Garry's Mod

Garry's Mod

84 ratings
Star Wars Jedi Training Droid
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
585.517 KB
Mar 10, 2020 @ 8:52am
Apr 2, 2020 @ 12:47am
2 Change Notes ( view )

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Star Wars Jedi Training Droid

Description
Have you ever wanted to Become a real Jedi but never had the chance to train like one?
Ever Wanted to know how to deflect blasters in case someone tries to hurt you?
Well i have the right thing for you:
With this training droid you can improve your arts of deflection with a lightsaber, just spawn the entity in and press E on it to Start training.
You may find the Entity in then "Eternal's miscellaneous" folder
To "Disable" the droid you have to successfully deflect/hit the droid 10 times
THIS MOD INCLUDES:
- Fully working Jedi Training Droid Entity with sound for best immersion.
25 Comments
mastergaming1236 Feb 10 @ 1:43am 
Does it work for LSCS?
The free jedi Feb 1, 2022 @ 4:11pm 
Tried this out with the lightsaber weapon swep. It was too high to hit.
God Feb 6, 2021 @ 7:37am 
any update coming soon like the wiltos fix?
Dank May 22, 2020 @ 8:11am 
I found a hacky little workaround for you all. Replace ENT:Use() with this version and add the extra GetActiveWeapon() function as well and you should be one step closer to getting this working.

function ENT:Use( activator, caller )
if (self:IsValid()) then
DoFlying(self, activator)
self:GetActiveWeapon().Primary = {Tracer = "Ar2Tracer"}
end
end

function ENT:GetActiveWeapon()
return self
end
Eternal  [author] May 22, 2020 @ 7:15am 
Soz for late reply but recently i have been very busy with school having 100 times the normal work since its online classes, once i am done with school stuff ill try and fix this addon
Dank May 22, 2020 @ 7:00am 
I have discovered the problem with the compatibility of this with the WiltOS ALCS. The hook involved with blocking and returning the bullets is assuming the entity sending the bullets is either a player or npc without explicitly checking for it, and it's getting hung up on tracers xD
You have to either get David to fix his addon or find a way to get this entity to return something for at least one of these values:

self:GetActiveWeapon().Primary.Tracer
self:GetActiveWeapon().Tracer
self:GetActiveWeapon().TracerName

Good luck, and may the force be with you.
Fxo May 15, 2020 @ 6:28am 
Yo Eternal does this work with witlos yet?
IROCONIAN Apr 13, 2020 @ 7:25am 
it is an ez fix, but its up to the publisher
nerves Apr 10, 2020 @ 4:32am 
this is tragic, if you can figure out a way to fix this, this would be a glorious addon
gotta figure out the wiltOS issue
|< Nicolas >| Apr 9, 2020 @ 12:24pm 
Yeah, it still doesn't work with WiltOS