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Also, I appreciate that you credit Hardware Unboxed.
Smaller details like SSR can have an appreciable impact on image quality. That being said, in the heat of the action, those details go unnoticed. Going off on a tangent, that reminds me of the high physx settings in BL2, which created a ton of particles and eye candy which ended up being distracting more than anything.
Also, to clarify, I am not affiliated with HUB, but I was using their guide and running some of my own testing (hence my opinion/editorialization for some of the setting adjustments). My testing was less extensive than what HUB performed, so, please, take my opinion with a grain of salt.
And no worries, I didn't take it personally, just wanted to point out that the experience may vary depending on your current hardware. I skipped the RTX 2000 series, but I currently have an RTX 3080, and the game runs smooth as butter on that. Part of it may have been developer optimizations over time, part of it may be just throwing raw power at it.
Also the part about SSR was not aimed at you specifically but at HUB. They didn't test that thoroughly.
I was running a GTX 1080 4GB (3.5GB of fast VRAM, 0.5GB of slow VRAM) when I tested and put this together. With newer and higher end hardware (RTX 2000 series or higher, or RX 5000 series or higher) this setting will have a much lower impact.
When you're trying to get to stable 45+fps, Screen Space Reflections can certainly cause a noticeable, though admittedly minor, impact to stable framerates.