RimWorld

RimWorld

2,971 ratings
Damage Indicators [1.5]
11
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
544.320 KB
Mar 7, 2020 @ 11:04am
Mar 23 @ 7:28am
12 Change Notes ( view )

Subscribe to download
Damage Indicators [1.5]

Description
A simple QoL mod that shows the damage taken.

Original mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.5.

Updates :

15/03/2024
- Update for Rimworld 1.5

20/10/2022
- Update for Rimworld 1.4

22/07/2021
- Update for Rimworld 1.3

15/03/2020
- Fix loading of settings
- Add new setting to only show damage done by pawns (don't show damage from natural decay, fire...)

Orginal mod github : https://github.com/spdskatr/DamageIndicators
Updated mod github : https://github.com/caesarv6/DamageIndicators
152 Comments
lol May 10 @ 10:34am 
Mentioned in Best Mods • Vanilla UI collection.
CaesarV5  [author] May 7 @ 3:49am 
@Mad Dog Peter It's only related to the amount of damage.
Mad Dog Peter May 7 @ 3:45am 
What do the different colors mean? Type of damage or simply the amount of damage?
KLRCH Apr 27 @ 11:18pm 
I am fascinated by the fact that 1.5 broke mod that pops up numbers when damage is done.
Schoppeng Apr 21 @ 4:11am 
How is this still now in the base game?

Thank you
CaesarV5  [author] Apr 13 @ 10:51am 
Hello, Rimworld will pick the binaries with the closest inferior or equal version number so 1.4. It's the same for older versions : Rimworld 1.3 will pick the binaries from 1.1 folder and so on...
An Archie Apr 12 @ 4:20pm 
Hey there, I noticed the 1.5 binaries are absent from the mod files even though it's marked as 1.5 compatible. Resubscribing did not change anything.
A Fat Kid Mar 23 @ 10:41pm 
Issue is resolved, thanks.
CaesarV5  [author] Mar 23 @ 7:31am 
It should be fixed now.
A Fat Kid Mar 23 @ 2:42am 
@CaesarV5 Running on version 1.3.3389. Something with the 3/15 update broke the mod. The debug actions menu and debug logging menu does not open. In addition, the damage motes do not appear and player pawns are nearly immune to damage. Traps are also not destroyed after being triggered.

I have tested this with all other mods removed with the exception of Harmony, Core, Royalty, Ideology and then this mod, in that order. The buggy behavior remains. It does not appear to be a compatibility or loading order issue.