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This seems to be a known issue (see the comment section of the Leech role).
The fix is a simple additional check in the code.
Try to report it via Steam or GitHub to the Leech author.
Thanks for the information.
I have an update ready for the new TTT2 version since some weeks.
I'm just waiting for the TTT2 update on Steam before I release it but it's already available on GitHub.
Edit:
There's something todo with PlayerBindPress hook apparently that conflicting the TTT2 newest update
It's fine. Reporting issues is a good thing.
I never had any issue with bullet holes being visible to the living players. For example if I shoot at walls/floors/... on the "TTT_Waterworld_Remastered_2020" map then the living players don't see or hear anything. Maybe you have custom textures or maybe it's the fault of the map.
Known issues are listed at the "Bugs" section which was now updated to include the spray and the broken glass issue.
The broken glass issue is similar to the water impact particles issue which I sadly couldn't solve.
If you or someone else can fix it then don't hesitate to create a Pull Request in GitHub.
I couldn't reproduce the spray issue.
Tried it with only TTT2 and Spectator Deathmatch installed.
Maybe you have an addon which causes this.
If you find out why you experience this issue then don't hesitate to reply back.
Then I could add it to the "Bugs" section.
Thanks for the report.
I will look into the spray issue.
Please report the other two issues to the authors of the roles on Steam or GitHub.
They just need to add an if statement in the right location to check for Spectator Deathmatch to fix these issues.
This was already done by many roles (e.g. Necromancer).