Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
CTRL-J will cause the party to jump to the current cursor location.
CTRL-Z with mouse over TNO will summon a full party (may create duplicates)
CTRL-SHIFT-Z with mouse over a character will give that character all spells
4.6. Alignment-related Commands
4.6.1. C:SetGlobal("LAW","GLOBAL",15) - Set Alignment to Lawful
4.6.2. C:SetGlobal("LAW","GLOBAL",-21) - Set Alignment to Chaotic
4.6.3. C:SetGlobal("GOOD","GLOBAL",15) - Set Alignment to Good
4.6.4. C:SetGlobal("GOOD","GLOBAL",-21) - Set Alignment to Evil
After any of the above commands you must run:
C:Eval("ChangeAlignment(Protagonist,ALIGNMENT)") where ALIGNMENT is the current alignment (Such as CHAOTIC_NEUTRAL or LAWFUL_EVIL) of TNO.