Tabletop Simulator

Tabletop Simulator

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DRUMP Playing Card Game
   
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Game Category: Card Games
Number of Players: 2
File Size
Posted
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52.942 KB
Mar 8, 2020 @ 6:53pm
Mar 9, 2020 @ 6:25am
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DRUMP Playing Card Game

Description
DRUMP (Dragon Trump) is a card battle game that is playable using normal trump cards created in 2013 by Kazuki Takahashi (the creator of the original Yu-Gi-Oh! manga). The goal is to form a monster from several cards to win the match.

While the official version of DRUMP uses special images for the 10, Jack, Queen and King cards, DRUMP can be played with any normal pack of playing cards with the Jokers removed. Without the special images, it would be hard to keep track of each monster's body part card the way the official DRUMP deck does it, so you can add an additional rule of each suit being a body part. (For example, all Spaces are Heads, all Hearts are Bodies, all Clubs are Tails, and all Diamonds are Wings) This does not change how the game functions at all, if you are using a normal deck of playing cards instead.


Preparation:

Shuffle the deck and place it on the Deck Zone.

Players either Rock Paper Scissors or Coin Flip, winner chooses to go first or second.

Players take turns drawing cards until both have 5 cards in their hands.

First player's turn starts.




Win Condition:

Attain DRUMP by getting all the monster parts on your side of the board. Having a mixed set is fine (for example having both Dragon and Hydra parts), but a full set will always beat a mixed set.

If the player who went first gets all the Monster Part Cards, the second player has one turn to also get all the Monster Part Cards. If both players attain DRUMP and both have full sets (for example, full Dragon or full Pegasus), the winner is decided by the rank of the set. The ranking goes as follows:

Dragon (K) > Pegasus (Q) > Hydra (J) > Chimera (X) > Mixed Monster

If both players have Mixed Monsters, then the winner is decided by the total score of their parts.

Dragon (K) = 13 points
Pegasus (Q) = 12 points
Hydra (J) = 5 points
Chimera (X) = 10 points

Example:
A DRUMP made of a Dragon Head, Hydra Wings, Hydra Body, and Pegasus Tail would be 13 + 5 + 5 + 12 = 35 points

If the deck runs out before someone can attain Drump, then the winner is decided by the already set Monster Part Card scores.



Turn Actions:

Aside from drawing at the start of the turn and trimming your hand at the end of your turn, all actions you can perform on your turn can be done in any order you wish.

At the start of your turn, draw one card from the deck.

You may place one card to as many of the Force Zones as you like, but only one card can go to a Force Zone every turn. When placing cards on a Force Zone with one already on it, the second card onwards is placed face down.

Once per turn, if one of your Force Zones has two or more cards and a sum equal to a Monster Part in your hand, you can send that Force Zone's cards to the drop zone and place that Monster Part Card from your hand to its Monster Part location. Aces can act as either 1 or 11, but one Ace alone in a Force Zone cannot summon a Jack Monster Part. Force Zone summons always need to have two or more cards.

The Force Sums needed to summon each Monster Parts are as follows:

Dragon (K) = 13
Pegasus (Q) = 12
Hydra (J) = 11
Chimera (X) = 10

Once per turn, you can attack one of your opponent's Force Zones.

Up to two times per turn, you may place a Monster Part Card from your hand to the Drop Zone and either draw one card from the deck, or take one Monster Part Card from the Drop Zone.

You can perform an Extra Jack move if you have an Ace and Jack Monster Part in your hand. Discard the Ace from your hand and place the Jack Monster Part into the Monster Part Zone. This can be performed even if you have already placed a Monster Part from a Force Zone this turn.

At the end of your turn, if you have more than 5 cards in your hand, pick and discard cards from your hand until you have 5.



Attacking:
Attack by sending a card from your hand to an opponent's Force Zone. If the attack is not blocked, the reversed cards in the targeted Force Zone are turned face up.

If the sum of the cards in the targeted Force Zone add up to 14 or higher with your sent card, then the attack is a success and all the cards from that Force Zone including the one you sent to attack with are sent to the Drop Zone. You draw one card from the deck on a successful attack.

If the sum of the cards in the targeted Force Zone add up to 13 or lower with your sent card, then the attack is a failure and your sent card stays there to contribute to that Force Zone's total. The cards that were turned face up in the attack remain face up. You do not get to draw from the deck from an unsuccessful attack.



Defending:
When a Force Zone you control is being attacked, you can use one Monster Part Card to block the attack before the reversed cards are turned over.

When an attack is blocked, the attacker can send another card of a higher value than their previous attack to try to attack again. This time, even Monster Part Cards can be used to attack, their values are the same as their Force Sum values. This can also be blocked with another Monster Part Card.

This cycle repeats until one side either stops or cannot continue. An Ace card can perfectly block, ending an attack, but it can also perfectly attack, ending a block.

A successful block allows you to draw one card from the deck.
1 Comments
McSammySamster Dec 6, 2020 @ 11:15am 
Would you be able to upload a document that has the template you used for the cards? It would be cool to print these out as custom cards :steamhappy:.