Stellaris

Stellaris

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Crisis Manager - Player Crisis Pack [Unofficial]
   
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Mar 28, 2020 @ 10:50am
May 16, 2020 @ 9:24am
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Crisis Manager - Player Crisis Pack [Unofficial]

In 1 collection by TehFishey
[2.7.*] Crisis Managers (Unofficial Update)
7 items
Description
This is an unofficial update of NaK1119's outstanding (and currently abandoned) "Crisis Manager - Player Crisis Pack" mod to Stellaris version 2.7.*.

The Unofficial Crisis Managers are an ongoing, open-source project[github.com]. There's a lot of work to be done on them, and current events have left me with less time to do it on than I'd like. If you'd like to contribute, or help with bugfixing, code maintainence, or localization/translation, please don't hesitate to PM me or leave a comment!

This mod is currently in an UNSTABLE RELEASE STATE. While it is not broken per se, I have not yet had a chance to overhaul its functionality to make sense with the latest diplomacy updates in Federations, potentially resulting in some very strange and unintuitive behaviors.

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Detailed Description
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Summary
This mod allows player empires to become a kind of pseudo-crisis faction, by declaring unending total wars on all empires at once in a bid to bring an end to the galaxy. This feature can be triggered from the Crisis Manager menu or an edict; it declares a war on all other empires in which no war exhaustion is accumulated, and mercy is not an option.

This mod is independent from the other Crisis Manager mods, though they can be used together if you'd like.

Features
An edict of "Liquidation of the Galaxy" will be available if all of following conditions are satisfied:
  • Passes End-Game Start Year
  • Has enough fleet power.
  • Equivalent to or stronger than all fallen/awakened empires.
  • Superior or overwhelming to other all empires.
  • Controlled by human player, but not AI.
  • Is independent empire
  • Does NOT form federation.
  • Is NOT at a war now.
(If the above conditions are not met, you can still manually trigger the player crisis from the Crisis Manager menu if you are using any of that series' main components)

The player crisis war will have the following features:
  • Enemies
    • All standard/fallen/awakened empires will be your enemies.
    • All your subjects will be released soon and join war as ENEMIES.
    • Space creatures, enclaves and everything else will be also hostile to you.
  • Rules of War
    • A peace of Status Quo is NEVER made. The war continues until one side is completely destroyed.
    • This is total war. Ownership of starbases defeated in space combat is transfered immediately.
  • Others
    • An orbital bombardment stronger than Armageddon is unlocked.
    • Some of policies are allowed and/or forced.
    • All deals with enclaves are cancelled immediately.
    • The faction of pacifist will displease permanently because of the endless war.
Let's ruin the galaxy substitute for feckless Prethoryn, extradimensionals and the Contingency.

Installation & Uninstallation
This mod can be installed for any save data, and be uninstalled only save data that the total war added by this mod has NOT happened or been triggered.

Localization & Languages
  • English localization needs some editing/re-writing, but is available (obviously).
  • 已添加中文翻译。 -Lunar Traveller

Compatibility Information
This mod overwrites armageddon (bombardment), and some of vanilla policies and so on.
This may cause relatively slight compatibility issues with mods that interact with the same, though any issues would likely not be critical.
13 Comments
Goblin Conscript May 10, 2021 @ 1:05pm 
Please update this to work with the new 3.0 version of Dynamic Mod Manager
Skitter Apr 16, 2021 @ 8:43pm 
@TehFishey is this still being worked on?
Stotin Jan 4, 2021 @ 2:01pm 
Does not seem to show up in mod managers, although I can confirm the edict is there
Kailyndis Nov 11, 2020 @ 11:56pm 
Hey man are you going to update this to ver 2.8? I love using this mod.
Ada-1's Creamy USB Port Sep 7, 2020 @ 1:15pm 
First time user, how do i pull up the menu for this mod
TehFishey  [author] May 12, 2020 @ 9:45am 
Updated to version 2.7, merging in several vanilla changes and altering deprecated syntax. If anyone is still using this mod on a 2.6.x version of the game, let me know and I can hook you up with a copy of the older mod (you can fetch it from this mod's
github repo [github.com], assuming you know how to use git.)

Numerous bugfixes were also included, which probably fixes some issues that people may have been having with these mods (such as issues with DMM/ModMenu that were being reported.)
alexloucy May 10, 2020 @ 6:25am 
Why can I only choose an AI empire as the crisis?
Birddog103 Apr 7, 2020 @ 2:52pm 
Thanks! i just needed to install the menu:steamhappy:
TehFishey  [author] Apr 7, 2020 @ 8:27am 
@Birddog103 the 'override' trigger from the CM manager window requires at least one of the Crisis Managers to be installed, as well as either !Mod Menu or Dynamic Mod Menu. The button to access it from Mod Menu is on the ruler screen; the DMM one is on the bottom right of the main UI.