Total War: WARHAMMER II

Total War: WARHAMMER II

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Merwyrms and More
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Tags: mod, Units
File Size
Posted
Updated
96.636 MB
Feb 23, 2020 @ 1:14am
Aug 26, 2021 @ 3:07pm
23 Change Notes ( view )

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Merwyrms and More

In 1 collection by ChaosRobie
The ChaosRobie Collection
22 items
Description
"One Wyrm, Two Wyrm, Red Wyrm, Blue Wyrm"

This mod adds in Merwyrms, Pagowyrms, and Sciowyrms for the High Elf and Dark Elf factions. It also adds in an Undead Amanar mount for the Vampire Coast factions, available after the completion of their final battle in the Vortex Campaign.

Description
Merwyrms and Sciowyrms are recruitable at ports for all High Elf factions. Merwyrms at tier 3, but also require the tier 4 "Dragon's Lair" building. Sciowyrms at tier 5, also requiring the tier 5 "Dragon Keep" building. Merwyrms have poisonous attacks. Sciowyrms have an leadership-reducing aura. High Elves also get a level 40 Regiment of Renown version of the Merwyrm, Amanar themself.

Dark Elves can recruit Pagowyrms and Sciowyrms at their ports as well. Pagowyrms at tier 3, also requiring the tier 4 "Beastmaster's Stables" and Sciowyrms at tier 5, also requiring the tier 5 "Dragon Hatchery". Pagowyrms have a melee attack-reducing aura. Pagowyrms and Sciowyrms are recruitable from Black Arks.

All (living) Wyrms have a special ability that triggers during sea/island battles, increasing speed, attack, and defense. Wyrms benefit from lord skills and technologies, with tooltips updated to reflect that. Did I mention Wyrms have regeneration?

The VC Vortex Campaign has now been recontextualized as a quest for the best mount in the game. Undead Amanar is available to all four of the Vampire Coast faction leaders once they complete the final battle (or reach level 30 in Mortal Empires). Twice the size of the Dread Saurian, undead, lots of HP, it's what you'd expect.

The Undead Amanar Mount (in Vortex) is probably is save game compatible, as long as you haven't beaten the final quest battle yet.

Compatibility or Spinoff Mods

Credit and Attribution
Creative Assembly created the Amanar model and textures. Further modelling, texturing, and animation work was done by ChaosRobie.

Unit stats were thoughtout, researched, and tested by Sebitudoreci.

Special thanks to phazer, JvJ, Vandy, Aexrael, and Cataph for advice and resources.

Merwyrms, Pagowyrms, Sciowyrms, and Amanar are all Games Workshop IPs and are described in Warhammer: Monstrous Arcanum and Warhammer Armies: High Elves 8th Edition.

Contact
I'm usually on the Modding Den Discord[discord.gg]. You can ask questions there. Also feel free to DM me (ChaosRobie#1489).