The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners

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Scrap & Craft! (Full Lists of Items)
By ColdNhungry
Every item that can be scrapped or crafted is listed here. Weapons, ammo, consumables and all the basic material items you find lying around the game. Includes detailed recipe locations.
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Guide Layout And Info
This guide is essentially a list of items and all the materials involved, for everything that can be scrapped and/or crafted. I couldn't find a complete list anywhere, so here it is. I've included notes for the more unique items, how they work and where you can find them.

First, it should be said that the frequency of certain items varies per map and might be affected by which events are happening. Regardless, it's possible to find every item on any map at any given time, with the exception of a few late game weapons and recipes. You will probably notice that some items are more common than others as you progress.

I've separated all items into 3 main categories:
  • Miscellaneous Items: These are items that can only be scrapped for materials, including Broken weapons. The run-of-the-mill junk.
  • Weapons & Ammo : Worn or crafted weapons (no difference when scrapping).
  • Consumables : Food, medicine, bandages etc.

If you are new to the game and don't want to spoil the recipes you discover for the time being, you can stick to the first 3 sections since they list basic items only. Check out the Weapons & Ammo, Consumables and Extra Recipes sections later on if you need, once you start upgrading your stations and progressing a bit.

This is my first guide (initially meant to be an item list really), so suggestions or feedback of any kind are welcome :)

Note: Excluded from this guide are quest items, useless junk items and "Special" items since they cannot be crafted or scrapped, only collected. Do with them as you please.
Need Specific Materials?
Every item that can be scrapped in the game has 14 basic materials you can gain from breaking them down. Let's call them.. Parts (9) and Food Ingredients (5). Each weapon, broken or not, gives you its respective weapon frame(s) when scrapped. These are covered in the next sections, but grab the ones you like depending on your playstyle.

You will find your bag to be full quite fast if you just grab everything you find, so I've listed the best items by material (with a few uncommon items that should be prioritized when found) should you want to focus on one in particular. The full lists are in the following sections. If you are looking for specific materials, here are the ones with the highest counts.

Note: This section might improve as I replay the maps even more and pass more days. Firewood seems to be the most inconsistent item so far for some reason. Sometimes it's everywhere on some maps, other times I can go hours and only find a couple. But otherwise, everything else here has been pretty consistent while playing. Just keep in mind that item frequency can still vary to some degree.

Parts
Adhesives
(3) Glue (very common)
(2) Books
(2) Shoe
Antiseptics
(2) Lighter (very common)
(1) Medical Tape (very common)
(1) Dirty Bandage
(6) Chemistry Vial (very uncommon) (*unbroken version only*)
Bindings
(2) Cigarette Pack (very common)
(3) Books
(3) Headphones
Nuts and Bolts
(5) Broken Revolver (very common)
(5) Egg Timer
(3) Clock
(3) Computer Keyboard
Shafts
(1) Lighter (very common)
(2) Computer Keyboards
(1) Candelabra or Candlestick
(1) Telephone Set
Sharp Objects
(4) Bottle (broken or not) (extremely common)
(5) Box of Razors (very common)
(6) Hatchet + Fire Axe (uncommon)
Wood Scraps
(3) Clock
(6) Firewood (pretty inconsistent, lots or just a few)
(4) Picture Frames
(4) Broken Shotgun
Workable Metal
(3) Dog Bowl
(4) Stovetop Pot
(5) Broken Rifle
(3) Broken Shotgun
(6) Worn Bolt Action Rifle (uncommon)
Gun Powder
(2) Matches
(1) Pwnbot
(1) Skulls
(5) Chemistry Vial (*broken tip*) (very uncommon)

Food Ingredients
Proteins
(4) Poseidon Tuna
(3) Canned Sardines
(3) Dragon Bar (uncommon)
Sugar
(3) Cereal
(3) Twinkle Tie
(3) Dragon Bar (uncommon)
Water
(4) Pinto Beans
(4) Vegetable Soup
(4) Dog Food
(2) All Canned drinks (very common)
Fiber
(4) Can Meat
(4) Cereal
(4) Oatmeal
(4) Instant Ramen
Spice
(3) Breath Mint
(2) Oatmeal
(1) Jerky Stick
(1) Toaster Pastry
Boxes of Stuff
Item Name
Scrap
Craft
Box of Stuff (orange)
Antiseptics, Water, Bindings, Fiber, Spice
---
Box of Stuff (green)
Gun Powder, Workable Metal, Nuts and Bolts
---
Box of Stuff (grey)
Adhesives, Shafts, Workable Metal, Wood scraps
---

The types of material in each "Box of Stuff" are the same depending on the color. However, the amount of materials can be random. Each one basically represents one of the three crafting stations and some of their related materials. Even the low count boxes are better than any other item you come across, so always prioritize them.

Various NPCs, friendly or not, can drop boxes as well, like the hostile squads that eventually patrol maps for example. The drop rate seems to be somewhat inconsistent, sometimes you can get 3 in a row or none at all. The boxes you receive from "beggars" do not give you more materials based on the quality of the item you give them, unfortunately. There's a chance they can drop their box when they die.

Once you've progressed the story and are properly equipped, you can start seeking and taking out deaths squads and collecting more boxes if needed.

Note: Apart from the Boxes of Stuff, the only other item in the game that can have different contents are the Chemistry Vials. It depends on the vial's condition (though the item name is identical). I've included my own model descriptions next to their names in the next section. Vials are very uncommon in general, but I thought I'd mention it anyways. The unbroken vials can only be found in the Science Lab in the high school (6-7 usually lying around, look carefully).
Miscellaneous Items List
Miscellaneous Items

These are all the basic items lying around that serve no purpose other than being scrapped.

Item Name
Scrap
Ashtray
Workable Metal (2)
Billiard Rack
Wood Scraps (2)
Books (all types except The Holy Bible)
Bindings (3), Adhesives (2), Fiber (1)
Bottles (Wine Bottle, Whiskey Bottle, Beer Bottle etc., broken or not)
Sharp Objects (4), Workable Metal (1)
Box of Razors
Sharp Objects (5)
Broken Assault Rifle
Rifle Frames (1), Workable Metal (5)
Broken FS92M
Pistol Frames (1), Workable Metal (2), Nuts and Bolts (4)
Broken Revolver
Pistol Frame (1), Nuts and Bolts (5), Workable Metal (2)
Broken Rifle
Rifle Frames (1), Workable Metal (4)
Broken Shotgun
Shotgun Frames (1), Wood Scraps (4), Workable Metal (3)
Broken Plank (from boarded-up walls)
Wood Scraps (4), Workable Metal (1)
Candelabra + Candlestick
Sharp Objects (4), Shafts (1), Workable Metal (2)
Chemistry Vial (bottom fragment)
Sugar (1), Proteins (1), Water (1)
Chemistry Vial (half broken)**VERIFY**
Gun Powder (4)
Chemistry Vial (broken tip)
Gun Powder (5)
Chemistry Vial (unbroken)
Antiseptics (6)
Cigarette Pack
Bindings (2), Wood Scraps (2)
Clock
Bindings (2), Nuts and Bolts (3), Wood Scraps (3)
Communion Chalice
Shafts (1), Workable Metal (3), Nuts and Bolts (2)
Communion Cup
Workable Metal (3)
Computer Keyboard
Workable Metal (2), Shafts (2), Nuts and Bolts (3)
Cool Hat
Bindings (3), Wood Scraps (3)
Dead Plant
Wood Scraps (2), Fiber (1), Nuts and Bolts (1)
Dog Bowl
Workable Metal (3), Nuts and Bolts (2)
Effigy
Bindings (2), Sharp Objects (2), Gun Powder (3)
Egg Timer
Nuts and bolts (5), Workable Metal (1)
Empty Cans (Empty Soda Cans, Empty Tuna Cans etc.)
Workable Metal (1), Nuts and Bolts (1)
Ferro Graph Tape
Workable Metal (1), Sharp objects (1), Bindings (1)
Firewood
Wood Scraps (6), Bindings (1), Fiber (4)
Fisherman's Hat
Bindings (3), Wood Scraps (3)
Frying Pan
Shafts (1), Bindings (2), Workable Metal (2)
Glue
Adhesives (3)
Giraffe(s) Tchotchke (seem to be the only animal figurines that can be scrapped)
Wood Scraps (3), Workable Metal (4)
Headphones
Shafts (1), Bindings (3), Wood Scraps (2), Nuts and Bolts (2)
Lighter
Antiseptics (2), Shafts (1), Adhesives (2)
Matches
Wood Scraps (1), Gun Powder (2)
Medical Tape
Bindings (2), Antiseptics (1)
Money
Bindings (2), Fiber (2)
Padlock
Workable Metal (1), Sharp Objects (1), Nuts and Bolts (1)
Picture Frames (all kinds)
Wood Scraps (4), Nuts and Bolts (1)
Pillow
Bindings (2), Wood Scraps (1)
Pwnbot
Nuts And Bolts (2), Workable Metal (3), Sharp Objects (2), Gun Powder (1)
Radio
Workable Metal (1), Wood Scraps (1)
Shoe
Bindings (2), Adhesives (2), Wood Scraps (1)
Spoon
Workable Metal (2)
Stovetop Pot
Workable Metal (4), Sharp Objects (2)
Telephone Headset
Wood Scraps (1), Shafts (1), Nuts and Bolts (1)
The Holy Bible
Bindings (2), Wood Scraps (2), Adhesives (1)
Vase
Wood Scraps(2), Fiber (1), Nuts and Bolts (1)
Wooden Cross
Shafts (1), Wood Scraps (4)
Consumables List
Note: 2 of the 4 foods you craft at the station can then be scrapped to gain different materials they were crafted from:
  • Nutria Stew doesn't require Sugar to craft, but does give you Sugar when scrapped. You can do this to exchange 2 Proteins into 3 Sugar if needed.
  • Jambalaya doesn't require Fiber to craft, but does give you Fiber when scrapped. You can do this to exchange 2 Spice into 2 Fiber if needed.
The other two food recipes don't act the same way unfortunately. Either way, check them out below to see the exact material exchange/loss.

Consumable
Scrap
Craft

Breath Mint
Sugar (1), Spice (3)
---
Can Meat
Proteins (2), Workable Metal (1), Fiber (4)
---
Canned Drinks (all types of soda/beer)
Sugar (1), Workable Metal (1), Water (2)
---
Canned Sardines
Proteins (3), Workable Metal (1), Fiber (1)
---
Cereal
Sugar (3), Spice (1), Fiber (4)
---
Dog Food
Proteins (2), Water (4), Fiber (3), Workable Metal (1)
---
Dragon Bar
Proteins (3), Sugar (3), Spice (1), Fiber (1)
---
Instant Ramen
Spice (1), Fiber (4)
---
Jerky Stick
Proteins (2), Spice (1), Fiber (1)
---
Oatmeal
Fiber (4), Proteins (1), Spice (2)
---
Pinto Beans
Proteins (2), Water (4), Fiber (3), Workable Metal (1)
---
Poseidon Tuna
Proteins (4), Workable Metal (1), Fiber (1)
---
TastyBone Dog Biscuit
Proteins (1), Fiber (3)
---
Toaster Pastry
Sugar (2), Fiber (2), Spice (1)
---
Twinkle Tie
Sugar (3), Fiber (1)
---
Vegetable Soup
Proteins (2), Water (4), Fiber (3), Workable Metal (1)
---

Nutria Stew
Sugar (3), Spice (1), Fiber (4)
Water (2), Proteins (2), Fiber (2), Spice (1)
Jambalaya
Proteins (3), Fiber (2), Water (1)
Proteins (2), Water (4), Spice (2)
Gumbo
Proteins (2), Fiber (1)
Water (2), Proteins (5), Fiber (2)
Beignet
Sugar (3), Fiber (1)
Sugar (5), Water (2), Fiber (3), Spice (1)

Medicine
Antiseptics (2), Sugar (1), Water (1)
---
Herbal Medicine (can only be crafted)
Antiseptics (3), Sugar (2)
Antiseptics (4), Sugar (4), Water (1)

Dirty Bandage
Antiseptics (1), Bindings (1), Adhesives (1)
---
Sterile bandages
Antiseptics (2), Bindings (1), Adhesives (1)
Antiseptics (2), Bindings (2), Adhesives (2)
Restorative Bandage (can only be crafted)
Antiseptics (2), Bindings (2), Adhesives (2)
Antiseptics (3), Bindings (3), Adhesives (3)

A few things learned while collecting food after so many hours:
  • Everything obviously becomes less common as you pass the days, but food especially (maybe with the exception of canned drinks) so always make sure to bring some back when found. You will need those ingredients for the buff recipes later on.
  • You might want to grab food containing Proteins since you will go through them rather quickly if you are crafting the main stamina refill, Nutria Stew. I'm often low on Proteins..
  • It's always preferable to scrap the food you find. One crafted Nutria Stew refills more stamina than other food and does not lower your max health (then requiring medicine). You also save/gain more food ingredients in the long run by scrapping them and crafting Nutria Stew.
  • Food items do tend to show up more often in kitchens (cupboards, fridges etc.) although not always consistently, otherwise they can be found in a variety of places in the game and the types of food are more or less equally common.
  • A few of the larger canned foods have good combinations of ingredients. Canned drinks are very common. Every other type of foods seem equally common for the most part.
Weapons & Ammo List
There are only 2 sources for gun frames: the functional guns themselves or the Broken versions. The only difference is that Broken guns only have one frame each whereas the Worn guns you find (including crafted ones) may have more frames depending on the type, as well as other materials, so try to scrap them before they break.

**I don't own the DLC at this point, so those 3 weapons aren't listed here (The Sheriff, The Judge, and the National Guard Knife), but they are basically re-skins of the Nail Bat, the .45 Revolver and the Shiv.**

Note: The "Worn" versions of weapons you find yield the same amount of materials when scrapped as the crafted ones.
Note: The Recipe names are sometimes different than the actual item names, so I've placed the Recipe names in brackets.

Weapon Name (Recipe Name)
Scrap
Craft

Screwdriver
Sharp Objects (2), Workable Metal (1), Shafts (1)
---
Broken Bottles (Wine Bottle, Whiskey Bottle, Beer Bottle etc.)
Sharp Objects (4), Workable Metal (1)
---
Broken Plank (from boarded walls)
Wood Scraps (4), Workable Metal (1)
---
Kitchen Knife
Workable Metal (2), Sharp Objects (3), Shafts (1)
---
Hatchet
Shafts (1), Sharp Objects (6), Wood Scraps (4)
---
Fire Axe
Shafts (1), Sharp Objects (6), Wood Scraps (4)
---
Crowbar
Workable Metal (5), Shafts (1), Sharp Objects (3)
---

Shiv
Bindings (2), Shafts (1), Sharp Objects (2)
Shafts (2), Sharp Objects (6), Adhesives (5)
Nail Bat (Bayou Slugger)
Shafts (1), Sharp Objects (1), Workable Metal (1), Wood scraps (2)
Shafts (2), Sharp Objects (6), Wood Scraps (8)
The Night Shift (Night Shift)
Bindings (2), Shafts (2), Sharp Objects (3)
Shafts (4), Sharp Objects (10), Workable Metal (10)
Cleaver (Sheet Metal Cleaver)
Shafts (1), Sharp Objects (3), Workable Metal (3)
Sharp Objects (4), Shafts (2), Wood Scraps (8)
Nail Bomb (Nail Bomb)
Sharp Objects (4), Workable Metal (1)
Gun Powder (2), Nuts And Bolts (2), Workable Metal (1)
Grass Cutter (Grass Clipper)
Workable Metal (2), Sharp Objects (3), Shafts (1)
Shafts (6), Sharp Objects (10), Wood Scraps (10)
4th And Pain (4th And Pain)
Sharp Objects (2), Wood Scraps (2), Shafts (1)
Sharp Objects (6), Shafts (3), Wood Scraps (12)
Sticky Proximity Explosive (Sticky Proximity Mine)
Sharp Objects (4), Workable Metal (1)
Sharp Objects (4), Nuts And Bolts (10), Gun Powder (6)
Esteemed Mortal (Esteemed Mortal)
Shafts (1), Sharp Objects (6), Wood Scraps (4)
Shafts (2), Sharp Objects (12), Wood Scraps (16)
Explosive Egg Timer (Timed Noise Maker Bomb)
Nuts and Bolts (5), Workable Metal (1)
Shafts (2), Workable Metal (4), Wood Scraps (4)
Samedi’s Hand (Samedi’s Hand)
Workable Metal (8), Sharp Objects (8), Shafts (2)
Shafts (3), Sharp Objects (12), Workable Metal (14)

Bow (Laminated Bow)
Shafts (1), Bindings (3), Wood Scraps (3)
Shafts (2), Bindings (6), Wood Scraps (6), Sharp Objects (3)
Improved Bow (Compound Bow)
Shafts (2), Bindings (4), Wood Scraps (4), Workable Metal (4)
Shafts (3), Bindings (5), Workable Metal (6), Wood Scraps (7)

Custom .30 Revolver
Bindings (2), Workable Metal (4), Pistol Frames (1)
Pistol Frames (2), Nuts And Bolts (4), Workable Metal (6)
Custom Double-barrel Shotgun
Shotgun Frames (1), Workable Metal (2), Wood Scraps (3)
Shotgun Frames (1), Wood scraps (8), Workable Metal (10)
Custom Bolt Action Rifle
Rifle Frames (1), Adhesives (3), Workable Metal (6)
Rifle Frames (1), Workable Metal (12), Adhesives (6), Wood Scraps (12)
Custom FS92M
Workable Metal (4), Wood Scraps (1), Pistol Frames (1)
Pistol Frames (3), Workable Metal (14), Nuts and Bolts (6)
Custom .45 Revolver
Pistol Frames (2), Workable Metal (3), Nuts and Bolts (3)
Pistol Frames (6), Workable Metal (20), Nuts And Bolts (6)
Custom Nova 1014
Shotgun Frames (1), Workable Metal (2), Nuts and Bolts (2)
Shotgun Frames (2), Wood Scraps (8), Workable Metal (15), Adhesives (4)
Custom Lever Action
Nuts and Bolts (3), Rifle Frames (2), Wood Scraps (4)
Rifle Frames (2), Workable Metal (15), Wood Scraps (12), Sharp Objects (3)
Custom AR-416
Rifle Frames (2), Workable Metal (6), Adhesives (3), Nuts and Bolts (3)
Rifle Frames (3), Workable Metal (15), Bindings (8)

Arrow Bundle (5)
---
Shafts (2), Sharp Objects (6), Bindings (4)
Lure Arrows (5)
---
Shafts (2), Nuts And Bolts (2), Gun Powder (1)
Explosive Arrows (5)
---
Shafts (2), Gun Power (4), Bindings (6), Nuts And Bolts (1)

Note: Ammo boxes you find seem to vary in bullet count, the numbers below are how many you receive when crafting.
.30mm Pistol Ammo (12)
---
Gun Powder (6), Nuts And Bolts (4), Workable Metals (5)
12G Shotgun Ammo (16)
---
Gun Powder (6), Wood Scraps (4), Workable Metal (4)
7.62 Rifle Ammo (12)
---
Gun Powder (6), Workable Metal (5), Bindings (3)
9mm Pistol Ammo (16)
---
Gun Powder (6), Workable Metal (6), Bindings (3)
5.56mm Rifle Ammo (16)
---
Gun Powder (6), Workable Metal (6), Nuts And Bolts (4)
.45 Revolver Ammo (12)
---
Gun Powder (6), Nuts And Bolts (4), Workable Metal (12)
Extra Recipes (+ Detailed Locations)
You can level each station up to 10 using various materials, but on top of that each station has 5 extra recipes that can be found. Some are lying around at specific locations, while others are locked in safes. The codes for the safes are randomized so you will have to find them first (can't use codes from Youtube videos). Check the "Additional Location Info" at the bottom for more details on each item's location and conditions.

Note: *SPOILER* Both The AR-416 Rifle and Ammo recipe can be found first during the last quest depending on the choice you make, but are also obtainable afterwards See the additional info at the bottom.

Recipe Name
Safe Code/Key Location
Recipe Location
Jambalaya
None required
Via Corolla - In the kitchen on the stove of the first floor in The Tower, blue building on the map.
Gumbo
None required
Old Town - In the fridge of the red building on the map.
Beignet
None required
St-Vincent (through the tunnels via Resting Place) - In the orange house on the map, on the floor next to the stove in the kitchen. It also drops off death squads later on.
Compound Bow
Rampart - Enter room 204 in the high school, then through the walls to the last room. Key is next to the bodies.
Memorial Lane - Hidden room behind a bookcase on the first floor of the red house on the map.
Explosive Arrow
Bastion - The code is on a small shelf in the hallway of the blue house on the map.
Resting Place - Through the tunnels (hang left), the safe is next to the truck in the street out in the open.

Level Action Rifle
None required
The Ward - In a building in the compound, on a workbench (smaller orange square on the map).
AR-416 Rifle
None required
Inside the Armory of the Reserve. During the last quest, you must chose to flood the Comms Room instead of the Armory. That way you access it. Otherwise, it then becomes a random drop off death squad patrols.
AR-416 Ammo
None required
Same as above.
.45 Revolver
The Shallows - code is from first side quest OR found later via random spawn inside the mansion or inside The Tower in Via Corolla (need to confirm exact location).
The Shallows - Safe is located in the first room to the left of the main entrance in the mansion (blue building on map).
.45 Revolver Ammo
Same as above
Same as above

4th And Pain
None required
Rampart - In the high school, first floor in the Nurse's Office bathroom.
Sticky Proximity Mine
None required
Random drop off death squads.
Esteemed Mortal
Rampart - in the high school Band Room on a music sheet stand, east wing.
Old Town - Safe is on the second floor of the blue building on the map.
Timed Noise Maker Bomb
None required
Rampart - In the Gym. Climb the wall up in the stands and drop down through both holes. Next to the corpse.
Samedi's Hand
The Ward - Code is on a desk, in an office room in the blue building on the map.
Via Corolla - Must climb the wall on the outside of the yellow house on the map.


Additional Location Info:

Jambalaya: It might be possible to get this when you first arrive in Via Corolla, but The Tower is occupied, so you'd be trespassing (and might get killed). They will no longer be there once you advance the story a bit.

Gumbo: Simple enough, entrance via a hole in the wall on the side of the red house, in the fridge.

Beignet: You can only access this location by advancing the "When The Levee Breaks" questline, which opens the gate in the tunnel. When you exit the tunnel in St-Vincent and approach the intersection (near the NPC), it's in the only accessible house on the corner of the intersection. It also drops off death squads later on.

Compound Bow: The house with the secret bookcase is occupied by NPCs when you first visit Memorial Lane, there being quest involved. After completing said quest or missing/failling, it will be unoccupied.

Explosive Arrows: You can access the blue house through a boarded wall in the back, for the code. Then, travel back to the Resting Place, through the tunnels hanging left and up in the street next to the truck you will find the safe.

Level Action Rifle: This location will be occupied on your first visit, you'll have to sneak/fight your way through to it. Expect about 15 NPCs with various weapons.

AR-416 Rifle: You will have to flood the Comms Room instead of the Armory and kill Casey in the process, in order for it to be accessible a moment later. It becomes a random drop afterwards from death squads, I just need to confirm if both the rifle recipe and its ammo recipe drop before completing the final quest. (Getting it is the only way to get the crafting achievements as well, but you can get both the rifle and ammo recipes either way in a single playthrough regardless of your decision.)

AR-416 Ammo: Same as above.

.45 Revolver: You can access this safe during your very first visit to The Shallows by completing a side quest from the first NPC you encounter. You have to complete it before the day ends or she will be gone forever. You can find the code later on in the game from a random spawn in the mansion itself or The Tower in Via Corolla. (need to confirm exact location)

.45 Revolver Ammo: Same as above.

4th And Pain: From the inner courtyard, enter through the right wing entrance of the high school. The nurse's office is at the end of the hallway (in front of the blocked staircase).

Sticky Proximity Mine: The only way to get this one is a random drop off human npcs. If you haven't gotten it yet, the best way is to travel to maps where there are death squads patrolling, kill everyone and check next to their bodies. It took me 30 kills or so. I've seen plenty since then, so it has a decent drop rate.

Esteemed Mortal: For the code, from the inner courtyard of the high school, enter the east wing and find the Band Room. It's sitting one of the music sheet stands near the hole in the wall.

Timed Noise Maked Bomb: Pretty simple, just go inside the gym and up the large stands off to the side, there is a ledge you can climb. Make your way through there and find it next to a corpse on the bottom floor.

Samedi's Hand: The safe is accessed by climbing the outside wall of the house.
6 Comments
MonkeyMan0306 Nov 10, 2021 @ 12:38pm 
For some reason, when I opened the safe, there wasn't a .45 revolver or a recipe for it. I only got a recipe for the ammo but not the gun :/
ZyRoGraVitY Apr 15, 2021 @ 9:23am 
You sir or madam are a godsend
Randolf Mar 28, 2021 @ 4:37pm 
tyty
Someone You Don't Know Feb 16, 2021 @ 11:06pm 
The code for the safe for the .45 Revolver and Ammo blueprints also drop from the NPC as well as the key she normally gives you so unless you are really strict about not killing NPCs for no reason I don't know of any reason to not kill her as killing her let's you save time with not having to get the ring, go all the way back to her, go all the way back to the safe. Unless you like tormenting her by telling her that her husband killed her kids
ColdNhungry  [author] Dec 30, 2020 @ 12:35pm 
Cheers, glad it's useful to some. Happy New Year!
ĐⱤ₳₲Ø₦₣ØӾ217 Dec 24, 2020 @ 11:13pm 
Wow, all the information I needed in one place. Thank you