Natural Selection 2

Natural Selection 2

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Action NS2 (broken)
   
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Modification: Gameplay Tweak
Compatibility: Must be run on Server
File Size
Posted
Updated
216.991 KB
Feb 19, 2020 @ 9:30pm
Apr 24, 2020 @ 11:10pm
130 Change Notes ( view )

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Action NS2 (broken)

Description
Action NS2 (7758ef4a) -- a faster paced NS2 mode with balance and quality-of-life changes.

Early game mistakes are less crushing, while late game attacks are far deadlier.

For a full list of changes: https://pastebin.com/7VNaxWwi

Key changes:

==== BOTH MARINES & ALIENS ====

———— RESOURCES ————

Initial resources at start:
• Each player: 10 pres.
• Each team: 50 tres (reduced from 60 tres).
Resource income base rate:
• Each team: +5 tres/minute.
• Each player (including commanders): +1.2 pres/minute.
• Each player: +1.2 pres/minute (reduced from +1.25 pres/minute).
• Resource tick interval increased by 25%. Team TRes income decreased by 20%.

Player personal resource refund upon death:

• Alien lifeforms refunded 33% of the base Pres cost of the lifeform. (E.g., 30 pres fade regains 9.9 Pres. Commander dropped lifeforms are not refunded.)

———— RESPAWN ————
• Respawn delay increases with game time. Every 4 minutes, an extra 1 second is added to the respawn delay, up to 5 seconds.
• If an IP/egg is destroyed in the middle of respawning a player, that player will gain spawn priority.

———— DAMAGE ————
• Armor damage absorption rate: 80% (increased from 70%). (I.e., 20% damage dealt through armor.)
Damage dealt by marine to alien:

• Burning alien units receive 10% bonus damage from non-fire-based attacks.
Damage dealt by alien to marine:
• Alien crush now increases the damage dealt through the armor, to up to 41% (armor absorbing 59% of the damage).
• Corroding marine units receive 10% bonus damage from non-corrosion-based attacks.

==== MARINES ====
• Marine armor increased to 40.
• Marine backward walking speed penalty reduced to 50% (from 60%).
• Marine sprint speed increased to 6. Sprint speed builds up over 1.0 second. Sprint acceleration and friction tweaked.
• Sprinting gains greater speed from cat pack: 1.625 (increased from 1.125).
• Cat pack reload and melee haste increased to 40% (from 25%).
• Med pack, ammo pack and cat packs now persist for 2 seconds after being picked up.
• Marine construction speed on the same building is soft capped with more than one builder to 170% speed with 2 marines and 25% gain per additional marine. (Note: MAC construction is not affected by build speed cap.)

(and many more)

==== ALIENS ====

Cloaking:

• Redesigned to camouflage better, and has a new shader.
• Prevents sentry and mines targeting aliens (touching a mine will still uncloak alien).
• Observatory no longer decloaks but can detect aliens.

Skulk:

• Movement:
├─ Bunny hop maximum speed increased to 9.0.
├─ Leap vertical height reduced by 10%.
└─ Maximum leap speed soft capped to 12.5.

• Skulk base armor: 15 (increased from 10).
• Bite parasites target for 4 seconds.
• Vampirism heal on skulk reduced from 15 to 12.
• Babbler Shield increased from 21 to 28.8.
• Parasite:
├─ Parasite duration reduced to 15 seconds.
└─ Parasite energy cost reduced from 30 to 25.

• Xenocide:
├─ Now applies a status effect, increases bite damage by 20% (to 90 damage) for 3 seconds, and has a 2 second cooldown.
├─ Skulk explodes if it is killed while the Xenocide status effect is active.
└─ Xenocide explosion damage changed to 180 structural, radius reduced to 10 (from 14).

Gorge:
• Gorge health adjusted (reduced), with health shifted to self Babbler shield (increased from 21 to 72 HP).
• Gorge per upgrade cost increased to 2 Pres.
• Babbler has a 20 second limited lifespan when too far from the owner.
• Spit:
├─ Damage type changed to Structural.
└─ Now works with Crush
• Each heal spray reduces burn duration by 1 second.
• Bile Bomb damage reduced by 10%.

Lerk:
• Cost reduced to 20.
• Lerk model width reduced by 15%.
• Movement:
├─Glide turnig is no long instantenous, "air control" is now 180.
├─Diving is now usable to interrupt gliding, without having to release jump key.
├─Diving gravity increased from 42 to 50.
├─Diving now consumes energy, at the rate of 21 per second, increase air friction, and creates flapping sounds, to addresses the silent and free speed gain exploit.
├─Lerk can now wall walk. Fixed wall cling/walk animation stutter.
└─(See Lerk Rework Mod for more information)
• Umbra:
├─ Umbra cloud is not burnt by flamethrower (but can be burnt by Cluster Grenade).
└─ Umbra prevents burning.
• Babbler Shield increased from 25.2 to 36.
• Lerk biomass health: +3 health/biomass (increased from 2).

Fade:
• Cost reduced from 37 to to 30.
• Speed increased to 6.5.
• Armour decreased to 65 from 80.
• Carapace armour decreased to 110, from 120.
• Blink energy upkeep cost reduced from 32 to 25 per second.
• Metabolize energy cost reduced to 12. Energy gain reduced from 5 to 4 per second (8 every 2 seconds).

Onos:

• Onos starts with a weaker version of charge (max speed 9.5), can be upgraded by research to improve speed, damage and energy efficiency.
• Onos charge damage increased to 35 (with research).
• Stomp
├─Damage changed to 50 structural. Stun duration reduced to 1 second, stun timeout reduced to 2 seconds.
└─Shockwave height increased from 0.8 to 1.2.

———— ALIEN STRUCTURES ————
Hydras:
• Damage: 5 (reduced from 15)
• Attack rate increased by 33%.
• Hydra spikes are more accurate.
• Hydras parasite targets hit.
2 Comments
Librarian Jan 18, 2022 @ 9:23am 
Hope this mod is fixed eventually, it's pretty epic.
twiliteblue  [author] Feb 19, 2020 @ 9:31pm 
mod ID 7758ef4a