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I update the Japanese translation for Release v21. So I sent Pull request from GitHub. Please confirm and merge. Thank you.
- Add JobDef translation file.
- Update File name
To avoid duplication with Core files of the same name, added TC_ (short for Trading Control) to the beginning of the translation file name.
Ex: TC_Jobs_Misc.xml, TC_Buildings_Production_TradingSpot.xml
- Remove old file "Buildings_Production_TradingSpot.xml".
This latest build will not be backwards compatible, I've literally removed all code relating to <1.5.
There is also a new Building that you can use for thematic environments, IE the Marketplace where the traders will congregate.
If you want to try / test this out, its available as a standalone release here: https://github.com/Toakan-Network/RW-TradingControl/releases/tag/v20
I'll likely push this in a couple of weeks to steam if there are no issues raised.
I update the Japanese translation for this Trading Control mod. So I sent Pull request from GitHub. Please confirm and merge. Thank you.
- Add Marketplace Jpanese translation in Buildings_Production_TradingSpot.xml
Without the log or save, I can't confirm anything, except, this mod does not mess with the Traders trading status.
For example, here: https://i.imgur.com/OBLp5oQ.png I've just spawned them and they're heading to the trading spot (Spoilers) surrounded by barricades. They are still tradable.
https://prnt.sc/sfXkqHNtks3K for an image if it will let me link it.
"A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do."
I already covered replication too, but I will make it simpler:
* Put a fence between where the traders enter and the trading spot.
* Trade caravan will try to cross the fence.
* Trade animals don't cross the fence with the rest.
* Trade caravan ceases to have trade inventory and loses it's question mark.
Main problem you have is that redirecting the trading spot creates a situation where trade animals can be too far from the intended path to get through the barrier (gates/etc) depending on entrance vector, but the rest of the caravan is able to just hop the barrier. Without a redirect, the entire caravan just stops at the barrier.