Stellaris

Stellaris

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Improved Juggernaut Segments and Components
   
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641.127 KB
Mar 28, 2020 @ 3:11pm
Apr 17, 2021 @ 1:41pm
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Improved Juggernaut Segments and Components

In 1 collection by Terak_Lapis
Diplo Tweaks
8 items
Description
This Mod is part of my Diplo Tweaks Collection

The Juggernaut is the new biggest Ship in our Fleets. It has astonishing Firepower and will change the way we fight. But to my surprise it seems impossible to outfit it with any truly big Guns. But why should it be so difficult to attach our biggest guns onto our biggest ships.

Any true galactic Power should own a Juggernaut but you are not just any galactic Power. You are the strongest, maybe even the Senat! Why should one Juggernaut satisfy you, you should own as many as you like to.

If you´re looking for a Version that in addition raises your Empires Limit for Juggernauts look here: https://steamcommunity.com/sharedfiles/filedetails/?id=2026577748


Features:

- 3 New Improved Juggernaut Section
- 1 New Juggernaut Aura
- A new Powerful Reactor to power all of your new Juggernaut Slots
- The Solarbeam a powerful new titanic weapon that is exclusiv for Juggernauts

Running Version 3.0.*


If you like this Mod you might enjoy my other Mods too:

To make Favors cheaper look here: https://steamcommunity.com/sharedfiles/filedetails/?id=2027988735

To get more Favours look here: https://steamcommunity.com/sharedfiles/filedetails/?id=2036492617


More Bigger Ships: https://steamcommunity.com/sharedfiles/filedetails/?id=1889748843

Advanced Starship Segments: https://steamcommunity.com/sharedfiles/filedetails/?id=1915324985

Tweaked Community and Federation Cehesion: https://steamcommunity.com/sharedfiles/filedetails/?id=2026862680

This Mod messes with the component_templates.csv file.
10 Comments
STEVE SCRIGGINS Aug 21, 2024 @ 2:41am 
thank you jman5c and myself from two years ago
TheJMan5c Mar 3, 2023 @ 3:35pm 
it is utterly broken as of now
STEVE SCRIGGINS Jul 30, 2022 @ 1:33am 
pretty sure this is NOT broken! (as of 3.4.5)
juggernaut ship designs work, may need to rebuild if you used a new template and name
the special +30% ship hull and armor module works, but take care that armor +% is capped at 100 and you may already be hitting that with repeatable armor tech
ScootaCross May 24, 2022 @ 12:53am 
pretty sure this is broken
Dragon of Desire Apr 1, 2020 @ 1:17pm 
Any chance that we could get a version without the new components? ESC 3.0 already adds new specific Juggernaut components.
Terak_Lapis  [author] Mar 31, 2020 @ 7:19am 
@MaythemX8 yes that would add much more flavor to the game. I haven´t found a way to do something like this yet since the Empire limit is directly coded in the ship_sizes file. If I find a way to circumvent this I will implement it
Terak_Lapis  [author] Mar 31, 2020 @ 7:15am 
@Elisandre, yes the AI should use these components. By building the strongest Juggeraut I could think of combined with some strong endgame level buffs I was able to reach up to 137k Fleetpower with four Solar Beams, if you fill the other slots with weapons from other mods you might be able to reach much higher values though.
Journeyman Prime Mar 30, 2020 @ 8:50am 
What about, to make things more interesting, binding the number of Juggernauts you can have to the player's naval cap?

0 cap=1 Juggernaut
1500 cap=2 Juggernauts
3000 cap=3 Juggernauts

It gels better with the logic of naval cap. Each Juggernaut is effectively a "worldship" with the population of a small moon needed to crew it. Naval cap should logically determine how many your empire can support. Plus as a conqueror it gives you an actual reason to have a massive naval cap despite having a runaway post-megastructure economy that can bear the brunt of any overage costs.
Ailith Mar 29, 2020 @ 9:48pm 
oh p.s. what total power does your juggernaut have fully upgraded? i only find mods which either adds several of them, which doesn´t make it feel unique for me or makes them WAY too op, so AI has no chance, like half a million fleetpower etc. I am looking for something up to max 100k i guess
Ailith Mar 29, 2020 @ 9:43pm 
how strong are this extra weapons and does ai use them too?