Stellaris

Stellaris

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A Deadly Tempest [3.11.☠]
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16.884 MB
Mar 20, 2020 @ 12:33pm
Feb 29 @ 8:14am
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A Deadly Tempest [3.11.☠]

In 2 collections by FirePrince
FirePrince's ADT Recommendations 3.0+
49 items
FirerPrince Stellaris
35 items
Description

Ever wanted to be able to shut down access to the L-Cluster while an Awakened Empire, Horde, Crisis, or some other empire threatening you is ongoing? Just want to be Tall but isolated in the L-Cluster? Ever wished that the Gray Tempest was more of a threat with the sweet rewards of Nanite technologies, being able to build Nanite ships, use the Gatebuilder weapons and bombard worlds into Nanite Worlds, then terraform them into something useful (and Xenoless)?


A Deadlier Tempest
The Gray Tempest has been improved, not only do they now make use of the more higher end-ship technologies, but also once every two months their fleets will spawn a ship to replace the numbers that the fleet has lost in combat. However, if they do not have a mothership class within the fleet, then they have lost their spawning ability. How this works is that the fleets will keep spawning new ships, until they have reached a fleet size of 11. If it is the mid-game this changes to 21, and finally at the late-game, their fleets can reach a size of 41 ships in addition. Once at the late-game they have a very small chance to spawn a Mothership class instead of an Interdictor class. Additional fleets start spawning once the mid-game or late-game points are reached, meaning you in a race against time to end the threat quickly before it gets out of control. (Spawning chance is now ca. 57%, from vanilla around 36%. If you want more, take the Never Empty L-Cluster mod.)

Control Access to the L-Cluster
Finally once you research the L-Cluster Access Control technology, you will get an unique decision, that allows you to close or open the access to the L-Cluster. However in order to do so you must have also the (Gateway Activation) technology researched and be in control of Terminal Egress. The decisions are at your capital.
On the plus side, if there is ever a crisis you cannot beat, you now have a safe retreat while the galaxy burns behind you. (I recommend getting the Gigastructural Engineering mod to build all that population space your going to need for all those refugees or just your pops one or the other.)
● Stand-alone mod: L-Cluster Access

Buildable L-Gates
You can build L-Gates, however the L-Gates must be built at a black hole. The visual representation of the two states is now conspicuous like normal gateways. (In fact the vanilla game has already unused/inactive entries for this, as I see now this was used in the first release of 2.1 Niven, if you see old release pictures with blue gates.)
● also in L-Cluster Access

Nanite Technologies
For your hard struggle against the now deadly Gray Tempest, not only do you get access to the L-Cluster's resources, but new Nanite technologies such as being able to research, the means to produce the Nanite resources yourself, the weapons used by the Gray Tempest and others. You must have finished the L-Gate chain and Nanite resources in order to research and use the Nanite technologies.

Buildable Nanite Ships
Once researched you will be able to design and build Nanite ships. Now these ships do not have an upkeep, but their designs are somewhat inflexible, they still use up fleetcap and can only be build from starbases that have the Nanite Foundry building. This building is expensive and has a massive upkeep just to keep it running.

Nanite Bombardment
Once researched this bombardment stance works much in the same way as the Armageddon Bombardment stance, with the exception of a Tomb World the planet is instead turned into a Nanite World. The bombardment requires you to have researched the technology and have either the Indiscriminate or Armageddon Bombardment polices.

Terraformable Nanite Worlds
Once researched you will be able to terraform Nanite Worlds into what ever world you wish.

Nanite Bonuses
This mod also includes a number of technologies that give empire wide bonuses. With the technologies that give the old Nanite resources bonuses are just the tip of the ice asteroid. Bonuses such as increased ship hull and armor with and small (+1 hull +2 armor) regen, faster building and cheaper ships, etc.

Nanicist and Nanite Drone Jobs
These unique jobs allow an empire to create Nanites for their use. In order to build the buildings that produce their jobs, all you need is the Nanite Transmutation tech (vanilla technology), and you can start building them.

Nanite Replicators Buildings
With the help of some energy and Nanites you can build buildings that can create food or raw minerals. Buildable once you have the Nanite Transmutation technology.

L-Drakes
Are a little stronger and friendly to the Tempest as they have in vanilla only about 1/30 strength of an adult Ether Drake. (Spawning chance is now 100%, from vanilla around 21%) Some mechanical space guardians are neutral too.. New matching event picture.[stellaris.paradoxwikis.com]Buildable L-Drakes are green: WIP

The Gray
Has another kind of appearing chance (due the remove of the empty cluster outcome),so there is a small depending chance to get him anyway, if the cluster is not empty. Is also slightly strengthened as army and ship. If you want the maximum spawn chance, you can get the Never Empty L-Cluster or Crisis Manager - Mid-Game Edition. s.b.

More…
AFE Gatebuilder, Tempest can capture ships from mechanical enemies…


Should be savegame compat, except parts of the build-in compat. for the Crisis Manager.
For more see this thread.

If you remove this mod on an ongoing game – before the L-Cluster was opened – this could lead to inoperable deactivated L-Gates (if don't use L-Cluster Access instead).

Localisations
● 🇺🇸 (fixes – Ragadad)
● 🇩🇪
● 🇪🇸 – Darh (also as fallback for braz/por)
● 🇨🇳 – LunarTraveller
● 🇷🇺 – Hann (21.Sep.2023)

If you want to help with translation, check out GitHub s.b.

Planning
● Extra Casus Belli for preventing the danger of opening the L-Cluster
● More special events and interactions with Gray as the Ultimate Nanite Entity

Credit
● Spartan878 who initiated this mod
● NaK1119 for the Crisis Manager
● Twink315 for some stuff from his Dessanu

Requirements/Slightly Recommendations
● Only one menu mod is "required" if needed
● The shipset is only soft "required" (partly included)
Ships in Scaling Patch
The Great Khan Expanded
Mod Collection



Legacy ADT 2.5–2.6
● GitHub repository – ADT 2.7–3.*[github.com]


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Popular Discussions View All (4)
132
Jan 2 @ 12:33pm
PINNED: Compatibility and Bug Reports
FirePrince
50
Jun 8, 2023 @ 12:22pm
PINNED: Suggestions, Ideas
FirePrince
0
Oct 16, 2021 @ 7:25pm
PINNED: Tech Tree
FirePrince
847 Comments
Aury 14 hours ago 
Just in case it helps with things to do for the 3.12 update, the current 3.11 version also breaks the reactor selections for the cosmogenesis ships - I could only slot up to an antimatter reactor in them. Removing the mod fixed it.
FirePrince  [author] May 12 @ 9:12am 
I don't recommend to use this mod until it is updated to 3.12. (sry but will last some days)
Wheelies On Wheels May 12 @ 6:29am 
Like said before, empty tooltip blocks Machine portrait selection -- this mod is the cause.
Unteir May 10 @ 6:36am 
I have an issue when this mod is active where when creating a new machine race the game tells me I do not have the DLC required even though I have all of them. After a ton of troubleshooting (purging all game files and redownloading etc..) The issue goes away after uninstalling this mod. I hope it gets updated someday.
There seems to be a problem with the mod, perhaps because this DLC is machine-themed. There are already problems with the preset empires and races. I hope the mod will be updated someday.
GlyphidBait Mar 24 @ 6:49pm 
hello, so while this mod is 3.11, the mod it requires is only 3.9, does this still work with 3.11 even though gray tempest shipset is only 3.9?
Inerael Mar 14 @ 9:29am 
Amazing mod, thanks you . But i dont know why, i control all L gate system but i dont have decision to close it :'(
gpa1090 Mar 2 @ 3:25pm 
Many thanks for the quick update, @FirePrince. Has the issue of compatibility with Giga or ACOT be solved in the latest version?
RECKLE$$ Feb 20 @ 5:00am 
i have a question regarding new nanite tech that can be researched. Should i have access to it if the Lgates have not already been opened or at least come into contact with gray / gray tempest / Dessanu. Because what i have in my games is randomly i can now reseach nanite tech get all the buildings, weapons ect but i have not interacted with any nanite entities. I hadnt even finished unlocking the gates.
Seraph Jan 27 @ 3:56pm 
Last time I unlocked the nanite ship I had something weird with the mothership, there was two version of it I could built, with the only difference being one version had 2 T gun slots, and the other only 1 slot, no other difference to balance it out that I could see even the cost was the same, Is that intended?
On the feedback side of thing, now that hangars fighters no longer target missile I'd say nanite ships really need some point defense slot, both the player version and the crisis version .

Thank you for making and maintaining this mod for so long