Natural Selection 2

Natural Selection 2

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Alien Vision with Visible Glass
   
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Dec 8, 2013 @ 7:14pm
Jul 23, 2014 @ 3:55am
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Alien Vision with Visible Glass

Description
Features:
Pulsing yellow edges
Red highlighted entities (transistions to orange in bright lighting)
Grayscale terrain
Textures are visible even with no light
Glass is visible(!!!) but not in pitch black rooms (it works with the red emergency lights though)
Center of screen "aura" effect removed
No edge highlighting when alien vision is off

For this mod to work the server you are connecting to must allow a modified 'shaders/DarkVision.hlsl'. As of build 261 the default consistency config now ignores 'shaders/DarkVision.hlsl', so you should begin to see more servers allowing alien vision mods.

This shader was inspired by and built upon:
twiliteblue's Alien Vision: Reloaded
Jekt's Gray and Yellow Alien Vision
8 Comments
Mine iga | TOP-CLAN.ru | 4G only Aug 11, 2018 @ 4:16am 
TNX. i not many time ago know get MOD ID from URL. TNX)))
runtime  [author] Jul 28, 2018 @ 7:14pm 
@TISHKA_DRONT I believe 202308406 is the number you're looking for. You can get it from the URL of this webpage (https://steamcommunity.com/sharedfiles/filedetails/?id=202308406)
Mine iga | TOP-CLAN.ru | 4G only Jul 20, 2018 @ 4:34pm 
MOD ID?
Martigen Jul 23, 2014 @ 7:31am 
Thanks for the update! Just jumped in to have a play, this could be my new fave alien vision :)

I've also pinged Mendasp (author of NS2+) to come take a look. He may have feedback or ask if it can be included in NS2+ (hopefully, but it's up to him).

Good work :)
runtime  [author] Jul 23, 2014 @ 4:06am 
I've slowed the pulsing effect down and stretched it out, which will hopefully make it less distracting. It's based off of the distance of each point to the camera, so sadly I can't make it actually move with the player. This is why the effect appears to move along with you.

I agree that "Disabled should be completely disabled". The reason I had edge highlighting even when alien vision is off is because that is how the default alien vision behaves. In fact, the only difference between my shader and the default when off was the color of the edge highlighting. It's off now though, hope nobody minds. If any of the changes do bother people, let me know and I can fork the two versions.
Martigen Jul 22, 2014 @ 1:36pm 
This looks great! A little feedback:

* Increase the distnace between the yellow pulsing lines, basically make it appear to pulse less. It can be distracting especially in long corridors, but otherwise love the effect.

* Remove the green outline from lifeforms and structures when alien vision is disabled. Disabled should be completely disabled.

GriefSong Jan 13, 2014 @ 7:51am 
Thank you! awesome job. eyes rejoice after the original red background. Thanks.

Супер. После вырвеглаз красного фона, глаза просто отдыхают. Советую.
Jekt Dec 13, 2013 @ 10:32pm 
cool :D