RimWorld

RimWorld

81 ratings
1.0 Turrets
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
155.268 KB
Mar 20, 2020 @ 10:10am
Jun 21 @ 7:50pm
8 Change Notes ( view )

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1.0 Turrets

Description
Patches turrets back to their 1.0 values.

The 1.1 update nerfed all types of turrets. This mod restores the old combat values.
The new costs remain the same; it seemed fair to leave the increase costs since the turrets are now technically stronger than their current 1.1 counter parts.

1.1 Value -> 1.0 Value

Mini-Turret
Burst: 2 -> 3
Range: 29 -> 25

Autocannon Turret
Damage: 20 -> 40
Armor Penetration: 30% -> 60%*

Uranium Slug Turret
Damage: 30 -> 75
Armor Penetration: 75% -> 112.5%
Range: 39.9 -> 49.9

*The Wiki says that the current value was nerfed to 30%. I did not see any armor penetration value when I looked at the files for the Autocannon Turret, so I added a category for 60% pen.
25 Comments
TacoLite Apr 11, 2024 @ 7:21pm 
@Darth_Sergeant You are correct. It should work as is, as the edits this mod makes should have no bearing on turret behavior. Adding the 1.5 <li>s to the About section should be all thats needed to prevent people's mod manager's / game's from throwing warnings. If you find the time and are willing, it would be a kind gesture. Either way, thank you for your contribution to the modding scene.
Darth_Sergeant  [author] Apr 11, 2024 @ 6:18pm 
Should still work unless there has been a major rework in how turrets function.
Farbott Apr 11, 2024 @ 1:19am 
:)?
hope this works for 1.5, coming from CE to more vanilla to experience anomaly in its full the nerfs do NOT look nice
Vattende Oct 24, 2022 @ 2:20am 
Thanks for the update, very kind !
Loki 655 Oct 23, 2022 @ 9:10pm 
@Darth_Sergeant Thanks for mentioning it would work despite the update. I wasn't looking forward to going without it for my first 1.4 run.
Darth_Sergeant  [author] Oct 22, 2022 @ 2:22pm 
Haven't had a chance to update yet, but it should work fine despite being red.
Theta Oct 22, 2022 @ 3:59am 
1.4?
Kaedys Feb 20, 2022 @ 1:12pm 
Btw, the reason that the autocannon AP went from 60% to 30% is because, if AP isn't defined, the game automatically gives projectiles an AP of their damage * 1.5. So the AP went from 60% to 30% simply because the damage went from 40 to 20.
hoia Jul 21, 2021 @ 10:16am 
Hi, are you planning to update this mod to 1.3, now that the DLC is out? :)
Sorry if you get this a lot.
Lyca Jul 20, 2021 @ 2:35pm 
Please update :(