Stellaris

Stellaris

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Basic Ordinary Origins
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18 mar, 2020 @ 23:28
9 maj @ 1:42
21 ändringsnotiser ( visa )

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Basic Ordinary Origins

Beskrivning
Current Version 2.14 (Released 5/9/24, Compatible with 3.12)

Ironman Compatible, but NOT Achievement Compatible

Discord Server for my mods[discord.gg]
Official Website for my mods[cybrxkhansmods.godaddysites.com]

Basic Ordinary Origins adds in several new origins that are just that - basic and ordinary. They are simple origins meant to provide alternative "default" origins to Prosperous Unification, with starting bonuses that are similarly mundane and not drastic. They won’t change gameplay significantly, but will hopefully add flavor and variety to your games so not every nation starts with the “Prosperous Unification” origin. Though this isn’t meant to be perfectly balanced, keeping in line with the vanilla origins' lack of balance, none will ideally be overpowered.

This mod is compatible with virtually everything. It is ironman compatible, but NOT achievement compatible, as it changes your checksum.

Latest Update: Version 2.14 (Released 5/9/24)

  • Updated to 3.12


My Other Mods

Cybrxkhan’s Assortment of Namelists for Stellaris: Thousands of new names for leaders, spaceships, stars, and more! Fantasy, real-world inspired, and many others.
More AI Personalities: A mod that introduces tons of new AI personalities, adding more variety to the game.
No Ethics Spawn Bias: With this mini-mod, ethics of randomly generated AI empires are more evenly weighted to appear, so there’s less of a chance you’ll be surrounded by hostile empires as in vanilla.


List of New Origins

There are currently twenty new origins. Please see this thread for more detailed information about them.

  • Antediluvian Knowledge
  • Chosen Revolutionary
  • Chosen Royal
  • Clean Energy
  • Former Scavengers
  • Global Wars
  • Great Khanate
  • Legendary Friendship
  • Lost Continent
  • Mysterious Bonds
  • One with Nature
  • Post-Post-Apocalyptic
  • Silk Road
  • Slow Evolution
  • Steampunk
  • Survival of the Fittest
  • The Gate
  • Trekkers of the Stars
  • War to End All Wars

Translations

Several translations are available in other languages, mostly as submods. Please note some of these may not be up to date with the latest version of the mod.


Credits

Thank you to AGold for Spanish localization.
Populära diskussioner Visa alla (2)
24
19 maj, 2023 @ 13:00
KLISTRAD: Origin Suggestions Thread
cybrxkhan
11
24 sep, 2022 @ 7:30
KLISTRAD: List of New Origins
cybrxkhan
265 kommentarer
cybrxkhan  [skapare] 17 maj @ 21:47 
@Porkenstein
@Charly_Maxx

Thank you!
Charly_Maxx 17 maj @ 13:59 
You are a true cornerstone in the modding community, thanks for the great work!
Porkenstein 14 maj @ 12:04 
@cybrxhan, you are the man!
cybrxkhan  [skapare] 9 maj @ 1:57 
Mod has been updated to 3.12.

Also, while this is a routine update, today is the 8th anniversary of Stellaris, and only a few days away from the 8th anniversary of the release of my first Stellaris mod. Thus, although I don't mod Stellaris much these days, I want to thank you all the Stellaris mod users who've supported me over these past 8 years since I first modded Stellaris. Thank you all!
cybrxkhan  [skapare] 7 maj @ 23:37 
Hello all, just as a heads up, I'm a bit busy this evening so I will put out an official update hopefully tomorrow evening. I'll have to do some updating to the namelists to account for some new code, so I don't recommend running the mod until I have done some testing and put out the official update tomorrow to be safe.
cybrxkhan  [skapare] 7 maj @ 23:35 
@EJR At a quick glance it seems like there haven't been any changes that would affect this mod. However, I'm busy atm this evening, so I will only run quick tests and put out an official update tomorrow.
EJR 7 maj @ 17:56 
Think this is relatively untouched by 3.12?
cybrxkhan  [skapare] 9 apr @ 20:32 
@ParadoxicalOutcome Thanks for pointing out the thing with the DLC. I guess I can think of ways to tweak it for next update.
ParadoxicalOutcome 9 apr @ 12:57 
If you pick Antediluvian Knowledge and don't have the Ancient Relics DLC, you still get 5 Minor Artifacts with no way to use them. Also, even if I did have the DLC, 5 flat Minor Artifacts still seems pretty useless, since as far as I can tell from the wiki, The least expensive thing you can do with Minor Artifacts costs 50 of them minimum?
wancar 29 feb @ 8:02 
Thanks!