The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

97 ratings
Winterhold Ruins
   
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Category: Landscape, Towns
File Size
Posted
Updated
291.098 KB
Dec 12, 2013 @ 10:53pm
Dec 21, 2013 @ 5:28pm
2 Change Notes ( view )

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Winterhold Ruins

Description
The city of Winterhold was at one time a great capital, rivaling Solitude in it's influence and wealth. However in the one hundred and twenty second year of the forth era a cataclysmic even known as the great collapse took place, from which the city never recovered...
But in game all we see of this is a few broken farmhouses, and a cliff with a pieces of debris at the bottom. after all, do they really expect us to believe that those 3 damaged farmhouses are ruins from a great city, I mean really, if the city was so great at the time of it's destruction why would there even be wood and hay sheds there to be destroyed in the first place. This mod changes the atmosphere of the area, the few farmhouses you see there now are were just built recently, as more of a refugee camp than a full city. However the more notable feature is the entire cliffside being the still unstable ruins slipping away into the sea.

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Version 1.01
-added scaffolding to Jarl's Longhouse and Inn, to give them the appearance that they were recently under construction.
-detailing work in the rebuilt section of the city
-fiddled with the exterior navmesh. not sure if it's an improvement or not
_____________________________
Version 1
-Initial Release
35 Comments
Maddog -HH- Nov 1, 2018 @ 8:14pm 
i would like this mod to not be in ruins.... LOL get it?
shawolf89 Oct 5, 2016 @ 10:43pm 
Unfinished or not this is my favorite winterhold mod. Its the only one I've been able to find so far that does the ruins well.
CB129  [author] Sep 30, 2016 @ 10:58pm 
It could be possible by messing with lighting, although making custom textures for ruined buildings would do it. But this mod is actually unfinished, and was part of a larger town/village overhaul mod that I abandoned due to the number of mod confilicts changing the terrain would introduce.
Anger Gingermane Sep 30, 2016 @ 8:53pm 
This is the most accurate looking Winterhold I've seen here. I really like the amount of rubble and ancient nord touches in the design. Just a small thing; the lights are still on in some of the buildings that have fallen off the cliff. I don't know if there was any way to change this, but it would go along way to making it even more realistic.
Netharia Mar 18, 2016 @ 8:44pm 
Small point, follower pathing seems to not be the best. The city wall's southern gateway blocks pathing, causing them to have to go around the long way past Saarthal, and they don't seem able to follow into the new walkable areas (though a dragon landed out there just fine, so idk). Not a big criticism (follower pathing bugs out enough in vanilla content even of course), but I felt making note of it might help. Otherwise fantastic mod, love it!
Stirling Feb 28, 2015 @ 8:49am 
Dude, take all of my love.
Mr and Mrs Shadow Feb 4, 2015 @ 8:38pm 
Subscribed to check somethimg out. Suspicions confirmed. I will be unsubscribing this mod. This mod interferes badly with the Winterhold house you get with the 4Corners mod. The wall for your mod goes right through my Winterhold house. So yeah this mod conflicts with the 4Corners mod.
TGS Jan 21, 2015 @ 6:55am 
Yup, that's how I knew. I removed the 5-6 that it had to be and installed them 1-by-1. When I installed your mod it appeared. It could be a conflict, but I didn't try your mod w/o the other because I definitely wanted the college mod for now.
CB129  [author] Jan 21, 2015 @ 5:24am 
And does removing the mod fix it?
TGS Jan 20, 2015 @ 10:35am 
Addition to below, this was the college mod.

http://steamcommunity.com/sharedfiles/filedetails/?id=75079383