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I really enjoyed the scenario, but a few things bothered me. The MSM helicopters have a starting loadout that is ineffective for dealing with the types of mines that are actually encountered. I get that that may have been intentional, but with sustained air ops, it is really impossible to change to a more appropriate loadout within the scenario timeframe, and it feels a little unfair. There are more general MSM loadouts that could have been used had it been known that the types of mines to be encountered was unknown, if that make sense. Speaking of sustained air ops, I don't really think that is necessary. It seems to me that if a task force is actually under fire, the crews will do whatever they have to to keep the mission-critical assets in the air.
So, I used the editor to change the starting MSM loadouts and to surge ops and I think it made for a great scenario. Well done.