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If it had -50% psychic sensitivity, it would put pawns on par with those who have the Psychically Dull trait.
<RecipeDef ParentName="SurgeryRemoveImplantBase">
<defName>RemoveMindscrew</defName>
<label>remove mindscrew</label>
<description>Remove the mindscrew.</description>
<descriptionHyperlinks>
<ThingDef>Mindscrew</ThingDef>
<HediffDef>Mindscrew</HediffDef>
</descriptionHyperlinks>
<skillRequirements>
<Medicine>13</Medicine>
</skillRequirements>
<deathOnFailedSurgeryChance>0.1</deathOnFailedSurgeryChance>
<ingredients>
<li>
<filter>
<categories>
<li>Medicine</li>
</categories>
</filter>
<count>4</count>
</li>
</ingredients>
<jobString>Removing mindscrew.</jobString>
<removesHediff>Mindscrew</removesHediff>
<researchPrerequisite>BrainSurgery</researchPrerequisite>
</RecipeDef>
Since this is the Royalty expansion, and Royalty adds Mindscrews, I'd assume its more appropriate to add to this mod.
(Im splitting this up into 2 messages because of steam comment 1000 character limit)
Thank you for the reminder. Kind of a little out of the RimWorld loop, and just updated the version number for the main mod.
Updated version number for this now.