Stellaris

Stellaris

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- Neko Species -
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File Size
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10.867 MB
Mar 17, 2020 @ 9:02am
Oct 31, 2024 @ 6:02pm
53 Change Notes ( view )

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- Neko Species -

Description
Neko Species Mod - Supports Stellaris 3.14.0
A Mod for those who wish for Neko's to rule the Galaxy
Special Thanks to magesbe for making a fix to this mod that I could use as a reference to make the mod 3.12 compatible.

Features:
  • Neko Species as either Biological, Machine, or Lithoid species
  • Simplified setup of species, such as names, gender locking, and diplomatic reactions.
  • Retain appearance should you pursue the flesh is weak ascension.
  • Neko robots, allows you to build robotic pops with neko species. Works very well with the Mechanist Origin




Species Selection
  • Neko - Biological
  • Nekorobo - Machine ( Requires Synthetic Dawn Story Pack DLC )
  • Nekonaut - Lithoid ( Requires Lithoid Species Pack DLC )
    Species that require DLC will not be present with DLC disabled.
    Name List
  • Name List containing a wide selection of Japanese first and last names.
  • Ships with Japanese World War 2 names that match vessel class.
  • Hundreds of planet names based off Japanese city names.
    Localisation
    Basic localization of species for ease of use (Simplified Chinese not yet implemented)

    Tags: Anime Neko Cat Girl Species
  • 133 Comments
    Nao  [author] Dec 15, 2024 @ 6:08am 
    The new way portrait sets work, allows you to assign a species class to portrait sets.
    For the biological Neko, to allow for compatibility with all additional traits their species class uses plant. Nekonaut uses lithoid and the Nekorobo uses robot. I could create a separate portrait group if there is demand, but generally this allows for Origins, and additional traits to work for the biological group of Nekos
    Artoria Pendragon Dec 13, 2024 @ 1:17pm 
    Is it just me, or are they all appearing as 'Plantoid' in the species list ?
    fairyheart Dec 6, 2024 @ 6:27pm 
    how do I find the mod folder to delete it just so I know
    [MEOW] ⁧⁧༒ atom ༒ Dec 6, 2024 @ 3:19pm 
    why do they look like children
    fairyheart Nov 22, 2024 @ 1:35pm 
    ok
    Nao  [author] Nov 18, 2024 @ 6:34pm 
    I tested things and it works fine for me. I have had at one point had to remove the mod manually from the folder, even after unsubbing. Try unsubscribing, going into the workshop folder and making sure the zip is gone.
    fairyheart Nov 12, 2024 @ 6:50pm 
    @magesbe I did try to do that and it didnt work? is there somthing else I can do?
    magesbe Nov 12, 2024 @ 7:47am 
    @fairyheart Have you tried unsubscribing and resubscribing? I am able to see Neko, Nekonaut, and Nekorobo all fine.
    fairyheart Nov 11, 2024 @ 7:47pm 
    @Nao I have the nekorobo but none of the just regular nekos are showing up please help.
    Nao  [author] Sep 9, 2024 @ 8:21pm 
    New game patch coming out today. I implemented some changes I had running and just hadn't updated the mod with. If duplicate traits are seen, consider opening the mod folder and manually removing the traits folder. Mod seems to go off diffs so if I remove a whole folder it tends to not remove the folder with update.