Garry's Mod

Garry's Mod

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nZombies Cerberus
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Movie, Scenic
File Size
Posted
Updated
8.788 MB
Feb 17, 2020 @ 5:23pm
Oct 9, 2024 @ 4:03pm
4 Change Notes ( view )

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nZombies Cerberus

Description
The dog/wolf/hellhound from Mob of the Dead, Call of Duty: Black Ops 2.
It's not exclusive to nZombies and should work on any gamemode, provided the NPCs you kill ragdoll on death.

This entity will only work correctly if given things to do via code or the world editor. If you're interested on adding this to your map/config, the internal name is "nz_cerberus".

These are the functions for Map Scripts:

Function
Description
ENT:SetGoalAmount( int )
Amount to eat needed to be satisfied.
ENT:SetRangeMins( vector )
Marks the south-west-bottom corner of an invisible box. NPCs killed in it get eaten.
ENT:SetRangeMaxs( vector )
Marks the opposite corner of the box.
ENT:SetFinishFunction( function )
Tells this head what to do when satisfied.



Credits:
  • Treyarch: Model, textures and sounds.
  • Scobalula & contributors: Porting tools.
  • Me: Asset porting, code and particle effects.
45 Comments
Serban331 Jul 19 @ 11:10pm 
nzr support?
Hidden  [author] Oct 5, 2024 @ 10:02am 
Read the description.
Chewy Oct 5, 2024 @ 9:33am 
how do i even spawn him????
Dj_Nathan_ Jul 11, 2024 @ 12:02pm 
@totobobão It's included in the description now.
totobobão Apr 28, 2024 @ 1:50pm 
could someone pls tell me the code i gotta use so i can spawn him
Sandwich Mar 5, 2024 @ 2:52pm 
i spawned it through entitys and it didnt work.
Hidden  [author] Feb 21, 2024 @ 6:41pm 
"It can only be spawned through code or the world editor."
Thw0k Feb 21, 2024 @ 6:16pm 
so it doesn't say how to actually summon this guy. is it like a console command or..?
Hidden  [author] Jan 27, 2024 @ 6:03pm 
Did you actually spawn the entity or did you spawn a prop with it's model?
灵境弦の音 Jan 27, 2024 @ 5:55pm 
I tried using this mod in nzombie, but it was just a non-moving model, and the instructions didn't make it work