RimWorld
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Damage Indicators [1.5]
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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2020년 3월 7일 오전 11시 04분
2024년 3월 23일 오전 7시 28분
업데이트 노트 12개 (보기)

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Damage Indicators [1.5]

설명
A simple QoL mod that shows the damage taken.

Original mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.5.

Updates :

15/03/2024
- Update for Rimworld 1.5

20/10/2022
- Update for Rimworld 1.4

22/07/2021
- Update for Rimworld 1.3

15/03/2020
- Fix loading of settings
- Add new setting to only show damage done by pawns (don't show damage from natural decay, fire...)

Orginal mod github : https://github.com/spdskatr/DamageIndicators
Updated mod github : https://github.com/caesarv6/DamageIndicators
댓글 157
Emerson 2025년 6월 14일 오후 5시 42분 
Works fine for 1.6, as far as I can tell.
Kaedys 2025년 4월 4일 오전 6시 56분 
Mods don't have to have a folder for each version. Mods can specify a LoadFolder.xml, or failing that, if the game cannot find a folder matching the version of the game, it loads the latest versioned folder below that instead. In this case, it would load the 1.4/ folder automatically, even when running 1.5. I find it a bit unusual that a DLL-based mod would work like that, but if the functions it is patching didn't change, it's not out of the question.
猫雷Kiss 2025년 4월 4일 오전 12시 10분 
Why does this mod support 1.5 but doesn't have a folder named 1.5?
kaputzz 2025년 4월 2일 오전 6시 34분 
i see damage indicators over plants on the map lol
Kaedys 2024년 6월 30일 오전 10시 41분 
Ish. Individual injuries can kill colonists, if they are to vital parts (ex. if a colonist's heart, neck, head, brain, liver, both lungs, etc gets destroyed, they just instantly die). However, the game is also set up where if a colonist gains a total of 150 points of damage in active injuries across all of their body parts, even if no vital organs are destroyed, they instantly die from massive damage.

However, for the purposes of this mod, that's largely irrelevant. Each body part has an HP value, and each attack deals a specific amount of damage to the part or parts it hits. If the total damage, across all injuries and scars, on a specific part reaches or exceeds that part's HP, that part is destroyed. The damage indicators reflect this. That's why you get things like Lancers shooting people's arms off, because the unmitigated damage from a Charge Lance exceeds the HP of nearly every body part a pawn has.
Flaws 2024년 6월 30일 오전 7시 14분 
Don't colonists die from injuries rather than "Damage"?
I thought they don't have like "100 out of 100" health.
lol 2024년 5월 10일 오전 10시 34분 
Mentioned in Best Mods • Vanilla UI collection.
CaesarV5  [작성자] 2024년 5월 7일 오전 3시 49분 
@Mad Dog Peter It's only related to the amount of damage.
Mad Dog Peter 2024년 5월 7일 오전 3시 45분 
What do the different colors mean? Type of damage or simply the amount of damage?
KLRCH 2024년 4월 27일 오후 11시 18분 
I am fascinated by the fact that 1.5 broke mod that pops up numbers when damage is done.