The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Mechromancy
   
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Category: Creatures, Magic
File Size
Posted
Updated
14.521 KB
Dec 9, 2013 @ 7:37am
Dec 16, 2013 @ 8:01pm
2 Change Notes ( view )

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Mechromancy

In 1 collection by Coldstripe
Mechromancy
2 items
Description
Everybody likes robots, right? In this mod, you can summon Dwemer automatons from a plane of Oblivion, and a Dwemer warrior too! The spells can be found in the first room of Raldbthar, next to a bandit that has been keeping a short journal on the strange spellbooks nearby. The Valkyrie spell is guarded by a Valkyrie at the end of the dungeon, by the lift. This mod aims to be semi-lore friendly.


News
Update 12/30/13: I'm currently working on a custom Dwemer dungeon to house the Thrall spells. Stay tuned!
Update 1/9/14: I've postponed the custom dungeon in favor of making a Dawnguard/Dragonborn expansion pack! This will include an Ancient Forgemaster, Ballista Guardian, Dwemer Commando, and more!
Update 3/27/15: Sorry guys, I am no longer supporting this mod.

DLC Add-on: http://steamcommunity.com/sharedfiles/filedetails/?id=216984138

Check the "Change Notes" for more info on updates!

Dwarven Spider
Levels with 50% of the player's level from 1 to 100

Dwarven Sphere
Levels with 75% of the player's level from 1 to 85

Dwarven Centurion
Levels with 100% of the player's level from 1 to 60

Dwarven Warrior
Levels with 90% of the player's level from 1 to 90
Spawns with a random weapon

Dwarven Valkyrie
Levels with 90% of the player's level from 1 to 90
Very fast

These don't affect regular Dwemer automatons, FYI.
If you can think of a spell or addition that can be added, state it in the comments. I might just patch it in, with full credit of course!

Notable Scholars
WesternSamurai
MadDocktor
DarkWolfDan

Bugs

If you like this mod and want others to find it, please rate and review!
20 Comments
Solace12525 Feb 10, 2014 @ 10:52pm 
Just discovered bug. I tried using Spider Thrall spell anf game crashed when I tried accessing my spells. Went to magic menu and crashed to desktop before I could read anything.
Solace12525 Jan 21, 2014 @ 12:00am 
I almost forgot. The warriors have almost no skill with Two-Handed or Archery as well. The only weapons that are of any use to them are the One-Handed ones.

The Valkyries on the other hand are nearly perfect. They use Heavy Armor and have skill in just about every weapon type. The only flaw would be the lack of variety of their spells.
Solace12525 Jan 20, 2014 @ 11:17pm 
I absolutly love this mod! The idea of the Warrior and Valkyrie summons was a stroke of genius and this mod introduces Dwarven summons into the game as if they were vanilla spells.

Although I am a bit confused why the dwarven warriors level up their Light Armor skill instead of Heavy Armor. Since they're wearing heavy armor I think it would be more appropriate as well as practical for them to use that skill.

Also would you be willing to consider adding additional fire spells, such as firebolt and flame cloak? I feel that the addition of one long range spell and one short range spell would complement the midrange Flames spell, while keeping a theme of fire spells that I think works very well with your new Dwemer automatons.

Thank you.
๖Mr.Bright Jan 19, 2014 @ 7:05am 
Are you able to buy them from venders?
Coldstripe  [author] Jan 15, 2014 @ 3:35pm 
DLC Add-on is live! :windhelm:
Xander Crossfield Jan 10, 2014 @ 12:09am 
@MadDocktor Wolffe I just tried it myself, and no I don't think that they are but the author has made them scale with the player level. Something that the vanilla summons do not do to my knowledge and in my opinion that's better balanced than having the perk. With that said I loved this mod: Adds something that I sorely missed/wanted, Does Exactly what it is says, Items placed in a place that make sense, etc. I am really looking forward to the extra summons, and the Dungeon holding onto those Thrall Spells! I wonder though, will the Thrall versions of the spells have better scaling than the ones currently in the mod?
Emperor98756 Jan 9, 2014 @ 10:45pm 
Also i have a little Request/question. Are the summons affected by the Atromancy perk?, if not could you make them affected by it Please.
Emperor98756 Jan 9, 2014 @ 10:14pm 
@Tactial Locust This mod is Badass and you've done a great job with it so keep up the good work ^^
Xander Crossfield Jan 9, 2014 @ 8:02pm 
@Tactical Locust You da best =)
Coldstripe  [author] Jan 9, 2014 @ 7:52pm 
@WesternSamurai @MadDocktor @DarkWolfDan: Look under the new "News" heading!