Rivals of Aether

Rivals of Aether

292 ratings
King Bowser's Castle
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40.962 MB
Mar 27, 2020 @ 3:06pm
Sep 10, 2022 @ 11:24am
4 Change Notes ( view )

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King Bowser's Castle

In 1 collection by Baconator2558
King Bowser Content Pack
4 items
Description
Home to the Evil King Bowser, King Bowser's Castle is a dangerous labyrinth filled with lava and deadly traps. In Rivals, it features a large platform suspended over lava and 4 smaller platforms above it. This stage is fully sprited and features 4 unique music tracks taken from various Mario games. This stage was designed to go along with my character and buddies, which can be found below.

This stage features 14 music tracks, 11 cycling hazards, and 3 bosses.
Popular Discussions View All (1)
6
Nov 18, 2024 @ 2:13pm
Hazard Ideas for the Stage.
ljhood01
40 Comments
Karin Kakudate Jan 4 @ 6:22pm 
the game crashes when the shy guy drops the firebar
gjkjr1 Dec 30, 2024 @ 5:11pm 
Please make it so that bosses summon way faster?
minervaciber3 Nov 9, 2024 @ 7:08am 
Can you make summon bosses on the practice mode?
Jeff Oct 31, 2024 @ 6:41pm 
you thought the koopa work alone
halloween man Apr 6, 2024 @ 6:12pm 
one of the best stages in this entire workshop, i hope more stages like this are made because they're amazing
Baconator2558  [author] Mar 2, 2024 @ 6:46am 
@verslycken.thomas89 Sorry for the late reply. The Dry Bones are indeed always first. This is because the way Rivals handles RNG is based on the amount of time since the match started. Since Dry Bones is one of the hazards that isn't on a fixed timer, it means that the hazard lineup will be different based on when the bridges are destroyed. If I had just actually used the random functions, then the lineup would be the same every match until the player got to a hazard that didn't have a fixed timer. There was actually another method that would allow all of them to be random, but that method would break replays, so I decided against it. If you're usually taking out the Dry Bones' bridges around the same time, that might be why you're not getting Boom Boom.
verslycken.thomas89 Jan 27, 2024 @ 6:22pm 
Ok so
I was doing a challenge run in training mode
Where i did 3(me)V1 to make t
The 4 fighters version a bit easier
I gave myself 2 stocks to both reach & beat the boss (2 stocks because most stage bosses give 2 stocks)
Doing that i b each of the bosses, those i've beaten before don't count
& Then either or a teammate have to get the star to beat that phase of the challenge

But while doing so i noticed 2
1: the dry bones are ALWAYS the first enemy to show up
& Out of the 10-20 times i reached a boss, it was NEVER boom boom
Only 1 of the king
So i got king bob-omb multiple times
I got king voor multiple times
But i never came across boom boom

So what i wonder about
Is there something up with that?
Or is that just usually extreme unlikely coïncidence or something?
Mayo_Man Dec 23, 2023 @ 12:29pm 
i love the bosses
AlexEspeon Aug 25, 2023 @ 10:56am 
This stage is very good. I love the variety in enemies that appear.
Mr. SkellyBones May 31, 2023 @ 10:11pm 
I would love if you made a dry bones mod just because the old dry bones sucks and I think you could make a great sprite with CPU