The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Tartarus' Fletching Mod
   
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Category: Gameplay, Weapons
File Size
Posted
Updated
120.592 KB
Apr 1, 2012 @ 5:21am
Apr 6, 2012 @ 1:25am
8 Change Notes ( view )

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Tartarus' Fletching Mod

Description
A mod that allows the creation of Arrows at a forge.

v 0.8

Changelog:
v 0.2:
-Merchant now functions correctly and has his own shop behind Belethor's general Goods. Will work on a sign.

v 0.25
-Added clutter to merchant shop
-reduced price of Hawk feathers from 15 to 5

v 0.29
-Added a Fletcher in Riften, for some reason he won't stand at his stall.
-Changed the perk tree to make it fit properly.

v 0.3
-All modified areas as well as George's house have a proper NavMesh - No more NPC's walking into stuff.
-Added a Fletcher in Markarth.
-Riften Fletcher still won't stand at his stall, baffling.

v 0.4
-Already a fletcher in Solitude, modified them so they sell feathers and firewood as well.
-Fixed Navmesh around George's house.

v 0.5
-Added sign to George's shop

v0.6
-Added Dawnstar Merchant
-Added Winterhold Merchant

v 0.8
-Added gold to all the merchants
-Riften merchant still refuses to stand at his stall, I honestly have no idea why

Current features:
-Ability to create arrows (of any type) at a forge from ingots, firewood and hawk feathers
-Merchant who sells firewood and hawk feathers as well as assorted arrows in:
Whiterun
Markarth
Solitude
Dawnstar
Winterhold
Riften
-New perk to allow the creation of arrows

Planned features:
-Ability to create arrow heads at a forge
-Ability to create arrow shafts at a workbench
-Ability to combine arrow heads and shafts with feathers to create arrows
-Creation of magical arrows

Book of basic instruction can be found as soon as you walk in to Breezehome on the cabinet directly to your left.
11 Comments
Ausfin Apr 25, 2012 @ 11:43pm 
The rate of increase when smithing was changed in patch 1.5 to actually reflect the value of the item. There IS something in your mod that has altered the amount of skill up per value (or whatever the ratio is)
Tartarus  [author] Apr 25, 2012 @ 10:22pm 
This shouldn't have any affect on iron dagger smithing. I do want to say that in the vanilla game, smithing an iron dagger does give you alot of XP.
Ausfin Apr 12, 2012 @ 2:01am 
Unfortunately it it's current state this mod is unusable for me as it breaks smithing (craft 1 iron dagger get 20 points) but once this is fixed I''ll definitely be switching it back on and rating it :D
Bunneh Apr 9, 2012 @ 11:11am 
Here's an idea I think would be cool: Broadheads (increased damage vs. unarmored targets) using steel ingots, and Shattering Tips (DPS effect) that can't be retrieved but do serious damage when hitting the torso or head, using Glass, Steamlined arrows (less damage, but greater distance and less drop) using moonstone, and Blunt Tip, which do little damage, but have a 50-60% chance of knocking down a target, out of Iron
Tartarus  [author] Apr 8, 2012 @ 9:05am 
Silver arrows will come once I manage to get .nif files to be friendly with Blender.
Tre_Selor Apr 7, 2012 @ 12:40am 
silver arrows please ;-) and thank you
XtraFalcon Apr 6, 2012 @ 4:54pm 
Now I can use my high leveled arrows without fear of wasting them - thanks very much
Tartarus  [author] Apr 2, 2012 @ 6:59pm 
You make 15 arrows per (ingot + firewood + 5xHawk feathers) combination. When I make the high immersion version, you will make 20 arrow heads per ingot and 20 shafts per firewood.
TTPowell Apr 2, 2012 @ 6:56pm 
How many arrows does one allow to make in one combine?
Tartarus  [author] Apr 2, 2012 @ 2:04am 
I can definitely look into it. Once I have the rest of the mod worked out, I'll add that.