Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Serious DOOM: Hell In Egypt - Demo
 
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Game Mode: Single Player
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1,989.152 MB
Mar 17 @ 7:59pm
Mar 19 @ 10:22am
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Serious DOOM: Hell In Egypt - Demo

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In 1 collection by Danny S.
Serious DOOM Demo
8 items
Description
THIS MOD WILL ONLY WORK 100% PERFECTLY FINE WHEN YOU DOWNLOAD ALL THE 8 PARTS, OWN SERIOUS SAM TFE,TSE AND BFE + JEWEL OF THE NILE AND LEGEND OF THE BEAST, USE ENGLISH LANGUAGE AND DISABLE ALL YOUR MODS

Rip and tear, until it is done

Serious DOOM: Hell In Egypt is a concept of how the DOOM 2016/Eternal mechanics and assets would work in Serious Sam TFE. The mod has been developed for over 2 years now and finally i was able to create a demo version for the public so that people can do some training and kill time before Eternal itself. This particular version of the mod will not be continued but rather transformed into something even bigger and better when Eternal assets are exportable.

The Story

No story, just gameplay and fun. Just the intro cutscene, netricsa disabled. Just shoot.

Launching The Mod

This is very important - the mod is a total conversion which means having some mods enabled might break the game completely.

I highly recommend disabling all of your mods since Serious DOOM won't like even the smallest changes, additions, replacements etc..

MODS THAT NEED TO BE DISABLED
- SERIOUSLY STUPID REMASTER PART 1 AND 2
- Mods that replace any Serious Sam HD things like item replacements, HUD replacements, sound Replacements etc etc etc etc
- Scripted mods by Kuber.

Mods that SHOULD be DISABLED
- Any mods that have some heavy scripting in it. Serious DOOM runs on 25 scripts which are already affecting performance so watch out.

You also need to own ALL the Serious Sam games and DLCs listed in the requirements.
And obviously you will have to download all of the 8 parts of my mod.

The Mod Itself

What this demo offers:
- 5 first TFE levels, all hellified filled with teleports, swing poles, bouncers, few new secrets, Mick Gordon's Music etc..
- Eternal styled HUD.
- Eternal mechanics, all explained in-game, which need to be used to survive (Dashing, Blood Punch that gives health, Shoulder Gun with the flamethrower giving armor and freeze grenade giving health, Meathook that stuns Demons, Chainsaw that gives ammo).
- DOOM 2016 Weapons, Eternal Plasma Gun.
- DOOM 2016 Demons, some more agressive than in DOOM, with a few new Demons like the Prowler.
- DOOM 2016 Powerups.
- Eternal Extra Lifes.
And some more.

Important Notes

- THIS DEMO HAS NO PROPER SPLITSCREEN AND MULTIPLAYER SUPPORT.

- DOOM assets are very heavy and performance problems may occure for some. I recommend playing with performance options trying to lower down some options. The mod by default forces a few graphical settings for every player everytime the game is started.

- Enemies are able to climb very high without playing any specific animation - problem with the engine.

- Enemies may get rarely stuck.

-
HUD might get messed up due to the fact it's scripted. If it doesn't look like in the screenshots i recommend setting the screen height and widht bars to max values. I also recommend using the 16:9 aspect ratio and 1920x1080 resolution.

- Weapon Wheel is based on the one croteam introduced so you need to click the weapons to select them.

- Third Person view is broken on purpose so no one uses it.

PLEASE REPORT ANY BUGS THAT YOU ENCOUNTER ASAP

Credits, Hall Of Fame

Of course this mod wouldn't become what if not the help and support of plenty of friends and people. You should appreciate their work and help and those are:

- Sacor, who made the Seriously Stupid Remaster on which Serious DOOM is and will be always based. I recommend playing Sacor's remastered SSHD campaigns. He also helped with testing the demo.

- Soulmyr, who did a great job making most of the HUD elements and modifying plenty of different textures. He helped with testing the demo and has been providing feedback for a long time.

- Fiendzy, a very nice and a trustful person who always gets and will get my stuff early to test it out and share feedback.

- Spy's Cr3ed, who helped with making some very nice models like the meathook and plenty of different things i can't reveal yet. He also helped with testing the demo.

- Asdolg, Ryason, Kuber for providing lots of LUA tips and some ready functions. Thanks to them i could script most of the awesome stuff.

- Other1 for helping with getting the DOOM 2016 sound names.

- ID-Daemon and his team for making exporting tools for DOOM 2016.

- Urban, who made the very first DOOM 2016 weapons. Also provided help with testing the demo.

- Kenpachi, who helped with making a basic story, making netricsa entries

- Extazzy, Nimfomantka, Thana, Global, Simploo, Finn, Frame Rater who all helped with testing the demo, provided useful feedback and hunted for nasty bugs.

- And many other people who followed the progress of my mod and provided feedback.

All the content in this mod belongs to Bethesda and ID Software. All the credits go only to them.
Eternal's Plasma Gun model is a free to use asset easily accessible on the internet.

The Future

I made plenty of ♥♥♥♥♥♥ decisions when it comes to modding, like constantly removing my content, leaving, comming back, re-releasing stuff, i just got lost without any solid plans. This time I feel 100% confident and i'm happy what i'm doing. Nothing will change that. I want people to experience that mod and share their thoughts
So what is my plan? Take a break, come back in 1-2 months, start porting DOOM Eternal content and make a solid proper Serious DOOM mod out of it even better than this demo. This time developing any of my mods won't take years beacuse this time I have found people who are willing to help and i have gathered a lot of SED knowledge. Thanks to the 2+ years of learning im 100% aware of what im doing instead of starting a project and getting stuck on many elements and problems that take weeks to figure out.
So yeah you can expect a full Serious DOOM mod later this year filled with lots of Eternal content, even stuff that doesn't seem to be possible to do in Serious Sam.

Please remember to report any bugs and to share feedback, any ideas or complaints are crucial for me.

You can also join the Serious DOOM discord server to follow my DOOM related projects https://discord.gg/WHJA3hZ

Have a nice playthrough while waiting for Eternal!
Popular Discussions View All (4)
2
Mar 26 @ 6:46am
Why u remove all serious sam enemy?
2gggh1hj
2
Mar 26 @ 6:46am
Icon of Sin replacing Ugh-Zan III
PootisMayo
2
Mar 25 @ 7:50am
How to activate the Meathook?
Badb0y
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150 Comments
Danny S.  [author] 46 minutes ago 
nah im not doing VR and Controller support, it needs some specifc scripts too

all the games and dlcs are needed so that its impossible to basically play a "doom game" for just 10$, bethesda would hunt me down for a cheap doom mod

im doing TFE for now, maaaybe BFE in the future, TSE will never fit the doom aesthetics unless eternal cartoony art style fits

BFG is not in the levels so why should it work, cheating bad.

Daremo 1 hour ago 
Pure magic. Playes a lot better than Ethernal. You're gonna remake TSE and BFE too?
Schenni 4 hours ago 
I have 1 question, why do I need the DLCs for the most mods?
<[I_g_o_r]> 5 hours ago 
The best:2018bestaward:
Akazmi 13 hours ago 
The BFG can not launch,other weapon work well .And I use cheats "give all".Is there a problem here?
♠GogomoI♁g♠™ 17 hours ago 
This is great, but why this mod working only with TFE and TSE? What about BFE?
Awczarek 17 hours ago 
Woah, to jest jedna z najbardziej imponujących rzeczy jakie widziałem w workshopie tej gry. Gratulacje!
Trittyburd 18 hours ago 
Or just use the phone and program, a phone VR set isn't required but it helps.
Trittyburd 18 hours ago 
It is possible to do "proper" VR support with only a headset and using mouse and keyboard, the headset being substituted with a phone, a phone VR set and a phone VR program (Vridge/Riftcat has a 15-30 minute trial per session).
Daremo 18 hours ago 
the only thing i don't have is the legend of the beast