Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Guv's Zheng Jiang can Raze Mod (Fates Divided Update!)
   
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Tags: mod, campaign
File Size
Posted
Updated
155.084 KB
Feb 25, 2020 @ 8:31am
Mar 14, 2021 @ 1:52pm
5 Change Notes ( view )

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Guv's Zheng Jiang can Raze Mod (Fates Divided Update!)

Description
Introduction
So, I found it odd that the very first faction I made a victorious playthough with was a bandit queen that had no knowledge of razing a settlement to prove her point. I found another mod to sate my need for bandit savagery, but it was quite half assed and not properly implemented, instead it replaced loot and occupy with Razing. Which I do not stand for. So, I did just that! Zheng Jiang now has a proper way to raze settlements!

Is this lorefriendly? ♥♥♥♥ if I know, is it history friend uuh I don't know. Maybe? *shrugs* I have no clue and the only knowledge I have about this game's historical period and fluff is a single youtube video. So don't rely on my for lorefriendly content here.

What does this Mod do?
  • Zheng Jiang's faction can now Raze settlements and earn a medium sized portion of Infamy by doing so.
  • Added a new UI element to her campaign preview in the main menu.
  • Extra Info: Unknown if the AI Zieng Jiang will use Razing. If they do, tell me!

Some Info
The base value and conversion rate of Infamy gain by razing is quite a bit higher, but not insanely high compared to sacking.

Vanilla stats for infamy gains on siege loot:
The value of looting and occupying has a base value of 3 (minor settlement) and 4 (major settlement)
The value of sacking and withdrawing has a base value of 8 (minor settlement) and 10 (major settlement)
Regular sacking and withdrawing or looting and occupying has a base conversion rate by -0,050.

So for this mod when it comes to razing, value are as follows:
Value of Zheng Jiang razing has a base infamy value of 16 (minor settlement) and 20 (major settlement)
Zheng Jiang razing settlements has a -0,075 infamy conversion rate, making value a bit higher.

Now what all these numbers mean, ♥♥♥♥ if I know, but it all boils down to testing.

Update 2020-03-20
Removed custom raiding stance. Modified the razing values and not gains loot from it. Worlds perfectly along the new bandit changes :)


Compatibility
The mod seems to be savegame compatible, as I have tested this mod with 2 different saves, including my campaign victory save. I'd be careful of other mods that adds new post-siege options.


Afterword
New here? Want to find more of my mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!

For my Warhammer 2 Workshop, press here to go to that workshop directly.

Please concider joining my Steam Group for complaints, requests and Mods and update notifications!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*
49 Comments
Vietcong Approach Apr 10 @ 10:40pm 
can you pls make for all faction pls
Guvenoren  [author] Feb 16 @ 10:05am 
Not interested currently. But this mod in itself should help you
Euridamo Feb 16 @ 9:57am 
Hey Guv, if you are interested in doing the mod and make razing available for all maybe we could collaborate toghether. I've been learning a lot these months about modding in Pharaoh and I think I'm close to resolve this one, but always fail.
A Total war without razing is like cofee without caffeine.
Guvenoren  [author] Oct 14, 2024 @ 9:05am 
The fact that no one else has done it is rather shocking.
Idk, maybe I will give it a try in the future. Currently I am not interested.
Euridamo Oct 14, 2024 @ 9:01am 
I did in fact, but I wasn't able to reproduce it for other factions. I tried Cao Cao as is the "default" faction and the easiest to localize within the files, I copied everything you did but it didn't work. I'm experienced in modding but I can't for the life of me domesticate Three Kingdoms. There's something that escapes from me in this matter.
I assigned the faction mechanic, specified the trait and the siege outcome, etc. But it didn't work.
One thing that seems strange is nobody else seems to care. Nobody did a mod in 5 years to allow every faction to raze. It seems strange because I always want more options to play and I don't like the game to constrain me, but people seem ok with it.
The first thing I thought when I stated my campaign with Dong Zhuo was "I want to raze settlements with the other factions as well", but no mod existed to do so besides yours, so I tried to copy it change here and there some values without results.
Guvenoren  [author] Oct 14, 2024 @ 7:08am 
Feel free to dissect this mod. It's hard to describe on words.
Euridamo Oct 13, 2024 @ 2:17pm 
Can yoo make possible for everyone to raze settemlents? I've been scratching my head trying to do it without success. I want everyone to raze settlements like Dong Zhuo.
Or at least, can you tell me how did you made razing available to a faction? I could continuo from there.
DarthBaylen Aug 23, 2024 @ 1:22pm 
Cool mod thank's again for contribution m8 ^^, by the way is it possible to make smt similar for sun ce faction? i mean somt with raid stance also for sun se faction, thank's in advance ÖD
Guvenoren  [author] Sep 2, 2021 @ 4:49am 
hm, I will be debating about these things.
Total Warlord Sep 2, 2021 @ 12:06am 
Lady Zhurong raze sounds really thematic for her faction. I also would like to see Ma Teng able to raze to give them a more nomadic feel