bullets (UNUSABLE)
4 : Reflex Sight
5 : Laser Sight


Tool Commands
give item_hlvr_flashlight — Spawns the flashlight at your feet.

hlvr_give_flashlight — Gives you the flashlight and turns it on. (Will be an ERROR model if you don't have the gloves).

give item_hlvr_multitool — Spawns a multitool at your feet.



Gravity Gloves


vr_hand_pull_acceleration_max <Value> — The pull strength of the gloves. (Default: 500).

vr_hand_pull_angle_far <Value> — When you flick your wrist, objects can be moved to the side with this setting. 0 means the object will always go straight towards you. 90 means you can send it to the side. (This is for far away objects. Set between 0 and 90. Default: 10).

vr_hand_pull_angle_near <Value> — Same as above but for closer objects. (Default: 20).

vr_hand_pull_angle_far_distance <Value> — The distance for an object to be considered far away. (Default: 250).

vr_hand_pull_angle_near_distance <Value> — The distance for an object to be considered close. (Default: 100).

vr_hand_pull_acceleration_debug 1 — Shows the trajectory of pulled objects.

More info on these commands (By flarn2006)
Time and Scale Commands
host_timescale <Scale> — Slows down or speed up the entire game. 0.5 is half speed, 2 is double speed. (Default: 1).

phys_timescale <Scale> — Slows down or speed up physics simulations. (Default: 1).

r_particle_timescale <Scale> — Slows down or speed up the animation of particle effects. (Default: 1).


sv_gravity <Amount> — Changes the gravity for the player, props, and entities. Set to zero for no gravity. (Default: 386).

vr_world_scale <Scale> — Changes how big or small the world is viewed. Only affects the camera. (Your head moves up or down but your arms stay where they were).


Entity Commands
ent_remove — Removes the entity you are looking at.

ent_remove_all <Entity Type> — Removes all entities of a given type.

ent_remove_all prop_ragdoll — Removes all ragdolls.

ent_scale <Scale> — [C] Makes the looked at entity bigger or smaller. (Default: 1).

ent_setpos <Entity ID> <X> <Y> <Z> — Teleports an entity to certain coordinates. The ID of a entity can be found with the ent_text commands.

hl_dissolve_all_dropped_weapons 0 — Keeps dropped weapons from dissolving on enemy death. (Weapons disappear if grabbed though).



Ent_Text Commands
These commands help you find the info of props and NPC's.

ent_text — Shows an overlay with the name, position, and more of the currently looked at entity.

en_text_clear — Removes the info overlay of the currently looked at entity.

ent_text_filter <Key> 0 — Hides or shows a chosen key from the ent_text overlay

ent_text_sticky_add <Entity Type> — Will always ent_text data for the given entity type, even if new ones are spawned.

ent_text_sticky_remove <Entity Type> — Disables the above sticky.

ent_text_sticky_clear — Disables any visible stickies.



ent_debug_draw_thinkers 1 — Shows the triggers and zones that entities in the world use for AI.

ent_messages_draw 1 — Shows and draws various triggers and the actions they run, such as: enemy spawning, sequence triggers, entity spawning/killing. (Values 0-2)



NPC Commands
These command relate to certain NPC's.

ent_skeleton — Shows the animation skeleton of the looked at NPC.

barnacle_vr_damage_pull <Number> — Changes the damage taken from barnacles. (default 5).

ent_fire <Target> [Action] [Value] [Delay] — Controls the behavior an NPC type has towards another NPC type.

ent_fire npc_headcrab setrelationship "npc_headcrab_armored D_HT 99"
Will make normal headcrabs hate and attack armored headcrabs. The armored headcrabs will not attack back. The number (0-99) is how strongly the NPC will feel towards the target.

The four options for how the NPC reacts are:
  • D_HT — Hate: The NPC will attack the target.
  • D_FR — Fear: The NPC will flee from the target.
  • D_NU — Neutral: The NPC will not react to the target.
  • D_LI — Like: The NPC will like the target.



Health Commands
  • sk_antlion_health <Health>
  • sk_antlion_worker_health <Health> — Blue antlion.
  • sk_barnacle_health <Health>

  • sk_combine_grunt_health <Health> — (Default: 48).
  • sk_combine_guard_health <Health>
  • sk_combine_officer_health <Health>
  • sk_combine_suppressor_health <Health> — (Default: 50).
  • sk_manhack_health <Health>

  • sk_headcrab_health <Health>
  • sk_headcrab_poison_health <Health> — Toxic Headcrab
  • sk_headcrab_runner_health <Health> — Lightning dog.

  • sk_zombie_health <Health>
  • sk_zombie_poison_health <Health>
  • sk_zombie_soldier_health <Health>

  • sk_crow_health <Health> — All birds.


Spawning Commands and Prop/NPC lists
give <Item Name> — Spawns an item of the given name at your feet.

npc_create <Npc Name> — Spawns an entity of the given type where you are looking.
  • Syntax: npc_create [npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]

ent_create <Entity Name> — Spawns an entity of the given name where you are looking. Allows extra data.
  • Syntax: ent_create <classname> { <key1> <value1> <key2> <value2> }



Ent_Create Keys
These are various Keys that can be used in the ent_create command.
  • model <File Location> — Used for props and NPC variations. Base folder is [game/hlvr].
  • CanDepositInItemHolder 1 — Allows any object to be stored in the wrist pockets.
List needs expansion



NPC List
NPC's consist of enemy and friendly AI entities.
  • npc_zombie — Normal zombie.
  • npc_barnacle — Fully working, but will spawn inside floors and ceilings.
  • npc_antlion
  • npc_zombie_blind — Spawns Jeff .

  • npc_headcrab — Normal headcrab.
  • npc_headcrab_armored — Armored headcrab.
  • npc_headcrab_black — Toxic headcrab.
  • npc_headcrab_fast — Lightning dog.
  • npc_headcrab_runner — Fast headcrab. Spawns, but has no AI or sounds.

  • npc_combine_s — White Combine with gas canister.
  • npc_manhack — Manhack.
  • npc_cscanner — Scanner camera. Has no model but still works.
  • npc_create npc_turret_floor — Turret.

  • npc_crow — Does not fly.
  • npc_seagull — Does not fly.
  • npc_pigeon — Does not fly.
  • npc_vr_citizen_female — Idle animation but no AI.
  • npc_vr_citizen_male — Idle animation but no AI.

  • npc_grenade_bugbait — Static model with no interactions.
List needs expansion



Item List
Items are entities that can be interacted with and held by the player.
  • item_hlvr_weapon_energygun — Spawns pistol.
  • item_hlvr_weapon_rapidfire — Spawns SMG.
  • item_hlvr_weapon_shotgun — Spawns shotgun.
  • item_hlvr_multitool — Spawns multitool.
  • item_hlvr — Spawns flashlight.

  • item_hlvr_clip_energygun — Pistol mag.
  • item_hlvr_clip_rapidfire — Smg mag.
  • Item_hlvr_clip_shotgun_single — Single Shotgun Shell.
  • item_hlvr_clip_shotgun_multiple — 4x Shotgun ammo.
  • item_hlvr_grenade_frag — Combine grenade.
  • item_hlvr_grenade_xen — Xen grenade.

  • item_hlvr_crafting_currency_small — Single resin.
  • item_hlvr_crafting_currency_large — 5x Resin.

  • item_hlvr_health_station_vial — Bug vial for health station.
  • item_hlvr_prop_battery — Combine power cell.
List needs expansion



Prop List
Props consist of physics objects and various decorations. Use en_text to find the data of a prop.
  • prop_physics {model models/props_junk/metalbucket01a.vmdl} — "This, is a bucket.", "Dear God..."
  • prop_physics {model models/props/beer_bottle_1.vmdl} — Beer Bottle.

  • prop_physics {model models/props/hazmat/respirator_01a.vmdl} — Gas mask.
  • prop_physics {model models/props/construction/hat_construction.vmdl} — Hard hat.

  • prop_physics {model models/props/explosive_jerrican_1.vmdl} — Explosive canister.
List needs expansion



NPC Variations
The following NPC's require extra data to spawn. They must be spawned with ent_create.
  • npc_combine_s {model models/characters/combine_suppressor/combine_suppressor.vmdl} — Combine Suppressor.

  • npc_combine_s {model models/characters/combine_soldier_captain/combine_captain.vmdl} — Combine Captain.

  • npc_combine_s {model models/characters/combine_soldier_heavy/combine_soldier_heavy.vmdl} — Combine Heavy.

  • npc_antlion {spawnflags 262144} — Blue antlion.
List needs expansion


Graphics Commands
These are commands pertaining to graphics quality. Some people might find these useful to increase their game performance.

cl_showfps 1 — Shows an FPS Counter on the desktop.

hlvr_spectator_hud_size <Percent> — Scales the spectator HUD by a certain percent. (Valid between 50% and 150%).



r_texture_stream_max_resolution <Resolution> — Changes the resolution of textures. Does not effect textures already loaded.
(Defaults — Low: 1028, Medium: 2048, High: 4096, Ultra: 8192)



vr_enable_lights 0 — Disables live lights. (Such as the flashlight).

r_indirectlighting 0 — Disables lighting on most props and entities.

r_directlighting 0 — Disables area lights that effect both world and entities.

mat_fullbright 1 — Draws entire world in full brightness. (Requires -dev).

r_rendersun 0 — Disables sunlight.

r_shadows 0 — Disables live shadows.

r_post_bloom 0 — Disables post processing bloom.



r_drawskybox 0 — Disables the Skybox. Makes the sky black in most areas.

r_drawworld 0 — Disables world drawing, leaving only props and entities.

vr_render_decals 0 — Disables bullet holes.

vr_enable_volume_fog 0 — Disables volumetric fog.

r_wireframe 1 — Draws the world in wire frame.



vr_eye_separation_mm <Millimeters> — Changes how far apart the cameras for each eye are. Larger numbers will make the world look smaller. Set to 0 to disable stereoscopy and remove all depth perception.


r_show_skymap 1 — Shows the bounds of the skybox.

r_drawviewmodel 1 — Enables your viewmodel. (The current viewmodel is just an error model).

r_cubemap_debug_colors 1 — Shows the names and bounding boxes of cubemaps in the level.



r_world_wind_strength <Strength> — Changes how much trees and grass wave in the wind. (Default: 40).

r_world_wind_dir <X> <Y> <Z> — Changes the direction the wind effects trees and grass. (Default: 0.707, 0.707, 0.0).



Sound Commands
play <Sound Target> — Plays a sound from the game files. Target must include the filepath from the hlvr folder.
Example: play sounds\vo\russell\05_00052.vsnd_c


stopsound — Kill all currently playing sounds. new sounds can still be played.

soundinfo — Gets info on all sounds currently playing.


snd_list_soundevents — Lists all sounds but does not show their file paths.

snd_sos_start_soundevent <Sound Event> <Target ID> — Plays a sound event to a particular entity. Does not need a file path like the Play command. Use 1 as the ID to play the sound to yourself. (Higher numbers target other players, props, and entities).
Example: snd_sos_start_soundevent zombieblind.vox_yawn 1



cc_findsound <Search Term> — Prints out all Closed Captions and subtitles that contain the search term.



The full list of sounds numbers is in the thousands. The best way to find their file paths is to extract the game's assets[www.notion.so]. (This will almost double your game size).
Developer Commands (SPOILER WARNING)
(SPOILER WARNING)

Below are map names!
Some of the story can be found through the names!

(SPOILER WARNING)



These commands are for loading maps and various other developer tasks.

highest_chapter_unlocked <Number> — Unlocks all chapters up to a number. (Max 10).

restart — Restarts the current map from the beginning.

load <Saveslot>/<Name> — Loads a certain save. Example: load S2/quick loads the quick save from the third save slot. (S0 = first slot, S1 = seconond slot).

map <Map Name> — Used to load a map. Can also load maps from the SteamVR Workshop Tools

  • startup — Alyx logo and main menu.
  • a1_intro_world — Game Start.
  • a1_intro_world_2
  • a2_drainage
  • a2_headcrabs_tunnel
  • a2_hideout
  • a2_pistol
  • a2_quarantine_entrance
  • a2_train_yard
  • a3_c17_processing_plant
  • a3_distillery
  • a3_hotel_interior_rooftop
  • a3_hotel_lobby_basement
  • a3_hotel_street
  • a3_hotel_underground_pit
  • a3_station_street
  • a4_c17_parking_garage
  • a4_c17_tanker_yard
  • a4_c17_water_tower
  • a4_c17_zoo
  • a5_vault — When you first enter the vault.
  • a5_ending — Right before Gman .

  • a2_drainage\a2_drainage_skybox
  • a2_hideout\a2_hideout_skybox
  • a2_pistol\a2_pistol_skybox
  • a2_quarantine_entrance\a2_quarantine_entrance_skybox
  • a2_train_yard\a2_train_yard_skybox
  • a3_c17_processing_plant\skybox
  • a3_distillery\a3_distillery_skybox
  • a3_hotel_street\hotel_street_skybox
  • a3_hotel_street\hotel_street_skybox_static
  • a4_c17_parking_garage\skybox
  • a4_c17_tanker_yard\skybox
  • a4_c17_water_tower\skybox
  • a4_c17_zoo\skybox
  • a5_ending\void_space
  • a5_vault\vault_skybox

  • error — Gets stuck endlessly loading.
  • a1_intro_world\citadel_vista_screen — Potentially a backdrop for a TV screen?
  • a1_intro_world\citadel_vista — Looks to be the same as above.
  • a5_ending\void_space The floating Zen island at the end, but with no planet or Gman.



nav_generate_no_restart 1 — Generates a navmesh so NPC's can walk around a custom SteamVR Workshop Tools map.

splitscreen_mode <Mode> — Enables a buggy but potentially hackable splitscreen mode. Modes are 0-4. (3 works best. 0 is normal).

bind <Key> <Command> — Binds a certain keyboard key to input a command. If a command requires arguments (has a space in the command) then the entire command must be surrounded by quotes. Example: bind p "impulse 101"

find <Keyword> — Finds and list all command containing the keyword. Will search commands, descriptions, flags, and default values.

findflags <Flag> — finds commands of a certain flag (eg. cheat/non-cheat).


Achievement Cheats (SPOILER WARNING)
(SPOILER WARNING)

Below are achievements!
And descriptions of levels and story elements!

(SPOILER WARNING)



These commands are for cheating at various achievements

Gnome achievement:
ent_create prop_physics {model models\props\choreo_office\gnome.vmdl} — Can be spawned right before entering the vault. Will grant the achievement.
101 commentaires
Ninja Eule 29 déc. 2024 à 9h59 
I added the launch options, but when I start the game and press the key under Esc, nothing happens. I have a German keyboard with this key: ^ under Esc. The ~ symbol can be gotten by pressing +, Ctrl, and Alt, but neither of those two options does anything. Any idea of how to get the console to open? By the way, the steam design to get to the launch options has changed a bit. You might want to update your guide.
gatokl_perkin43 21 déc. 2024 à 14h20 
How to spawn an armored zombie?
hwykiynt? 2 déc. 2024 à 1h20 
Is there a command to change the player's falling terminal velocity?
SomePerson 15 juil. 2024 à 16h40 
is this outdated? it doesnt show what i'm seeing in the photo for how to enable the console... do i have to run it or what?
TuckerTaco 27 mai 2024 à 0h29 
how to I load a map with mods?
PzKpfw A7V gaming 9 avr. 2024 à 17h10 
same thing happens with Xen Grenades
PzKpfw A7V gaming 9 avr. 2024 à 17h04 
when i do "give item_hlvr_grenade_frag" it just spawns a error. dont know why.
Skummeh 26 mars 2024 à 11h43 
@matrushko Well then choose a key that you do have access to easily that you don't need. You are not using the keyboard while playing the game, so binding it to something you won't also need in a console command should work like * on the numpad. Deleted my previous comment suggesting you use a letter as you'd need that for commands themselves, but I don't think you'll ever need *
matrushko 26 mars 2024 à 10h53 
@Skummeh ok thanks, though your video sounds very low and the fonts are too small for me, I will take my glasses other day. The fact is that I don't want infinite power, ammo, lives, etc,i just wanted to play the game and mods with full resolution, that's achieved already. i will investigate other commands. And gonna try now console with default key, if it doesn't work, I will try to change to F2 as you says in your video. Problem: my keyboard doesn't have a direct F2 key, must press Fn first xddd.
Skummeh 25 mars 2024 à 6h55 
@matrushko My homie λrokh has you covered: https://youtu.be/3upp6hV_GIQ?si=Tbx4Dt3qWyIzfeue