Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm trying it out but it all seems to work just fine, and it's super neat to see such a very different approach. I also love the idea of starting with 2 armies in legendary difficulty, I never do that.
If I may, though, in my attempt right now, Kislev is not a true friend and I cannot get the usual MA/T for +900 (has happened in the past, too, I guess it's RNG), but if you type it, you can grab 1K instead of 900.
On the dawi side, you can also join in war against the lesser tribes for some gold (T1 => red fangs +500 ; T2 bloody spearz +400, T4-6 scabby eyes +300)
So while Kislev gold and trade are not guaranteed, the dawi gold is.
Btw slight difference for me : by taking helmgart, I got a mortar, giving me freedom to siege and take the city without buying a ram, so saving one turn. But obviously RNGs are in the mix, doesn't change the way to play, just granting +/- gold, or saving a turn.
franz will have no rest at all and most likely u have to attack bergres with a half dead army, If ur lucky u can take a mortar from the quest and u can take a mortar from marineburg as well,just make your cav and franz crush the gates and rush to the mortar to break it, with 2 mortars and 6 ranged bergres will route before u climb the walls with your infantry
i was trying all day so I really feel the "pain" in the closing notes :D
guide is still good but shit happens kinda random now from turn 2, not turn 7
secessionist could be an issue i turn 3,I had to recruit a 3rd lord just to fortify grunburg because as soon as u move on helmgard they start raiding and attack grunburg, this way with the 3rd lord as extra muscles u can def grunburg, have fresh recruits and rush to helmgard or escort franz as he takes marineburg and moves onto bergres, also if he defends grunburg he can get item rewards and followers..