Surviving Mars

Surviving Mars

Not enough ratings
More Commander Profiles
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
165.060 KB
Mar 29, 2020 @ 8:46am
Nov 26, 2022 @ 4:49am
21 Change Notes ( view )

Subscribe to download
More Commander Profiles

Description
11 new Commander Profile's for more diversity



# Architect - Buckminster Fuller

Prefab one Oval Dome
Tech Multispiral Architecture


#Claptrap

Grants 5 RP/Sol over 150 Sols on RC Explorer
Grant Tech Explorer AI


# Dr. Gustaf Brackman

Gain 100 Research per sol
Breakthrough - Superconducting Computing
Drones are more effective +50% movement speed


# Dr. Mundo

Grants Microgravity Medicine (unlocks the Medical spire)
Colonists recover 25% more health per sol
Medical building performence increased +50%


# Engineer "Spark" Overgrind

Breakthrough - Superior Pipes
Breakthrough - Superior Cables
Engineers are more effective performance increase +25%


# Meklars

From the distant homeworld of Meklon through diplomatic relations with the humans they decided to help prepare Mars for human settlements.

Technology - Rover Command AI
Breakthrough - The Positronic Brain
Breakthrough - Autonomous Hubs

All small factories, polymer factory, drone factory, all farms, all extractors and the research lab all run automated at 35%

Drawback

All technologies are 25% more expensive to research


# Nicola Tesla

We wind a simple ring of iron with coils; we establish the connections to the generator, and with wonder and delight we note the effects of strange forces which we bring into play, which allow us to transform, to transmit and direct energy at will.

Domes consume 25% less electricity
Wind Turbines produce 25% more electricity


# New Jericho

Survivors from Jericho learned how to be effective with what little they had left after surviving The Last War.

Buildings require upkeep less often
Buildings cost 20% less resources (incl domes)


# Saint John Carpenter the founder of Ghosts of Mars

Birth rate threshold -25%
Colonists are 50% less likely to commit suicide


# Technocrat - Andrew Yang

“Personal qualities today are increasingly marginalized in favor of technocratic, market-driven skills. Instead, finance is the new courage, branding is the new compassion, and coding is the new contemplation.”
- Andrew Yang

- 200 RP per sol
- Starts with breakthrough technology - Coordinator - scientists are bio-enhanced +100% performance


# Nano Specialist

- Nano Refinement
- Landscaping Nanites
- Construction Nanites



(Please comment if you find any errors)
DISCORD: Zavichij#4062
10 Comments
Kontaro Sep 9, 2021 @ 11:51pm 
want to use this with the new dlc/patch, but it says it's wrong version :(
Zavichij  [author] Dec 1, 2020 @ 9:49am 
Will upload the sponsors in a separate mode
lcu1 Nov 30, 2020 @ 2:35pm 
why cylons why
Zavichij  [author] Nov 13, 2020 @ 12:30pm 
The issue has now been resolved
lcu1 Nov 8, 2020 @ 1:49am 
jumper shuttles on cylons dont work
Zavichij  [author] Jul 23, 2020 @ 1:57pm 
Thanks for pointing that out, I have now updated the dependency mods
Yrame IV, a true I of the dragon Jul 23, 2020 @ 12:31pm 
I had the same issue as Haloguy381, but I think I figured out what the issue was. Before, I had green planet (and lakia), and even turning on this mod caused the bug with "Idselectedobj" or whatever it was. Even with no other mods, I had the issue. I also had this issue with previous save files that had no mod dependencies.

But I just recently bought space race and now this works. I suspect that there might be a dependency on space race? Particularly if it includes the adv. sterling generator which I believe is space race exclusive.

Currently this mod only mentions green planet as a dependency.

Zavichij  [author] Jun 21, 2020 @ 10:51am 
I tried the same thing, disabled all mods but commander profiles and everything worked, apart from adv sterling generator not showing, so I fixed that. But the issue you have I can't replicate. If the issue persist, try the mod Frostpunk and see if that works better.
HaloGuy381 Jun 20, 2020 @ 10:01pm 
Surviving Pluto seems to be horribly bugged at the moment (using Green Planet DLC and most recent update, no other mods or expansions). I can't access the build menu, it just shows a single Infrastructure icon with a bugged name, and clicking it locks me out of even exiting to the menu. It's a shame, the idea of an infinite cold wave is super appealing because I love the heat-generation mechanic and the frozen aesthetic on the map.
Small Figs Apr 13, 2020 @ 9:00pm 
Dr Gustaf Brackman?! Thats awesome! :steamhappy: