RimWorld

RimWorld

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Regenerator Nanohive
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.149 MB
Mar 14, 2020 @ 11:27am
Jul 11 @ 3:38pm
6 Change Notes ( view )

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Regenerator Nanohive

Description
Thanks to Dazz Aephiex for giving blanket permissions to update this.
Original 1.0 version is here: https://steamcommunity.com/sharedfiles/filedetails/?id=1308973776

This version is known to work in 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, and 1.6

Adds a new security building named "Regenerator Nanohive". This is capable of auto-repairing buildings, items, and supressing fire within the working radius.

- Automatically repairs the following things within it's effective range 12, by 1% of it's health, per 4.1666667 seconds.
1) Buildings you own, including nanohive itself
2) Roofed non-corpse items;
3) Items carried or equipped by pawns you own.
- Automatically supresses fire within it's effective range 12.
- Regenerator Nanohive can fit into a wall and support roof.
- Base Hitpoints: 350 (the same as a wall)
- Power Usage: 1600w
- Construction cost: Plasteel 200; Component 20; Advanced Component 5; any construction material that can be used for a wall * 200 (or 2000 if small volume)
- Construction skills required: 12
- Research prerequisites: vanilla research project "Multi Analyzer"

Localisations:
- English
- Chinese Simplified

Safely Removable: Must dismantle all Nanohives first

This software is distributed without warranty. I haven't encountered any issues with this mod but that's no guarantee there aren't any. Like any mod, you use this at your own risk. Feel free to drop this in on an existing save.
The source code is included for those interested.

Wall of Fame:
asmta verified functionality for the 1.2 update

Popular Discussions View All (1)
0
Mar 14, 2020 @ 11:38am
Bugs
Rearden
105 Comments
Mikkel Aug 26 @ 1:24am 
Alright, thanks for the reply.
Rearden  [author] Aug 25 @ 10:40pm 
no there is not. you'd need to make code changes.
Mikkel Aug 20 @ 12:12am 
Let me start of by saying, that i enjoy this mod alot, and i sure appreciate your work and effort to having updated it so far. Thanks.

But i do have a question - Is there an easy way to go about disabling the Nanohive's firefighting ability?
Rearden  [author] Jul 12 @ 5:07am 
Nothing quite like it. It's pretty much why I picked it up. I'm glad to see people continue to enjoy it.
Margam Jul 11 @ 11:49pm 
Thank you so much for keeping up this gem, literally nothing else on the workshop satisfy the repair needs.
BrenTenkage Jul 11 @ 3:44pm 
hell yeah, awesome
Rearden  [author] Jul 11 @ 3:30pm 
Confirmed functioning in the current version. I will update the xml to indicate this when I get a moment.
BrenTenkage Jul 11 @ 9:19am 
heres hopin this will get updated. Gonna be so helpful for my ship for autorepairing it LOL
Rearden  [author] Jun 11 @ 2:46pm 
It's that time again. I do not support the beta, but do try the mod in the new version and let me know how it goes. I will update the mods as soon as is feasible after the full release.
ozfresh Apr 24 @ 5:43pm 
@Rearden Thanks! Ya, for sure I will.