RimWorld

RimWorld

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EPOE-Forked: Royalty DLC expansion
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.237 MB
Feb 27, 2020 @ 6:34pm
Jun 29 @ 10:22am
28 Change Notes ( view )
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EPOE-Forked: Royalty DLC expansion

Description
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.

- Advanced drill arm (Removed movement speed penalty)
- Advanced field hand (Removed movement speed penalty)
- Bionic hand talon (Improved damage and melee accuracy)
- Advanced hand talon (Further improved damage and melee accuracy)
- Bionic elbow blade (Improved damage)
- Advanced elbow blade (Further improved damage)
- Bionic knee spike (Bionic leg version, with less movement speed bonus)
- Advanced knee spike (Improved damage, normal bionic leg movement speed)
- Detoxifier Enhancer (Toxic sensitivity reduction implant)
- Synthetic detoxifier liver (Toxic sensitivity reduction organ replacement)
- Synthetic immunoenhanced kidney (Immunity gain speed organ replacement)
- Circadian refresher (Rest rate increase)

The compact weaponry implants becomes artificial body parts in their upgrades.

Power arm receives an improvement to keep up with what it can bring to the table, by literally making one faster! A slight change in their description can be noted.
Power arm: new +20% construction speed
Advanced power arm: new +35% construction speed

Requires Royalty DLC and load this after EPOE-Forked.

Links to other related mods:
Chinese translation
Popular Discussions View All (2)
1
Nov 27, 2024 @ 12:08pm
Incompatibility with EPOE-Forked: Royalty DLC expansion
Yukari Whiteclouds
0
Apr 14, 2020 @ 12:05am
Github upload
it's over
102 Comments
DullWolf Jul 31 @ 1:46am 
Could we see the return of the Psychic Silencer from Royalty's early release as a brain implant opposite of the Psychic Sensitizer?

If it had -50% psychic sensitivity, it would put pawns on par with those who have the Psychically Dull trait.
Gunseeker Jul 30 @ 1:55am 
oops, I guess tabbing doesn't save in steam comments
Gunseeker Jul 30 @ 1:52am 
Here's the XML code you'd need to add to implement the surgery def:
<RecipeDef ParentName="SurgeryRemoveImplantBase">
<defName>RemoveMindscrew</defName>
<label>remove mindscrew</label>
<description>Remove the mindscrew.</description>
<descriptionHyperlinks>
<ThingDef>Mindscrew</ThingDef>
<HediffDef>Mindscrew</HediffDef>
</descriptionHyperlinks>
<skillRequirements>
<Medicine>13</Medicine>
</skillRequirements>
<deathOnFailedSurgeryChance>0.1</deathOnFailedSurgeryChance>
<ingredients>
<li>
<filter>
<categories>
<li>Medicine</li>
</categories>
</filter>
<count>4</count>
</li>
</ingredients>
<jobString>Removing mindscrew.</jobString>
<removesHediff>Mindscrew</removesHediff>
<researchPrerequisite>BrainSurgery</researchPrerequisite>
</RecipeDef>
Gunseeker Jul 30 @ 1:52am 
Hey, I'm not sure whether its more appropriate to comment this on EPOE-forked or here, but EPOE forked adds a surgery to remove the Joywire from the brain after researching brain surgery, but does not add a surgery to remove the Mindscrew, which is a little inconsistent.

Since this is the Royalty expansion, and Royalty adds Mindscrews, I'd assume its more appropriate to add to this mod.

(Im splitting this up into 2 messages because of steam comment 1000 character limit)
Bean Jul 6 @ 10:14am 
ya i remeber it being there too, but noticed it was missing doing some testing off my own mods. thanks for fixing it quickly!
Tarojun  [author] Jun 29 @ 10:22am 
Strange, I was sure it had it. But that node became a note for some reason I cannot remember why. Restoring it now.
Bean Jun 29 @ 6:43am 
can you add EPOE main module as a dependacy in the about? Thanks
Tarojun  [author] Jun 21 @ 6:25pm 
@Kyokui Avarus
Thank you for the reminder. Kind of a little out of the RimWorld loop, and just updated the version number for the main mod.

Updated version number for this now.
Kyokui Avarus Jun 21 @ 6:09pm 
EPOE forked is updated to 1.6, is this gonna be updated too?
the judge Mar 10 @ 7:41pm 
For some reason with this mod the power arm and bionic hand talon both reduce my pawn's manipulation by half, even though it should increase it.