Stellaris

Stellaris

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!LLX's Mods - Repeatable Gene Points (2.7 'Wells')
   
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Mar 23, 2020 @ 11:06am
Jun 26, 2020 @ 5:24pm
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!LLX's Mods - Repeatable Gene Points (2.7 'Wells')

Description


Name says it all
Also adds:
robot mod point repetable
Robot Productivity efficency repetable
Ship heath repetable

[www.patreon.com]

[url=http
14 Comments
nekollx  [author] May 12, 2021 @ 5:33pm 
3.0 is already out
Fatal May 8, 2021 @ 11:49am 
Great mod, I wonder if an update to 3.x is planned?
nekollx  [author] Apr 16, 2021 @ 5:08pm 
no jsut adds new ones
munt Mar 10, 2021 @ 5:35am 
Does this edit any vanilla techs?
Seelenschwarz Jul 27, 2020 @ 6:43pm 
Robots doesnt count. You need to add

ROBOT_species_trait_points_add = 1

as second modifier at "eng_robot_repetable.txt"
Silia Jun 26, 2020 @ 5:00pm 
thank you :D
nekollx  [author] Jun 26, 2020 @ 4:44pm 
tech_gene_tailoring_repetable = {
prerequisites = { "tech_genome_mapping" }

tech_robo_repetable = {
prerequisites = { "tech_robomodding" }

tech_robotic_produces_mult_repetable = {
prerequisites = { "tech_sapient_ai" }

tech_repeatable_improved_ship_health = {
prerequisites = { "tech_battleships" }
Silia Jun 26, 2020 @ 4:08pm 
Is there a way to find these particular technologies in the tech tree or is that purely for base game ones? I'm just curious where to find these particular additions or what their requirements are.
Forever May 28, 2020 @ 7:59am 
Thank you for the UPDATEEEEE
Forever May 8, 2020 @ 9:08am 
Repeatable robomodding : when :D?