Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Lost in the Forsaken Forest
   
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File Size
Posted
Updated
1.598 GB
Mar 1, 2020 @ 10:18pm
Mar 11, 2020 @ 6:05pm
9 Change Notes ( view )

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Lost in the Forsaken Forest

In 1 collection by BrianThePlatypus
Maps
25 items
Description
Lost in the Forsaken Forest is a relatively small, difficult map, built with co-op play in mind.

Features of the map include:
Black ops 1, Black ops 2, Black ops 3 weaponry
Buyable ending
Small EE (unlocks the buyable ending)
Randomized starting weapons
Teleporter
Increased mystery box cost
Customized round sounds
Perks (Jug, Speed cola, Stamin-up, Mule Kick, Double tap, Quick Revive)



This is my first map created with michaelNrosa.

We would love to see your feedback on things we could improve upon!




CREDITS:

DualVII:
Zombie counter Script

DTZxPorter - Harry Bo21:
Mystery box prefab

Harry Bo21 - DTZxPorter - Redspace200:
Perk Sounds

Ardivee - Zeroy - Harry Bo21 - DTZxPorter:
Character voices

Harry BO21 - Ducky - The Black Death:
Starting weapons script

Graffiti:
Custom round sounds

Skye:
Bo1/Bo2 Weapon ports

Harry BO21:
Faller zombies

NSZ_
Buyable ending
Teleporter

IceGrenade:
for all his video tutorials

Black ops 3 mod tools discord for all their help

Sorry if I forgot anyone!
6 Comments
Master_64 May 21, 2020 @ 1:17pm 
Here's a list of things that have got to change if any more maps are made by you in the future in my opinion

- Keep the default box price (this should never be changed, you should adjust the layout of the map to compensate)
- Collision is awful in multiple areas (review your map before release)
- The wall weapon progression makes literally zero sense (the Dragunov is ridiculously overpowered, why is that in the second room)
- The lighting is too bland; made the map look flat (lighting color can really make a difference)
- Enemies should not be able to get to you in the PaP room (that room should be the 30 second break room; keep it consistent with other maps, unless you bring something more unique)
- The map feels too much like a box (you can see the boundaries while playing the map)

I'd love to hear your thoughts on my opinions :D
BrianThePlatypus  [author] Mar 28, 2020 @ 10:47am 
@-erupt as of right now no, we might add more to the map in the future though where the star comes into play.
erupt Mar 27, 2020 @ 2:59am 
Seems like there might be another easter egg cause in the second room from spawn there is a golden star cage thing with different color runes on it. Anything?
BrianThePlatypus  [author] Mar 16, 2020 @ 12:27pm 
Thanks for playing it! I hope you enjoyed!
Ascended Zombie Mar 16, 2020 @ 4:06am 
My playthrough here: https://www.youtube.com/watch?v=NSW1bNud8BY I was able to find all of the hidden shootables and buy the ending. The one underneath pack a punch gave me some trouble! Thank you for the map gentleman!
callofdutyrepo Mar 13, 2020 @ 12:13am 
Nice first map, thanks.