Counter-Strike 2

Counter-Strike 2

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Use the Console & Commands List in CS:GO
Por AymericTheNightmare y 3 colaboradores
Use the Console & Commands List in CS:GO, made by AymericTheNightmare & Childeric_Bantu.
The most complete guide of CS:GO commands ever made! Please like, favorite and share our work!
https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu?sub_confirmation=1&app=desktop
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Introduction







Message from AymericTheNightmare :

Remember, cheating is bad.

Use those codes in singleplayer or LAN.

Don't try to cheat in multiplayer. That will not work.

You will not unlock achievements when you use the cheat codes.

You will not get Vac-Banned.



This guide was written by AymericTheNightmare, with Childeric_Bantu.

We tried the codes and we had a lot of fun with. We hope you'll enjoy the guide and the codes!

You can "Like" and "Favorite" this guide if you enjoyed it.





Here's our trade links if you want to GIVE me some items.

Any trade offer other than DONATIONS will be denied.

No exceptions. Troll offers and scams will be reported.

https://steamcommunity.com/tradeoffer/new/?partner=44599927&token=YVYJ8yns


Our YouTube Channel:
https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu?sub_confirmation=1&app=desktop

AymericTheNightmare, Steam:
https://steamcommunity.com/id/AymericTheNightmare/

AymericTheNightmare, Twitter:
https://twitter.com/AymericHLX

Childeric_Bantu, Steam:
https://steamcommunity.com/id/Childeric_Bantu/

Our Network, "Valve Games Posting":
https://www.facebook.com/groups/ValveGamesPosting
https://www.facebook.com/ValveGamesPosting/
https://www.reddit.com/r/ValveGamesPosting/
https://twitter.com/valvegamesposts
https://steamcommunity.com/groups/ValveGamesPosting
https://valvegamesposting.tumblr.com/

How to Unlock the Console
Add "-console" to the game's launch options.











The console will be opened each time you launch CS:GO.





























You can also bind the command on any key.
bind "YOUR KEY" "toggleconsole"
Master Code
Enable Cheat Codes : sv_cheats 1

Disable Cheat Codes : sv_cheats 0
LAN:
Play on a Local Server:

In a single player map, type: sv_lan 1

To know your IP address, write: status

Give your IP address to your frend, then let him type: connect "YOUR IP"

Example: connect 192.168.1.81:27015


SDR commands to search an online server with 2 PC using the same router:

In the CS:GO launch commands:

Write a commend "+clientport" with a value between 27005 and 27032 BUT NOT 27020.

Example: +clientport 27005

In the CS:GO Console:

net_client_steamdatagram_enable_override 1; sdr_spew_level 4; sdr ClientMinPingsBeforePingAccurate 2

(Outdated)
Life & Death:
Kill Yourself: "kill" or "explode"

You're invincible: god

Everyone in the server is invincible: gods

You will receive damage, but you won't die: buddha

Change the amount of health: ent_fire !self addoutput "health 150"

Take health from your target: mp_damage_vampiric_amount 1

Take damage: hurtme "number"

Counter-Terrorists respawn after death: mp_respawn_on_death_ct 1

Terrorists respawn after death: mp_respawn_on_death_t 1
Money:
Money: impulse 101

Buy anywhere: mp_buy_anywhere 1

Buy anytime: mp_buytime 999999999
Visual Codes:
Show the bullets impacts: sv_showimpacts 1

Show the grenade trajectory: sv_grenade_trajectory 1

Preview of your grenade trajectory: cl_grenadepreview

Re-throw you lastest grenade: sv_rethrow_last_grenade

Gun shots create light flashes: r_dynamic 1 / 0

Smokes are invisible: r_drawparticles 0

Your weapon is invisible: r_drawviewmodel 1

Enable / Disable Postprocess: mat_postprocess_enable 1 / 0

Clear decals: r_cleardecals

Show lights: r_drawlights 1

Show information about sound: snd_show 1; snd_visualize 1
Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

Visualize traces: r_visualizetraces 1

Map overview: cl_leveloverview 2

Draw boxes around player models: r_drawrenderboxes 1

Show informations around props and models: r_drawmodelstatsoverlay 1

Show squares on walls: mat_luxels 1
Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

Red wallhack and weird graphics: mat_fillrate 1
Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

Chrome props, items and NPCs: r_showenvcubemap 1

Enable / Disable HUD: cl_drawhud 1 / 0

Disable Hud, but not Death Notices: cl_draw_only_deathnotices 1

See characters skeletons: enable_skeleton_draw 1

Ultra Low Graphics: mat_showlowresimage 1
Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

The map becomes white: mat_drawgray 1

Black and White map: mat_hsv 1
Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

Almost everything is invisible: mat_reversedepth 1
Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

Shake the ground: shake

Change fog settings: fogui

Enable the Game Instructor: gameinstructor_enable

Disable freezcams: cl_disablefreezecam 1

Color props: r_colorstaticprops 1
Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

Multicolor map: mat_showmiplevels 1

See invisible walls:

Normal Mode: r_drawclipbrushes 0
See wireframe invisible walls: r_drawclipbrushes 1
See solid invisible walls: r_drawclipbrushes 2

See items hitboxes:

Normal Mode: vcollide_wireframe 0
See items hitboxes: vcollide_wireframe 1
See more items hitboxes: vcollide_wireframe 2


"Wireframe" Mode:

Normal Mode: "mat_wireframe 0"
Wireframe Mode 1: "mat_wireframe 1"
Wireframe Mode 2: "mat_wireframe 2"
Wireframe Mode 3: "mat_wireframe 3"
Wireframe Mode 4: "mat_wireframe 4"
Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

"Wallhack" Mode:

Invisible Characters: "r_drawothermodels 0"
Normal Mode: "r_drawothermodels 1"
Wallhack Mode: "r_drawothermodels 2"
Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

"Bright" Mode:

Default Brightness: mat_fullbright 0
Full Brightness: mat_fullbright 1
Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu
White "Dev" Map: mat_fullbright 2

"Ambient Lights":
Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

Red light effect: mat_ambient_light_r 255
Red map effect: mat_ambient_light_r 0; mat_ambient_light_g -10; mat_ambient_light_b -10

Green light effect: mat_ambient_light_g 255
Green map effect: mat_ambient_light_r -10; mat_ambient_light_g 0; mat_ambient_light_b -10

Blue light effect: mat_ambient_light_b 255
Blue map effect: mat_ambient_light_r -10; mat_ambient_light_g -10; mat_ambient_light_b 0

White light effect:
mat_ambient_light_r 10; mat_ambient_light_g 10; mat_ambient_light_b 10

Yellow light effect: mat_ambient_light_r 10; mat_ambient_light_g 10; mat_ambient_light_b 0
Yellow map: mat_ambient_light_r 0; mat_ambient_light_g 0; mat_ambient_light_b -10

Cyan light effect: mat_ambient_light_r 0; mat_ambient_light_g 10; mat_ambient_light_b 10
Cyan map effect: mat_ambient_light_r -10; mat_ambient_light_g 0; mat_ambient_light_b 0

Magenta light effect: mat_ambient_light_r 10; mat_ambient_light_g 0; mat_ambient_light_b 10
Magenta map effect: mat_ambient_light_r 0; mat_ambient_light_g -10; mat_ambient_light_b 0

Black map effect: mat_ambient_light_r -255; mat_ambient_light_g -255; mat_ambient_light_b -255

"Proxy" Mode:

Default proxy: mat_proxy 0
Transparent map: mat_proxy 2
Transparent blue map: mat_proxy 3

Big chickens: ent_fire chicken addoutput "modelscale 10"
Go in "Spawn & Remove" to see the chicken code.

FOV:

Change your FOV: fov_cs_debug "NUMBER"

The World:

Hide the world: r_drawworld 0

Show the world: r_drawworld 1

Show the world with wireframe: r_drawworld 2

Character size:

For the host:

Default size: ent_fire !self addoutput "modelscale 1"

Thin character: ent_fire !self addoutput "modelscale 0.5"

Big pants: ent_fire !self addoutput "modelscale 3"

Huge pants: ent_fire !self addoutput "modelscale 20"


For the others:

Default size: ent_fire !picker addoutput "modelscale 1"

Thin character: ent_fire !picker addoutput "modelscale 0.2"

Big pants: ent_fire !picker addoutput "modelscale 3"

Huge pants: ent_fire !picker addoutput "modelscale 20"

How to be invisible:

You're invisble for other players: ent_fire !self addoutput "rendermode 6"
Disable the previous code: ent_fire !self addoutput "rendermode 0"


Player colors:

For the host:

Your player model has default color : ent_fire !self color "255 0 0"

Your player model is red: ent_fire !self color "255 0 0"

Your player model is green: ent_fire !self color "0 255 0"

Your player model is blue: ent_fire !self color "0 0 255"

Your player model is black: ent_fire !self color "0 0 0"

Your player model is yellow: ent_fire !self color "255 255 0"

Your player model is cyan: ent_fire !self color "0 255 255"

Your player model is magenta: ent_fire !self color "255 0 255"

Your player model is orange: ent_fire !self color "255 100 50"



For the others:

Your friend is red: ent_fire !picker color "255 0 0"

Your friend is green: ent_fire !picker color "0 255 0"

Your friend is blue: ent_fire !picker color "0 0 255"

Your friend is black: ent_fire !picker color "0 0 0"

Your friend is yellow: ent_fire !picker color "255 255 0"

Your friend is cyan: ent_fire !picker color "0 255 255"

Your friend is magenta: ent_fire !picker color "255 0 255"

Your friend is orange: ent_fire !picker color "255 100 50"


For the chickens:

Your chicken is red: ent_fire chicken color "255 0 0"

Your chicken is green: ent_fire chicken color "0 255 0"

Your chicken is blue: ent_fire chicken color "0 0 255"

Your chicken is black: ent_fire chicken color "0 0 0"

Your chicken is yellow: ent_fire chicken color "255 255 0"

Your chicken is cyan: ent_fire chicken color "0 255 255"

Your chicken is magenta: ent_fire chicken color "255 0 255"

Your chicken is orange: ent_fire chicken color "255 100 50"


Change skyboxes:

sv_skyname vertigoblue_hdr
sv_skyname italy
sv_skyname jungle
sv_skyname office
sv_skyname sky_dust
sv_skyname cs_baggage_skybox_
sv_skyname vertigo_hdr
sv_skyname cs_tibet
sv_skyname sky_cs15_daylight01_hdr
sv_skyname sky_cs15_daylight02_hdr
sv_skyname sky_cs15_daylight03_hdr
sv_skyname sky_cs15_daylight04_hdr
sv_skyname embassy
sv_skyname nukeblank
sv_skyname vietnam

Enable / Disable skybox: r_drawskybox 1 / 0
Weapons: General
To get a weapon from the console, write "give weapon_" with the name of the weapon.
Example : give weapon_ak47

Authorize any weapon in any mode : mp_items_prohibited 0

Give ammo for your current weapon: givecurrentammo

Infinite ammo and no need to reload: sv_infinite_ammo 1

Infinite ammo but you need to reload: sv_infinite_ammo 2

No Recoil & No Spread : weapon_recoil_scale 0; weapon_recoil_view_punch_extra 0; weapon_accuracy_nospread 1

No Recoil, No Spread, Infinite Ammo (and no need to reload):
weapon_recoil_scale 0; weapon_recoil_view_punch_extra 0; weapon_accuracy_nospread 1; sv_infinite_ammo 1

Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

Drop grenades: mp_drop_grenade_enable 1

Drop knives: mp_drop_knife_enable 1

Spawn a huge weapon, Example with AK47 : ent_fire weapon_ak47 addoutput "modelscale 25"
Note: it works with all weapons


Recoil View:

High weapon recoil view: weapon_recoil_view_punch_extra 100

Default weapon recoil view: weapon_recoil_view_punch_extra 0.055

Weapon Sway:

Default weapon sway: cl_wpn_sway_scale 1.6

High weapon sway: cl_wpn_sway_scale 50

Huge weapon sway: cl_wpn_sway_scale 10000
Weapons: C4 Bomb
C4 Bomb: give weapon_c4

Set the Bomb Timer: mp_c4timer "ANY NUMBER"
Example: mp_c4timer 10

Anyone can take the bomb: mp_anyone_can_pickup_c4 1

You can plant the bomb anywhere: mp_plant_c4_anywhere 1

The bomb can't be defused: mp_c4_cannot_be_defused 1

Spawn a Training Bomb: ent_create planted_c4_training; ent_fire planted_c4_training ActivateSetTimerLength 10
Weapons: Equipments / Grenades / Other
Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

Equipments:

Zeus Taser: give weapon_taser

Kevlar: give item_kevlar

Kevlar + Helmet: give item_assaultsuit

Defuse Kit: give item_defuser


Grenades:

Flashbang: give weapon_flashbang

Decoy: give weapon_decoy

HE Grenade: give weapon_hegrenade

Incendiary Grenade: give weapon_incgrenade

Molotov: give weapon_molotov

Smoke Grenade: give weapon_smokegrenade


Other:

Nightvision: bind "YOUR KEY" nightvision , give item_nvgs

Heavy Assault Suit: mp_weapons_allow_heavyassaultsuit 1; give item_heavyassaultsuit

Tactical Grenade: give weapon_tagrenade

Snowball: give weapon_snowball

Snowball Pile: ent_create ent_snowball_pile

Flashbang Projectile: ent_create flashbang_projectile

Smoke Trail: ent_create env_smoketrail

HE Projectile: ent_create hegrenade_projectile; ent_fire hegrenade_projectile InitializeSpawnFromWorld

Molotov Projectile: ent_create molotov_projectile; ent_fire molotov_projectile InitializeSpawnFromWorld
Weapons: Knives

Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

Counter-Terrorist Knife (or your own equipped knife): give weapon_knife

Terrorist knife: give weapon_knife_t

Golden Knife: give weapon_knifegg;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Spectral Shiv - give weapon_knife_ghost;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Classic Knife: give weapon_knife_css;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Bayonet: give weapon_bayonet;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Flip Knife: give weapon_knife_flip;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Gut Knife: give weapon_knife_gut;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Karambit: give weapon_knife_karambit;ent_fire weapon_knife addoutput "classname weapon_knifegg"

M9 Bayonet: give weapon_knife_m9_bayonet;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Huntsman: give weapon_knife_tactical;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Butterfly: give weapon_knife_butterfly;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Falchion: give weapon_knife_falchion;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Shadow Daggers: give weapon_knife_push;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Bowie Knife: give weapon_knife_survival_bowie;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Ursus: give weapon_knife_ursus;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Navaja: give weapon_knife_gypsy_jackknife;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Stiletto: give weapon_knife_stiletto;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Talon: give weapon_knife_widowmaker;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Survival: give weapon_knife_canis;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Paracord: give weapon_knife_cord;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Skeleton: give weapon_knife_skeleton;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Nomad: give weapon_knife_outdoor;ent_fire weapon_knife addoutput "classname weapon_knifegg"
Weapons: Pistols
Weapons / Equipments: Danger Zone
Note: Write the following commands, only if the Danger Zone is enabled.


Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

Melee:

Fists: give weapon_fists; ent_fire weapon_fists addoutput "classname weapon_knifegg"

Axe: give weapon_axe;ent_fire weapon_melee addoutput "classname weapon_knifegg"

Hammer: give weapon_hammer;ent_fire weapon_melee addoutput "classname weapon_knifegg"

Spanner: give weapon_spanner;ent_fire weapon_melee addoutput "classname weapon_knifegg"


Drone:


Spawn a Drone: ent_create drone

Drone Tracking & Faster Shipping: ent_create prop_weapon_upgrade_tablet_droneintel

Drone Zone Prediction : ent_create prop_weapon_upgrade_tablet_zoneintel

Drone High Definition: ent_create prop_weapon_upgrade_tablet_highres

Drone Pilot: impulse 101; use weapon_tablet; tabletbuy_open; tabletbuy_buy_drone_pilot_upgrade_purchase

Other:

Zone Repulsor: give weapon_zone_repulsor

Tablet: give weapon_tablet

Ballistic Shield: give weapon_shield

Turret: ent_create dronegun

Radar Jammer: ent_create radar_jammer

Ammo Box: ent_create prop_ammo_box_generic

Money: give item_cash

Special Target : ent_create prop_weapon_upgrade_contractkill

Healthshot: give weapon_healthshot

Breachcharge: give weapon_breachcharge

Diversion Device: give weapon_diversion

Firebomb: give weapon_firebomb

Bump Mine: give weapon_bumpmine

Exo Jump: exojump

Parachute : parachute

Money Safe: ent_create func_survival_c4_target

Explosive Barrel: ent_create prop_exploding_barrel

Armor & Helmet: ent_create prop_weapon_upgrade_armor_helmet
Maps: Launch Any Map
Launch a map: map "MAP NAME"

Change map in a server: changelevel "MAP NAME"


Here's a selection of different map types:

Bomb Defuse: "de_" maps

Hostage Rescue: "cs_" maps

Arms Race / Flying Scoutsman : "ar_" maps

Co-op: "coop_" maps
Game Mode & Game Types:
You can also force any game type for each map with those steps:

Method 1:

Choose your "Game Type", your "Game Mode", then your map, with the following procedure:

Casual: game_type 0; game_mode 0; map "MAP NAME"
Example: game_type 0; game_mode 0; map de_aztec

Competitive: game_type 0; game_mode 1; map "MAP NAME"
Example: game_type 0; game_mode 1; map cs_italy

Wingman: game_type 0; game_mode 2; map "MAP NAME"
Example: game_type 0; game_mode 2; map cs_office

Arms Race: game_type 1; game_mode 0; map "MAP NAME"
Example: game_type 1; game_mode 0; map de_bank

Demolition: game_type 1; game_mode 1; map "MAP NAME"
Example: game_type 1; game_mode 1; map cs_assault

Deathmatch: game_type 1; game_mode 2; map "MAP NAME"
Example: game_type 1; game_mode 2; map de_lake

Guardian: game_type 4; game_mode 0; map "MAP NAME"
Example: game_type 4; game_mode 0; map gd_crashsite

Coop-Strike: game_type 4; game_mode 1; map "MAP NAME"
Example: game_type 4; game_mode 1; map coop_cementplant

Method 2:

Choose any map type in your Workshop maps (or Training with Bots), then launch another map via the console.

Example: Play the map "Shoots" in Arms Race. Then, if you launch Dust II via the console, It will be an Arms Race Map
Game Mode: Danger Zone
Tutorial:

In order to try Danger Zone in singleplayer, follow those steps:

game_type 6; game_mode 0; changelevel "YOUR MAP"; sv_dz_team_count 2; sv_dz_jointeam_allowed 1; sv_dz_autojointeam 0; sv_dz_player_spawn_armor 1

Example: game_type 6; game_mode 0; changelevel dz_blacksite; sv_dz_team_count 2; sv_dz_jointeam_allowed 1; sv_dz_autojointeam 0; sv_dz_player_spawn_armor 1

Launch any map in Danger Zone:

Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

To play any map in Danger Zone mode, firstly launch a DZ map with the console.

Example: map dz_sirocco

Then, relaunch the same map with my tutorial commands:

game_type 6; game_mode 0; changelevel dz_sirocco; sv_dz_team_count 2; sv_dz_jointeam_allowed 1; sv_dz_autojointeam 0; sv_dz_player_spawn_armor 1

Finally, while you're in your map, write the same command with another map:

game_type 6; game_mode 0; changelevel de_nuke; sv_dz_team_count 2; sv_dz_jointeam_allowed 1; sv_dz_autojointeam 0; sv_dz_player_spawn_armor 1

or

game_type 6; game_mode 0; changelevel cs_insertion; sv_dz_team_count 2; sv_dz_jointeam_allowed 1; sv_dz_autojointeam 0; sv_dz_player_spawn_armor 1

Minimize your game when you're loading, then wait until the warmup ends... or your game will crash.
Works in singleplayer only.
Motion:
Fly and go everywhre you want: noclip

Change noclip speed: sv_noclipspeed "ANY VALUE"
Default noclip speed: sv_noclipspeed 5

Teleport yourself where you're aiming: ent_teleport player

Disable friction: sv_friction -1

Press Backwards Button & Jump for Huge Acceleration: sv_airaccelerate -300
Default: sv_airaccelerate 12

Bunnyhopping:
bind "KEY" "toggle sv_enablebunnyhopping 1 0;toggle sv_autobunnyhopping 1 0;toggle sv_airaccelerate 120 12"

Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

Jumps:

Default jump: sv_jump_impulse 301.993377

Big jumps: sv_jump_impulse 590

No fall damage: sv_falldamage_scale 0
Gravity:
Map Gravity:

Change the gravity: sv_gravity "ANY NUMBER"

Default gravity: sv_gravity 800

No gravity: sv_gravity 0

Flying Scoutsman gravity: sv_gravity 230

Extreme gravity: sv_gravity 15000

Ragdolls Gravity:

Change the ragdoll gravity: cl_ragdoll_gravity "ANY NUMBER"

Deafult ragdoll gravity: cl_ragdoll_gravity 600

No ragdoll gravity: cl_ragdoll_gravity 0

Low ragdoll gravity: cl_ragdoll_gravity 100

Low Negative ragdoll gravity: cl_ragdoll_gravity -100

Extreme ragodll gravity: cl_ragdoll_gravity 15000


Game Speed & Time:
"Host TimeScale"

Default Speed: host_timescale 1

Bullet Time: "host_timescale 0.1" to "host_timescale 0.9"

Maximum Speed: "host_timescale 1.1" or above

"Warmup"

Warmup Time: mp_warmuptime "Number"
Example: mp_warmuptime 9999

End Warmup: mp_warmup_end
Point Of View:
FPS view: firstperson

TPS view: thirdperson


Upside-down view: cl_pitchup 800; cl_pitchdown 800

Default mouse view : cl_pitchdown 89" ; "cl_pitchup 89


Nice screenshots view:

cl_drawhud 0;
c_maxyaw 360;
c_minyaw -360;
thirdperson;
cam_idealyaw 150;
cam_idealdist 100;
cam_idealdistup -50;
cam_idealdistright 70;
cl_showfps 0
Events:
Holiday mode:

No holiday mode: sv_holiday_mode 0

Halloween mode: sv_holiday_mode 1

Christmas mode: sv_holiday_mode 2


Party mode:

Party mode enabled: sv_party_mode 1

Party mode diasabled: sv_party_mode 0
Bots, Teams, Players:
Freeze the bots: bot_stop 1 / bot_zombie 1

Spawn a bot where you're aiming: bot_place

Kick all the bots: bot_kick

Bots don't shoot: bot_dont_shoot 1

The bots do the same things as you: bot_mimic

Kill all the bots: bot_kill

The bots use only pistols: bot_pistols_only

The bots use only knives: bot_knives_only

The bots use only snipers: bot_snipers_only

Add a random bot: bot_add

Add a CT bot: bot_add_ct

Add a T bot: bot_add_t

Bot difficulty: bot_difficulty 0 / 1 / 2 / 3

The bots won't attack you (like you're invisible): notarget

Disable Team Autobalance: mp_autoteambalance 0

You can have a different number of T or CT: mp_limitteams 0

Kick a player: kick "PLAYER NAME"
Example: kick Childeric_Bantu

Set the number of rounds: mp_maxrounds "Number"
Example : mp_maxrounds 15

Enable / Disable Friendly Fire: mp_friendlyfire 1 / 0

Change the number of spectators: mp_spectators_max "Number"

The round will never end: mp_ignore_round_win_conditions

Solid / Non solid teammates: mp_solid_teammates 1 / 0
Radio commands / Voice commands:
Your character will say a radio message when you enter a command.

You can bind any voiceline to any key.


Radio Commands:

Say "Enemy down": enemydown

Say "Enemy spotted": enemyspot

Say "Fall back": fallback

Say "Follow me": followme

Say "Get out of there, it's gonna blow": getout

Say "Hold your positions": holdpos

Say "I'm in position": inposition

Say "Need backup": needbackup

Say "Regroup": regroup

Say "Report": report

Say "Reporting in": reportingin

Say "Roger that": roger

Say "Sector clear": sectorclear

Say "You take the point": takepoint

Say "Taking fire,need assistance": takingfire


Radio Menus:

Open Radio Menu 1: radio1

Open Radio Menu 2: radio 2

Open Radio Menu 3:


Voice Commands:

Enable / Disable Voice: voice_enable 1 / 0

Voice Scale (Between 0 & 1): voice_scale "Number"

Use / Don't use default Microphone Device: voice_forcemicrecord 0 / 1

Microphone playback: voice_loopback 1 / 0

Voice Threshold: voice_threshold

Stop transmitting voice: -voicerecord

Mute a player: voice_mute PLAYERNAME

Unmute a player: voice_unmute PLAYERNAME

Show a list of players that you can mute: voice_show_mute

Mute all the players who are neither friends nor from party: cl_mute_all_but_friends_and_party 1

Mute enemy team: cl_mute_enemy_team 1

Player voices correspond to their distance from eachother: voice_positional 1




Soundscapes 1:
Type playsoundscape "SOUNDSCAPE NAME" to play a specific soundscape.

playsoundscape dust.Indoors
playsoundscape dust.Outdoors1
playsoundscape dust.Outdoors2

playsoundscape italy.indoor
playsoundscape italy.indoor_b
playsoundscape italy.indoor_t
playsoundscape italy.outdoors

playsoundscape wood_scape

playsoundscape aztec.outdoors_e3
playsoundscape aztec.outdoors
playsoundscape aztec.indoors
playsoundscape aztec.indoors_river
playsoundscape aztec.outdoors_river

playsoundscape coopcementplant.rain1
playsoundscape coopcementplant.rain2
playsoundscape coopcementplant.rain3
playsoundscape coopcementplant.rain4
playsoundscape coopcementplant.missionselect_blank
playsoundscape coopcementplant.outside
playsoundscape coopcementplant.drainage_pipe
playsoundscape coopcementplant.drainage_bigroom
playsoundscape coopcementplant.drainage_stairs
playsoundscape coopcementplant.forest_tower
playsoundscape coopcementplant.forest_dawn
playsoundscape coopcementplant.forest_night
playsoundscape coopcementplant.entrance
playsoundscape coopcementplant.factory_outside_1
playsoundscape coopcementplant.factory_outside_1b
playsoundscape coopcementplant.factory_outside_3
playsoundscape coopcementplant.factory_outside_rain_med
playsoundscape coopcementplant.factory_outside_rain_heavy
playsoundscape coopcementplant.factory_outside_rain_heaviest
playsoundscape coopcementplant.dock_outside
playsoundscape coopcementplant.dock_under
playsoundscape coopcementplant.dock_apc_garage
playsoundscape coopcementplant.truck_fillup
playsoundscape coopcementplant.sniper_alley
playsoundscape coopcementplant.sniperalley_rain_light
playsoundscape coopcementplant.tents_exterior
playsoundscape coopcementplant.tents_interior
playsoundscape coopcementplant.hostage_storage
playsoundscape coopcementplant.vent
playsoundscape coopcementplant.clinker_room
playsoundscape coopcementplant.pcroom_inside_rain_light
playsoundscape coopcementplant.MissionSelect_TechRoom
playsoundscape coopcementplant.MissionSelect_M1
playsoundscape coopcementplant.MissionSelect_M3

playsoundscape boathouse.dock
playsoundscape boathouse.ext
playsoundscape boathouse.boat.int

playsoundscape dust2_new.indoors
playsoundscape dust2_new.outdoors
playsoundscape dust2_new.BBomb
playsoundscape dust2_new.BDoors
playsoundscape dust2_new.MidDoors
playsoundscape dust2_new.ctstart
playsoundscape dust2_new.ABomb
playsoundscape dust2_new.LongA
playsoundscape dust2_new.UnderA
playsoundscape dust2_new.ShortStairs
playsoundscape dust2_new.MidDoors
playsoundscape dust2_new.Middle
playsoundscape dust2_new.lowertunnel
playsoundscape dust2_new.UpperTunnel
playsoundscape dust2_new.OutsideTunnel
playsoundscape dust2_new.TopMid
playsoundscape dust2_new.LongTunnel
playsoundscape dust2_new.LongDoors
playsoundscape dust2_new.OutsideLong
playsoundscape dust2_new.topmidtunnel
playsoundscape dust2_new.TStart
playsoundscape dust2_new.indoors
playsoundscape dust2_new.outdoors

playsoundscape cbble.indoors
playsoundscape cbble.under
playsoundscape cbble.outdoors1
playsoundscape cbble.outdoors2

playsoundscape havana.indoors
playsoundscape havana.outdoors

playsoundscape piranesi.indoor
playsoundscape piranesi.outdoor

playsoundscape chateau.indoor
playsoundscape chateau.outdoor
playsoundscape chateau.water
playsoundscape chateau.water_enc

playsoundscape office.indoor_garage_01
playsoundscape office.indoor_garage_02
playsoundscape office.indoor_ct_spawn
playsoundscape office.indoor_t_spawn
playsoundscape office.indoor_proj
playsoundscape office.indoor_breakroom
playsoundscape office.indoor_storeroom
playsoundscape office.indoor_reception
playsoundscape office.indoor_hallway_01
playsoundscape office.indoor_hallway_02
playsoundscape office.indoor_hallway_03
playsoundscape office.indoor_hallway_04
playsoundscape office.indoor_hallway_05
playsoundscape office.indoor_hallway_06
playsoundscape office.indoor_hallway_07
playsoundscape office.indoor_hallway_08
playsoundscape office.indoor_tickets
playsoundscape office.indoor_elevator_lobby
playsoundscape office.indoor_main_01
playsoundscape office.indoor_main_02
playsoundscape office.indoor_loading_dock
playsoundscape office.outdoor_01
playsoundscape office.outdoor_01b
playsoundscape office.outdoor_01c
playsoundscape office.outdoor_02
playsoundscape office.outdoor_02b
playsoundscape office.indoor_loading_hall
playsoundscape office.indoor_stairway
playsoundscape office.indoor_security
playsoundscape office.indoor_security_02
playsoundscape office.indoor_side_stairs_01
playsoundscape office.indoor_side_stairs_02
playsoundscape office.indoor_side_entrance
playsoundscape office.indoor_sneaky
playsoundscape office.outdoor_sneaky
playsoundscape office.outdoor_sneaky_ladder

playsoundscape assault.outside
playsoundscape assault.inside
playsoundscape assault.vents_distant
playsoundscape assault.flies
playsoundscape assault.steamvent
playsoundscape assault.industrial1
playsoundscape assault.industrial2
playsoundscape assault.industrial3
playsoundscape assault.industrial4
playsoundscape assault.powerline
playsoundscape assault.fan
playsoundscape assault.humminglight
playsoundscape assault.acunit
playsoundscape assault.acunit_alt
playsoundscape assault.uppertracks
playsoundscape assault.rourkestreet
playsoundscape assault.stephenst
playsoundscape assault.ctalley
playsoundscape assault.talley
playsoundscape assault.building
playsoundscape assault.parking
playsoundscape assault.ware
playsoundscape assault.hroom
playsoundscape assault.vents
playsoundscape assault.roof

playsoundscape baggage.indoors_main
playsoundscape baggage.indoors_lower_level_01
playsoundscape baggage.indoors_lower_level_02
playsoundscape baggage.counterterror_spawn
playsoundscape baggage.terror_spawn
playsoundscape baggage.hallway_terror_spawn
playsoundscape baggage.hallway_counterterror_spawn
playsoundscape baggage.hallway_01
playsoundscape baggage.hallway_02
playsoundscape baggage.hallway_03
playsoundscape baggage.hallway_04
playsoundscape baggage.hallway_05
playsoundscape baggage.hallway_06
playsoundscape baggage.hallway_07
playsoundscape baggage.hallway_08
playsoundscape baggage.hallway_09
playsoundscape baggage.hallway_10

playsoundscape bank.outdoors_01
playsoundscape bank.outdoors_02
playsoundscape bank.outdoors_03
playsoundscape bank.outdoors_04
playsoundscape bank.outdoors_05
playsoundscape bank.outdoors_06
playsoundscape bank.outdoors_07
playsoundscape bank.outdoors_08
playsoundscape bank.outdoors_09
playsoundscape bank.outdoors_10
playsoundscape bank.outdoors_11
playsoundscape bank.outdoors_12
playsoundscape bank.outdoors_13
playsoundscape bank.outdoors_14
playsoundscape bank.indoors_01
playsoundscape bank.indoors_02
playsoundscape bank.indoors_03
playsoundscape bank.indoors_04
playsoundscape bank.indoors_05
playsoundscape bank.indoors_06
playsoundscape bank.indoors_07
playsoundscape bank.indoors_08
playsoundscape bank.indoors_09
playsoundscape bank.indoors_10
playsoundscape bank.indoors_11
playsoundscape bank.indoors_12

playsoundscape canals.Outside
playsoundscape canals.CTStart
playsoundscape canals.CT_Lower
playsoundscape canals.Water_CT
playsoundscape canals.ABomb
playsoundscape canals.ABomb_Back
playsoundscape canals.Shop
playsoundscape canals.Arch
playsoundscape canals.Garden
playsoundscape canals.TMain
playsoundscape canals.TStart_Interior
playsoundscape canals.TStart_Exterior
playsoundscape canals.TSide_Upper
playsoundscape canals.Ivy
playsoundscape canals.Stairwell
playsoundscape canals.BBomb
playsoundscape canals.Lobby
playsoundscape canals.Water
playsoundscape canals.WaterPoints
playsoundscape canals.Balcony
playsoundscape canals.Window
playsoundscape canals.Courtyard
playsoundscape canals.Windows
playsoundscape canals.Tunnel_Stairs
playsoundscape canals.Tunnels
playsoundscape canals.Short

playsoundscape de.house.ctspwan (There's no mistake)
playsoundscape de.house.tspawn
playsoundscape de.house.ext
playsoundscape de.house.int

playsoundscape deepinfo
Soundscapes 2:
playsoundscape inferno.Outside
playsoundscape inferno.Inside
playsoundscape inferno.LightbulbHum
playsoundscape inferno.RefrigeratorHum
playsoundscape inferno.CeilingFan
playsoundscape inferno.AngryDog
playsoundscape inferno.Cricket
playsoundscape inferno.Birds
playsoundscape inferno.Pigeons
playsoundscape inferno.TSpawn
playsoundscape inferno.FarBackCorner
playsoundscape inferno.BackAlley
playsoundscape inferno.TSpawnHall
playsoundscape inferno.BellTowerArea
playsoundscape inferno.LowerApartment
playsoundscape inferno.UpperApartment
playsoundscape inferno.BridgeApartment
playsoundscape inferno.BackHall
playsoundscape inferno.BalconyAlley
playsoundscape inferno.ApartmentHalls
playsoundscape inferno.SniperBalcony
playsoundscape inferno.BackBalcony
playsoundscape inferno.MiddleAlley
playsoundscape inferno.CrawlAlley
playsoundscape inferno.CrawlTunnel
playsoundscape inferno.BombsiteB
playsoundscape inferno.CTApartment
playsoundscape inferno.BombsiteBTunnel
playsoundscape inferno.DogBarkingInside
playsoundscape inferno.CTTunnel
playsoundscape inferno.CTSpawn
playsoundscape inferno.TheRuins
playsoundscape inferno.BombsiteA
playsoundscape inferno.ColumnAlley
playsoundscape inferno.ApartmentA

playsoundscape lunacy.Outside
playsoundscape lunacy.Tbase
playsoundscape lunacy.CTbase
playsoundscape lunacy.Tunnel

playsoundscape militia.Outside
playsoundscape militia.OutsideWinter
playsoundscape militia.OutsideOnRoof
playsoundscape militia.TunnelTone
playsoundscape militia.Inside
playsoundscape militia.LightbulbHum
playsoundscape militia.FluorescentLightHum
playsoundscape militia.FluorescentLightHum2
playsoundscape militia.RefrigeratorHum
playsoundscape militia.CeilingFan
playsoundscape militia.Cricket
playsoundscape militia.Rodent
playsoundscape militia.Birds
playsoundscape militia.CTSpawn
playsoundscape militia.Bridge
playsoundscape militia.FrontRoad
playsoundscape militia.Creek
playsoundscape militia.Sewer
playsoundscape militia.Dugtunnel
playsoundscape militia.Cellarconnector
playsoundscape militia.TunnelBreach
playsoundscape militia.UnderTheShed
playsoundscape militia.Shed
playsoundscape militia.Backyard
playsoundscape militia.SideYard
playsoundscape militia.FrontYard
playsoundscape militia.FirstFloor
playsoundscape militia.Kitchen
playsoundscape militia.Garage
playsoundscape militia.GarageAttic
playsoundscape militia.SiloAddon
playsoundscape militia.TractorGarage
playsoundscape militia.Bedroom
playsoundscape militia.Bathroom
playsoundscape militia.Upstairs
playsoundscape militia.FrontRoom
playsoundscape militia.Roof

playsoundscape mill.Outside
playsoundscape mill.inside
playsoundscape millport.LightHum2
playsoundscape millport.MetalStress
playsoundscape millport.TankFarmRoad
playsoundscape millport.TankFarm
playsoundscape millport.Pier
playsoundscape millport.AroundTheWarehouse
playsoundscape millport.Warehouse
playsoundscape millport.TunnelTone
playsoundscape millport.WarehouseTunnel
playsoundscape millport.TunnelA3
playsoundscape millport.TunnelA2
playsoundscape millport.TunnelA1
playsoundscape millport.Docks
playsoundscape millport.Ship

playsoundscape Mirage.Outside.Generic
playsoundscape Mirage.Outside.CTSpawn
playsoundscape Mirage.Outside.Alley
playsoundscape Mirage.Outside.Palace
playsoundscape Mirage.Outside.Palace_alley_01
playsoundscape Mirage.Inside.Shop
playsoundscape Mirage.Inside.Tunnel
playsoundscape Mirage.Inside.Quiet
playsoundscape Mirage.Inside.Quiet_02
playsoundscape Mirage.Inside.Quiet_03
playsoundscape Mirage.Inside.Quiet_04
playsoundscape Mirage.Inside.Quiet_05
playsoundscape Mirage.Inside.Quiet_06
playsoundscape Mirage.Inside.Apartment

playsoundscape nuke.outside
playsoundscape nuke.roof
playsoundscape nuke.inside
playsoundscape nuke.flies
playsoundscape nuke.light
playsoundscape nuke.substation1
playsoundscape nuke.substation2
playsoundscape nuke.ctspawn
playsoundscape nuke.ctcourtyard
playsoundscape nuke.ctalley
playsoundscape nuke.middle
playsoundscape nuke.tentrance
playsoundscape nuke.talley
playsoundscape nuke.tspawn
playsoundscape nuke.warehouse
playsoundscape nuke.catwalk
playsoundscape nuke.troof
playsoundscape nuke.ctinside
playsoundscape nuke.ramproom
playsoundscape nuke.tinside
playsoundscape nuke.computerroom
playsoundscape nuke.abomb
playsoundscape nuke.vents
playsoundscape nuke.bbomb
playsoundscape nuke.generatorroom
playsoundscape nuke.tunnel

playsoundscape overpass.Inside
playsoundscape overpass.Inside.TSide
playsoundscape overpass.Birds
playsoundscape overpass.Traffic
playsoundscape overpass.Airplanes
playsoundscape overpass.CTSpawn
playsoundscape overpass.TSpawn
playsoundscape overpass.Canal.Water
playsoundscape overpass.Canal.Water.Tunnel
playsoundscape overpass.Canal
playsoundscape overpass.Park
playsoundscape overpass.Park.Fountain
playsoundscape overpass.Park.Toilet

playsoundscape prodigy.computers
playsoundscape prodigy.vents
playsoundscape prodigy.tunnels
playsoundscape prodigy.outside
playsoundscape prodigy.hangar

playsoundscape port.Outside
playsoundscape port.LightHum
playsoundscape port.LightHum2
playsoundscape port.MetalStress
playsoundscape port.TSpawn
playsoundscape port.TankFarmRoad
playsoundscape port.TankFarm
playsoundscape port.Pier
playsoundscape port.AroundTheWarehouse
playsoundscape port.Warehouse
playsoundscape port.TunnelTone
playsoundscape port.WarehouseTunnel
playsoundscape port.TunnelA3
playsoundscape port.TunnelA2
playsoundscape port.TunnelA1
playsoundscape port.Docks
playsoundscape port.Ship

playsoundscape rialto.Outside
playsoundscape rialto.Inside
playsoundscape rialto.Tunnel

playsoundscape shacks.ext
playsoundscape shacks.ext_flag
playsoundscape shacks.ext_t_spawn
playsoundscape shacks.ext_water
playsoundscape shacks.ext_steam

playsoundscape shoots.outdoors
playsoundscape shoots.indoors

playsoundscape sndsc_ct_spawn_01
playsoundscape sndsc_ct_spawn_02
playsoundscape sndsc_ct_spawn_03
playsoundscape sndsc_ct_spawn_04
playsoundscape sndsc_ct_spawn_05
playsoundscape sndsc_ct_spawn_06
playsoundscape sndsc_t_spawn_01
playsoundscape sndsc_t_spawn_02
playsoundscape sndsc_t_spawn_03
playsoundscape sndsc_t_spawn_04
playsoundscape sndsc_t_spawn_05
playsoundscape sndsc_t_spawn_06
playsoundscape sndsc_indoor
playsoundscape sndsc_indoor_open
playsoundscape sndsc_outdoor

playsoundscape substations

playsoundscape train.Outside
playsoundscape train.Dumpster
playsoundscape train.Traffic
playsoundscape train.Tank1
playsoundscape train.Tank2
playsoundscape train.BombTarget
playsoundscape train.Birds
playsoundscape train.TSpawn
playsoundscape train.TWalkway
playsoundscape train.twalkway_02
playsoundscape train.BackAlley
playsoundscape train.BackCorner
playsoundscape train.SideAlley
playsoundscape train.CourtyardA
playsoundscape train.courtyarda_02
playsoundscape train.BombsiteA
playsoundscape train.CTSpawn
playsoundscape train.BombsiteBCatwalk
playsoundscape train.catwalk
playsoundscape train.BombsiteB
playsoundscape train.BackHall
playsoundscape train.BrickRoom
playsoundscape train.brickroom_entrance
playsoundscape train.Restroom
playsoundscape train.LockerRoom
playsoundscape train.BreakRoom
playsoundscape train.SniperNest
playsoundscape train.Middle

playsoundscape vertigo.edges
playsoundscape vertigo.roof
playsoundscape vertigo.inside
playsoundscape vertigo.insulated
playsoundscape vertigo.flies
playsoundscape vertigo.light
playsoundscape vertigo.hvacfan
playsoundscape vertigo.hvacfanloud
playsoundscape vertigo.ventoutlet
playsoundscape vertigo.transformer
playsoundscape vertigo.generator
playsoundscape vertigo.forklift
playsoundscape vertigo.ctspawn
playsoundscape vertigo.scaffolding
playsoundscape vertigo.ceilingtile
playsoundscape vertigo.stairs
playsoundscape vertigo.stairsbase
playsoundscape vertigo.tspawninside
playsoundscape vertigo.tspawn
playsoundscape vertigo.tspawngenerator
playsoundscape vertigo.ramp
playsoundscape vertigo.cthole
playsoundscape vertigo.thole
playsoundscape vertigo.bombb
Soundscapes 3:
playsoundscape vertigo.new.bombsitea
playsoundscape vertigo.new.bombsiteb
playsoundscape vertigo.new.ctspawn
playsoundscape vertigo.new.tspawn
playsoundscape vertigo.new.middle
playsoundscape vertigo.new.corridor.ct
playsoundscape vertigo.new.elevator.upperct
playsoundscape vertigo.new.elevator.uppert
playsoundscape vertigo.new.elevator.lowert
playsoundscape vertigo.new.thalls
playsoundscape vertigo.new.elevator.shaft

playsoundscape wateredge
Play sounds:
You can play every sound in CS:GO, even online, on Valve servers!

All the sounds are located in pak01_dir.vpk, in root\sound\.

Just type "play" "SOUND NAME"

Example: play \music\hundredth_01\mainmenu.mp3

(Don't put /sound/ in it)
Movie Making:
Record a movie: startmovie

Stop the movie: stop
HUD:
Weapons on your left hand / right hand: cl_righthand 0 / 1

Show the net graph: net_graph 1

HUD color:

White HUD: cl_hud_color 1 / cl_hud_color 0 (like AymericTheNightmare)
Light Blue HUD: cl_hud_color 2
Dark Blue HUD: cl_hud_color 3
Purple HUD: cl_hud_color 4
Red HUD: cl_hud_color 5 (like Childeric_Bantu)
Orange HUD: cl_hud_color 6
Yellow HUD: cl_hud_color 7
Green HUD: cl_hud_color 8
Mint Green HUD: cl_hud_color 9
Pink HUD: cl_hud_color 10


Player count / Show count:

Display players alive with a single number: cl_hud_playercount_showcount 1
Display players alive by showing Steam avatars of everyone: cl_hud_playercount_showcount 0

Radar size:

Default size: cl_hud_radar_scale 1
Large radar: cl_hud_radar_scale 1.3
Small radar: cl_hud_radar_scale 0.8

Radar zoom:

Default scale: cl_radar_scale 0.7
Zoomed in: cl_radar_scale 1
Zoomed out: cl_radar_scale 0.45

Radar rotation:

Enable / Disable radar rotation: cl_radar_rotate 1

Radar always centered:

Enable / Disable: cl_radar_always_centered 1 / 0









Crosshair:
Crosshair style:

Default CS:GO dynamic crosshair: cl_crosshairstyle 0
Static variant of the default crosshair: cl_crosshairstyle 1
Classic static crosshair with dynamic dots on each side: cl_crosshairstyle 2
Classic dynamic crosshair: cl_crosshairstyle 3
Classic static crosshair: cl_crosshairstyle 4
Classic static and dynamic crosshair: cl_crosshairstyle 5

Crosshair thickness:

Default crosshair: cl_crosshairthickness 0.5
Thin crosshair: cl_crosshairthickness -2
Thick crosshair: cl_crosshairthickness 2

Crosshair size:

Default size: cl_crosshairsize 5
Small crosshair: cl_crosshairsize 1
Large crosshair: cl_crosshairsize 10

Crosshair gap:

Default gap: cl_crosshairgap 1
Small gap: cl_crosshairgap -1
Large gap: cl_crosshairgap 10

Crosshair color:

Red crosshair: cl_crosshaircolor 0
Green crosshair: cl_crosshaircolor 1
Yellow crosshair: cl_crosshaircolor 2
Blue crosshair: cl_crosshaircolor 3
Cyan crosshair: cl_crosshaircolor 4
Custom crosshair : cl_crosshaircolor 5

You can customize your crosshair if you choose "cl_crosshaircolor 5":

Red: cl_crosshaircolor_r "Number" (Between 0 and 255)
Green: cl_crosshaircolor_g "Number" (Between 0 and 255)
Blue: cl_crosshaircolor_b "Number" (Between 0 and 255)

My crosshair (AymericTheNightmare) is white:

cl_crosshaircolor_r 255
cl_crosshaircolor_g 255
cl_crosshaircolor_b 255

Crosshair transparency:

Activate transparency: cl_crosshairusealpha 1
0% transparency: cl_crosshairalpha 255
100% transparency: cl_crosshairalpha 0

Crosshair dot:

Disable dot: cl_crosshairdot 0
Enable dot: cl_crosshairdot 1

Crosshair outline:

Disable outline: cl_crosshair_drawoutline 0
Enable outline: cl_crosshair_drawoutline 1

Crosshair outline thickness:

cl_crosshair_outlinethickness "number" (between 0.1 and 3)

Crosshair gap use weapon value:

Disabled: cl_crosshairgap_useweaponvalue 0
Enabled: cl_crosshairgap_useweaponvalue 1

Friendly warning:

Enable / Disable friendly warning: cl_crosshair_friendly_warning 1 / 0

Other people crosshair:

See other people crosshair: cl_show_observer_crosshair 2
Chat:
You can bind any message to say, on any key.

For all the server:

bind KEY "say MESSAGE"
Example 1: bind j "say Welcome to City 17. It's safer here."
Example 2: bind j "say youtube.com/c/AymericTheNightmarexChilderic_Bantu"

"For your team only

bind KEY "say_team MESSAGE"
Example: bind j "say_team RUSH B!"
Entities 1:
Remove something, aim at it, then: "ent_remove"
You can also bind it: "bind x ent_remove"

Spawn hostage: ent_create hostage_entity

Spawn a coin: ent_create item_coop_coin

Spawn skulls: impulse 102

Spawn a chicken: give chicken

Spawn an explosion: ent_create env_explosion; ent_fire env_explosion Explode

Spawn a spark: ent_create env_spark; ent_fire env_spark StartSpark

Spawn a fire: ent_create env_fire; ent_fire env_fire StartFire

Spawn a splash: ent_create env_splash; ent_fire env_splash Splash; ent_fire env_splash

Spawn a cash register: prop_physics_create /props_c17/cashregister01a.mdl

Spawn a gascan: prop_physics_create /props_junk/gascan001a.mdl

Spawn a toilet: prop_dynamic_create props/cs_militia/toilet.mdl

Spawn a vending machine: prop_dynamic_create props/cs_office/vending_machine.mdl

Spawn a coffee mug: prop_physics_create /props_junk/garbage_coffeemug001a.mdl
Entities 2:
Note: this is a selection of interesting stuff, you can see all the models in pak01_dir.vpk.


Spawn a helicopter, and make it fly (Aztec Animation):
prop_dynamic_create /props_vehicles/helicopter_rescue.mdl
ent_fire !picker SetAnimation "helicopter_aztec"

Spawn a helicopter, and make it fly (Dust Animation):
prop_dynamic_create /props_vehicles/helicopter_rescue.mdl
ent_fire !picker SetAnimation "helicopter_dust"

Spawn a cage door, then open/close:
prop_dynamic_create /props_mill/elevator01_cagedoor02.mdl
ent_fire !picker SetAnimation "open"
ent_fire !picker SetAnimation "close"

Spawn a boat, then escape with it:
prop_dynamic_create /props_vehicles/boat_fishing02.mdl
ent_fire !picker SetAnimation "outro_arrive"
ent_fire !picker SetAnimation "outro_leave"

Spawn a bus: prop_dynamic_create \props_vehicles\bus01_2.mdl

Spawn a car 1BH: prop_dynamic_create \props_vehicles\car001b_hatchback.mdl

Spawn a car 2A: prop_dynamic_create \props_vehicles\car002a.mdl

Spawn a car 3B : prop_dynamic_create \props_vehicles\car003b.mdl

Spawn a car 3A: prop_dynamic_create \props_vehicles\car003a.mdl

Spawn a car 3A new : prop_dynamic_create \props_vehicles\car003a_new.mdl

Spawn a car 4B : prop_dynamic_create \props_vehicles\car004b.mdl

Spawn a car 5B : prop_dynamic_create \props_vehicles\car005b.mdl

Spawn a crashed helicopter:
prop_dynamic_create \props_vehicles\helicopter_rescue_smashed.mdl

Spawn a cement truck: prop_dynamic_create \props_vehicles\cement_truck01.mdl

Spawn a Humvee from Dust: prop_dynamic_create /props_vehicles/hmmwv.mdl

Spawn a seagull: prop_dynamic_create seagull.mdl

Spawn a pigeon: prop_dynamic_create pigeon.mdl

Spawn a crow: prop_dynamic_create crow.mdl

Spawn a hostage (Model 1): prop_dynamic_create \characters\hostage_01.mdl

Spawn a hostage (Model 2): prop_dynamic_create \characters\hostage_02.mdl

Spawn a hostage (Model 3): prop_dynamic_create \characters\hostage_03.mdl

Spawn a challenge coin: prop_dynamic_create \coop\challenge_coin.mdl

Spawn a player start model (Hammer): prop_dynamic_create \editor\playerstart.mdl

Spawn a scripted sequence model (Hammer): prop_dynamic_create \editor\scriptedsequence.mdl

Spawn an info speech: prop_dynamic_create \extras\info_speech.mdl

Spawn a F-18: prop_dynamic_create \f18\f18.mdl

Spawn a ghost: prop_dynamic_create \ghost\ghost.mdl

Spawn a TV helicopter: prop_dynamic_create \hybridphysx\news_helicoptor_map1_intro_v1.mdl

Spawn a forklift: prop_dynamic_create \props\cs_assault\forklift.mdl

Spawn a wrecked APC: prop_dynamic_create \props\dust_massive\apc_wreck\apc_wreck.mdl

Spawn a fountain: prop_dynamic_create \props\\de_inferno\fountain.mdl

Spawn a wagon: prop_dynamic_create \props\\de_inferno\wagon.mdl

Spawn a blue truck: prop_dynamic_create \props_vehicles\truck003a_new.mdl

Spawn a white white taxi: prop_dynamic_create \props_vehicles\taxi_city.mdl

Spawn a 2001 SUV: prop_dynamic_create \props_vehicles\suv_2001.mdl

Spawn a Police Pick-Up Truck:
prop_dynamic_create \props_vehicles\police_pickup_truck.mdl

Spawn a Police Pick-Up Truck 02:
prop_dynamic_create \props_vehicles\police_pickup_truck_02.mdl

Spawn a Police City Car: prop_dynamic_create \props_vehicles\police_car_city.mdl

Spawn a '78 Pick-Up Truck: prop_dynamic_create \props_vehicles\pickup_truck_78.mdl

Spawn a 2004 Pick-Up Truck: prop_dynamic_create \props_vehicles\pickup_truck_2004.mdl


Spawn coin and pin's (more models in pak01_dir.vpk/inventory_items)

Spawn a 5 Year Veteran coin: prop_dynamic_create \inventory_items\5_year_coin.mdl

Spawn a 10 Year Veteran coin: prop_dynamic_create \inventory_items\10_year_coin.mdl


Spawn a skill rank icon for competitive mode (1 to 18):

prop_dynamic_create \inventory_items\skillgroups\skillgroup18.mdl

Spawn a skill rank icon for danger zone mode (1 to 15):

prop_dynamic_create \inventory_items\skillgroups\skillgroup_dangerzone1.mdl

Spawn a skill rank icon for wingman mode (1 to 18):

prop_dynamic_create \inventory_items\skillgroups\skillgroup_wingman1.mdl


Spawn trees (more models in pak01_dir.vpk/props_foliage):

prop_dynamic_create \props_foliage\aztec_jungleplants_01.mdl

prop_dynamic_create \props_foliage\aztec_jungleplants_01.mdl

prop_dynamic_create \props_foliage\aztec_ceiba01.mdl

prop_dynamic_create \props_foliage\aztec_banyan_large01.mdl
Entities 3: More Vehicles
Spawn half of a plane:

prop_dynamic_create props_vehicles/airliner_finale_left.mdl
prop_dynamic_create props_vehicles/airliner_finale_right.mdl

Spawn a baggage cart:

prop_dynamic_create props_vehicles/airport_baggage_cart2.mdl

Spawn a baggage tractor:

prop_dynamic_create props_vehicles/airport_baggage_tractor.mdl

Spawn an airport catering truck:

prop_dynamic_create props_vehicles/airport_catering_truck.mdl

Spawn an airport fuel truck:

prop_dynamic_create props_vehicles/airport_fuel_truck.mdl

Spawn an ambulance:

prop_dynamic_create props_vehicles/ambulance.mdl

Spawn an army truck:

prop_dynamic_create props_vehicles/army_truck.mdl

Spawn a fishing boat:

prop_dynamic_create props_vehicles/boat_fishing.mdl
prop_dynamic_create props_vehicles/boat_fishing02.mdl

Spawn a bus:

prop_dynamic_create props_vehicles/bus01.mdl

Spawn a C-130 Army Plane:

prop_dynamic_create props_vehicles/c130.mdl

Spawn a '69 sedan car:

prop_dynamic_create props_vehicles/cara_69sedan.mdl

Spawn a '82 hatchback car:

prop_dynamic_create props_vehicles/cara_82hatchback.mdl

Spawn a '84 sedan car:

prop_dynamic_create props_vehicles/cara_84sedan.mdl

Spawn a '95 sedan car:

prop_dynamic_create props_vehicles/cara_95sedan.mdl

Spawn a church bus:

prop_dynamic_create props_vehicles/church_bus01.mdl

Spawn a flatnose truck:

prop_dynamic_create props_vehicles/flatnose_truck.mdl

Spawn a generator:

prop_dynamic_create props_vehicles/floodlight_generator_nolight.mdl

Spawn a Humvee:

prop_dynamic_create props_vehicles/humvee.mdl

Spawn a longnose truck:

prop_dynamic_create props_vehicles/longnose_truck.mdl

Spawn a news van:

prop_dynamic_create props_vehicles/news_van.mdl

Spawn a police car:

prop_dynamic_create props_vehicles/police_car.mdl

Spawn a semi trailer:

prop_dynamic_create props_vehicles/semi_trailer.mdl

Spawn a tanker:

prop_dynamic_create props_vehicles/tanker001a.mdl

Spawn a taxi cab:

prop_dynamic_create props_vehicles/taxi_cab.mdl

Spawn a tractor:

prop_dynamic_create props_vehicles/tractor01.mdl

Spawn an utility truck:

prop_dynamic_create props_vehicles/utility_truck.mdl

Spawn a van;

prop_dynamic_create props_vehicles/van.mdl

Entities 4, Characters 1/2:
Spawn an Old FBI: prop_dynamic_create \player\ctm_fbi.mdl

Spawn an Old FBI (Variant A): prop_dynamic_create \player\ctm_fbi_varianta.mdl

Spawn an Old FBI (Variant B): prop_dynamic_create \player\ctm_fbi_variantb.mdl

Spawn an Old FBI (Variant C): prop_dynamic_create \player\ctm_fbi_variantc.mdl

Spawn an Old FBI (Variant D): prop_dynamic_create \player\ctm_fbi_variantd.mdl

Spawn a GIGN: prop_dynamic_create \player\ctm_gign.mdl

Spawn a GIGN (Variant A): prop_dynamic_create \player\ctm_gign_varianta.mdl

Spawn a GIGN (Variant B): prop_dynamic_create \player\ctm_gign_variantb.mdl

Spawn a GIGN (Variant C): prop_dynamic_create \player\ctm_gign_variantc.mdl

Spawn a GIGN (Variant D): prop_dynamic_create \player\ctm_gign_variantd.mdl

Spawn a GSG9: prop_dynamic_create \player\ctm_gsg9.mdl

Spawn a GSG9 (Variant A): prop_dynamic_create \player\ctm_gsg9_varianta.mdl

Spawn a GSG9 (Variant B): prop_dynamic_create \player\ctm_gsg9_variantb.mdl

Spawn a GSG9 (Variant C): prop_dynamic_create \player\ctm_gsg9_variantc.mdl

Spawn a GSG9 (Variant D): prop_dynamic_create \player\ctm_gsg9_variantd.mdl

Spawn an IDF: prop_dynamic_create \player\ctm_idf.mdl

Spawn an IDF (Variant B, there's no A): prop_dynamic_create \player\ctm_idf_variantb.mdl

Spawn an IDF (Variant C): prop_dynamic_create \player\ctm_idf_variantc.mdl

Spawn an IDF (Variant D): prop_dynamic_create \player\ctm_idf_variantd.mdl

Spawn an IDF (Variant E): prop_dynamic_create \player\ctm_idf_variante.mdl

Spawn an IDF (Variant F): prop_dynamic_create \player\ctm_idf_variante.mdl

Spawn an Old SAS: prop_dynamic_create \player\ctm_sas.mdl

Spawn an Old SAS (Variant A): prop_dynamic_create \player\ctm_sas_varianta.mdl

Spawn an Old SAS (Variant B): prop_dynamic_create \player\ctm_sas_variantb.mdl

Spawn an Old SAS (Variant C): prop_dynamic_create \player\ctm_sas_variantc.mdl

Spawn an Old SAS (Variant D): prop_dynamic_create \player\ctm_sas_variantd.mdl

Spawn an Old SAS (Variant E, White): prop_dynamic_create \player\ctm_sas_variante.mdl

Spawn a Navy Seal: prop_dynamic_create \player\ctm_st6

Spawn a Navy Seal "Base" (Weird Posing): prop_dynamic_create \player\ctm_st6_base

Spawn a Navy Seal (Variant A): prop_dynamic_create \player\ctm_st6_varianta

Spawn a Navy Seal (Variant B): prop_dynamic_create \player\ctm_st6_variantb

Spawn a Navy Seal (Variant C): prop_dynamic_create \player\ctm_st6_variantc

Spawn a Navy Seal (Variant D): prop_dynamic_create \player\ctm_st6_variantd

Spawn a SWAT: prop_dynamic_create \player\ctm_swat.mdl

Spawn a SWAT (Variant A): prop_dynamic_create \player\ctm_swat_varianta.mdl

Spawn a SWAT (Variant B): prop_dynamic_create \player\ctm_swat_variantb.mdl

Spawn a SWAT (Variant C): prop_dynamic_create \player\ctm_swat_variantc.mdl

Spawn a SWAT (Variant D): prop_dynamic_create \player\ctm_swat_variantd.mdl

Spawn an Anarchist: prop_dynamic_create \player\tm_anarchist.mdl

Spawn an Anarchist (Variant A): prop_dynamic_create \player\tm_anarchist_varianta.mdl

Spawn an Anarchist (Variant B): prop_dynamic_create \player\tm_anarchist_variantb.mdl

Spawn an Anarchist (Variant C): prop_dynamic_create \player\tm_anarchist_variantc.mdl

Spawn an Anarchist (Variant D): prop_dynamic_create \player\tm_anarchist_variantd.mdl

Spawn a Balkan (Variant A): tm_balkan_varianta.mdl

Spawn a Balkan (Variant B): tm_balkan_variantb.mdl

Spawn a Balkan (Variant C): tm_balkan_variantc.mdl

Spawn a Balkan (Variant D): tm_balkan_variantd.mdl

Spawn a Balkan (Variant E): tm_balkan_variante.mdl

Spawn an old Leet (Variant A): prop_dynamic_create \player\tm_leet_varianta.mdl

Spawn an old Leet (Variant B): prop_dynamic_create \player\tm_leet_variantb.mdl

Spawn an old Leet (Variant C): prop_dynamic_create \player\tm_leet_variantc.mdl

Spawn an old Leet (Variant D): prop_dynamic_create \player\tm_leet_variantd.mdl

Spawn an old Leet (Variant E): prop_dynamic_create \player\tm_leet_variante.mdl

Spawn an old Phoenix: prop_dynamic_create \player\tm_phoenix.mdl

Spawn an old Phoenix (Variant A): prop_dynamic_create \player\tm_phoenix_varianta.mdl

Spawn an old Phoenix (Variant B): prop_dynamic_create \player\tm_phoenix_variantb.mdl

Spawn an old Phoenix (Variant C): prop_dynamic_create \player\tm_phoenix_variantc.mdl

Spawn an old Phoenix (Variant D): prop_dynamic_create \player\tm_phoenix_variantd.mdl

Spawn a Pirate: prop_dynamic_create \player\tm_pirate.mdl

Spawn a Pirate (Variant A): prop_dynamic_create \player\tm_pirate_varianta.mdl

Spawn a Pirate (Variant B): prop_dynamic_create \player\tm_pirate_variantb.mdl

Spawn a Pirate (Variant C): prop_dynamic_create \player\tm_pirate_variantc.mdl

Spawn a Pirate (Variant D): prop_dynamic_create \player\tm_pirate_variantd.mdl

Spawn a Professional: prop_dynamic_create \player\tm_professional.mdl

Spawn a Professional (Variant 1): prop_dynamic_create \player\tm_professional_var1.mdl

Spawn a Professional (Variant 2): prop_dynamic_create \player\tm_professional_var2.mdl

Spawn a Professional (Variant 3): prop_dynamic_create \player\tm_professional_var3.mdl

Spawn a Professional (Variant 4): prop_dynamic_create \player\tm_professional_var4.mdl

Spawn a Separatist: prop_dynamic_create \player\tm_separatist.mdl

Spawn a Separatist (Variant A): prop_dynamic_create \player\tm_separatist_varianta.mdl

Spawn a Separatist (Variant B): prop_dynamic_create \player\tm_separatist_variantb.mdl

Spawn a Separatist (Variant C): prop_dynamic_create \player\tm_separatist_variantc.mdl

Spawn a Separatist (Variant D): prop_dynamic_create \player\tm_separatist_variantd.mdl

Spawn a Zombie: prop_dynamic_create \player\zombie.mdl
Entities 5, Characters 2/2:
Character Models, Part 2:

Spawn a new FBI: prop_dynamic_create \player\custom_player\legacy\ctm_fbi.mdl

Spawn a new FBI (Variant A):
prop_dynamic_create \player\custom_player\legacy\ctm_fbi_varianta.mdl

Spawn a new FBI (Variant B, Ava):
prop_dynamic_create \player\custom_player\legacy\ctm_fbi_variantb.mdl

Spawn a new FBI (Variant C):
prop_dynamic_create \player\custom_player\legacy\ctm_fbi_variantc.mdl

Spawn a new FBI (Variant D):
prop_dynamic_create \player\custom_player\legacy\ctm_fbi_variantd.mdl

Spawn a new FBI (Variant E):
prop_dynamic_create \player\custom_player\legacy\ctm_fbi_variante.mdl

Spawn a new FBI (Variant F, FBI SWAT):
prop_dynamic_create \player\custom_player\legacy\ctm_fbi_variante.mdl

Spawn a new FBI (Variant G, Markus Delrow):
prop_dynamic_create \player\custom_player\legacy\ctm_fbi_variantg.mdl

Spawn a new FBI (Variant H, Michael Syfers):
prop_dynamic_create \player\custom_player\legacy\ctm_fbi_varianth.mdl

Spawn a CT Heavy: prop_dynamic_create \player\custom_player\legacy\ctm_heavy.mdl

Spawn a new SAS: prop_dynamic_create \player\custom_player\legacy\ctm_sas.mdl

Spawn a new SAS (Variant A):
prop_dynamic_create \player\custom_player\legacy\ctm_sas_varianta.mdl

Spawn a new SAS (Variant B):
prop_dynamic_create \player\custom_player\legacy\ctm_sas_variantb.mdl

Spawn a new SAS (Variant C):
prop_dynamic_create \player\custom_player\legacy\ctm_sas_variantc.mdl

Spawn a new SAS (Variant C):
prop_dynamic_create \player\custom_player\legacy\ctm_sas_variantc.mdl

Spawn a new SAS (Variant D):
prop_dynamic_create \player\custom_player\legacy\ctm_sas_variantd.mdl

Spawn a new SAS (Variant E):
prop_dynamic_create \player\custom_player\legacy\ctm_sas_variante.mdl

Spawn a new SAS (Variant F, B Squadron Officer):
prop_dynamic_create \player\custom_player\legacy\ctm_sas_variante.mdl

Spawn a new Navy Seal (Variant E, ST6 NSWC SEAL):
prop_dynamic_create \player\custom_player\legacy\ctm_st6_variante.mdl

Spawn a new Navy Seal (Variant G, Buckshot NSWC SEAL):
prop_dynamic_create \player\custom_player\legacy\ctm_st6_variantg.mdl

Spawn a new Navy Seal (Variant I, Lt Commander Ricksaw NSWC SEAL):
prop_dynamic_create \player\custom_player\legacy\ctm_st6_variantg.mdl

Spawn a new Navy Seal (Variant K, 3rd Commando Company KSK):
prop_dynamic_create \player\custom_player\legacy\ctm_st6_variantg.mdl

Spawn a new Navy Seal (Variant M, Two Times McCoy USAF TACP):
prop_dynamic_create \player\custom_player\legacy\ctm_st6_variantg.mdl

Spawn a new Balkan (Variant F, Dragomir Sabre):
prop_dynamic_create \player\custom_player\legacy\tm_balkan_variantf.mdl

Spawn a new Balkan (Variant G, Rezan The Ready Sabre):
prop_dynamic_create \player\custom_player\legacy\tm_balkan_variantg.mdl

Spawn a new Balkan (Variant H, The Doctor Romanov Sabre):
prop_dynamic_create \player\custom_player\legacy\tm_balkan_varianth.mdl

Spawn a new Balkan (Variant I, Maximus Sabre):
prop_dynamic_create \player\custom_player\legacy\tm_balkan_varianti.mdl

Spawn a new Balkan (Variant J, Blackwolf Sabre):
prop_dynamic_create \player\custom_player\legacy\tm_balkan_variantj.mdl

Spawn a Danger Zone Terrorist (Variant A):
prop_dynamic_create \player\custom_player\legacy\tm_jumpsuit_varianta.mdl

Spawn a Danger Zone Terrorist (Variant B):
prop_dynamic_create \player\custom_player\legacy\tm_jumpsuit_variantb.mdl

Spawn a Danger Zone Terrorist (Variant C):
prop_dynamic_create \player\custom_player\legacy\tm_jumpsuit_variantc.mdl

Spawn a new Leet (Variant A):
prop_dynamic_create \player\custom_player\legacy\tm_leet_varianta.mdl

Spawn a new Leet (Variant B):
prop_dynamic_create \player\custom_player\legacy\tm_leet_variantb.mdl

Spawn a new Leet (Variant C):
prop_dynamic_create \player\custom_player\legacy\tm_leet_variantc.mdl

Spawn a new Leet (Variant D):
prop_dynamic_create \player\custom_player\legacy\tm_leet_variantd.mdl

Spawn a new Leet (Variant E):
prop_dynamic_create \player\custom_player\legacy\tm_leet_variante.mdl

Spawn a new Leet (Variant F, The Elite Mr. Muhlik Elite Crew):
prop_dynamic_create \player\custom_player\legacy\tm_leet_variantf.mdl

Spawn a new Leet (Variant G, Ground Rebel Elite Crew):
prop_dynamic_create \player\custom_player\legacy\tm_leet_variantg.mdl

Spawn a new Leet (Variant H, Osiris Elite Crew):
prop_dynamic_create \player\custom_player\legacy\tm_leet_varianth.mdl

Spawn a new Leet (Variant I, Prof. Shahmat Elite Crew):
prop_dynamic_create \player\custom_player\legacy\tm_leet_varianti.mdl

Spawn a Heavy Phoenix:
prop_dynamic_create \player\custom_player\legacy\tm_phoenix_heavy.mdl

Spawn a new Phoenix:
prop_dynamic_create \player\custom_player\legacy\tm_phoenix.mdl

Spawn a new Phoenix (Variant A):
prop_dynamic_create \player\custom_player\legacy\tm_phoenix_varianta.mdl

Spawn a new Phoenix (Variant B):
prop_dynamic_create \player\custom_player\legacy\tm_phoenix_variantb.mdl

Spawn a new Phoenix (Variant C):
prop_dynamic_create \player\custom_player\legacy\tm_phoenix_variantc.mdl

Spawn a new Phoenix (Variant D):
prop_dynamic_create \player\custom_player\legacy\tm_phoenix_variantd.mdl

Spawn a new Phoenix (Variant F, Enforcer Phoenix):
prop_dynamic_create \player\custom_player\legacy\tm_phoenix_variantf.mdl

Spawn a new Phoenix (Variant G, Slingshot Phoenix):
prop_dynamic_create \player\custom_player\legacy\tm_phoenix_variantg.mdl

Spawn a new Phoenix (Variant H, Soldier Phoenix):
prop_dynamic_create \player\custom_player\legacy\tm_phoenix_varianth.mdl
Entities 6, Other:
Spawn an old Explosive Barrel: prop_physics_create /props_c17/oildrum001_explosive.mdl

Spawn a Container: prop_physics_create props_wasteland/cargo_container01.mdl

Spawn a bathtub: prop_physics_create /props_c17/FurnitureBathtub001a.mdl

Spawn a wheelbarrow: prop_physics_create props_junk/Wheebarrow01a.mdl

Spawn a car: prop_physics_create props_vehicles/car001a_phy.mdl

Spawn a Barricade: prop_physics_create props_wasteland/barricade001a.mdl

Spawn a Bed: prop_physics_create /props_c17/FurnitureBed001a.mdl

Spawn a Mattress: prop_physics_create /props_c17/FurnitureMattress001a.mdl

Spawn a watermelon: prop_physics_create props_junk/watermelon01.mdl

Spawn a sofa: prop_physics_create /props_c17/FurnitureCouch001a.mdl

Spawn a keyboard: prop_physics_create /props_c17/computer01_keyboard.mdl

Spawn a boat: prop_physics_create /props_canal/boat001b.mdl

Spawn a traffic cone: prop_physics_create /props_junk/TrafficCone001a.mdl

Spawn a propane tank: prop_physics_create /props_junk/propane_tank001a.mdl

Spawn a PC: prop_physics_create /props_lab/harddrive01.mdl

Spawn a monitor: prop_physics_create /props_lab/monitor01a.mdl

Spawn a crate: prop_physics_create /props_junk/wood_crate001a.mdl

Spawn a table: prop_physics_create /props_c17/FurnitureTable001a.mdl
Visual Experiments 1:
Some overlays:

Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

Overlay:

\Counter-Strike Global Offensive\csgo\materials\effects

Just type a fake code to remove the effect:

For example: r_screenoverlay effects/combine_binocoverlay.vmt
then: r_screenoverlay effects/combine_binoco

Here's some overlays, mostly from HL2 and its Episodes:

Combine Binoculars: r_screenoverlay effects/combine_binocoverlay.vmt
Weird Eye: r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt
Mossman, Eli, Alyx: r_screenoverlay effects/tp_eyefx/tp_eyefx_eli.vmt
Teleportation 1: r_screenoverlay effects/tp_eyefx/tpeye2.vmt
Teleportation 2: r_screenoverlay effects/tp_eyefx/tpeye3.vmt
Advisor Blue: r_screenoverlay effects/advisor_shield.vmt
Advisor Monitor Display: r_screenoverlay effects/advisormonitordisplay.vmt
Alyx Monitor Idle: r_screenoverlay effects/alyxmonitor_idle.vmt
Alyx Monitor Talk: r_screenoverlay effects/alyxmonitor_talk.vmt
AR2 Ball: r_screenoverlay effects/ar2_altfire1.vmt
Base: r_screenoverlay effects/base.vmt
Binary Noise Green (Matrix): r_screenoverlay effects/binary_noise_g_01.vmt
Binary Noise Blue: r_screenoverlay effects/binary_noise_b_01.vmt
Binary Noise Red: r_screenoverlay effects/binary_noise_r_01.vmt
C17 Camera: r_screenoverlay effects/c17_07camera.vmt
White Forest Screen: r_screenoverlay effects/whiteforest_screen.vmt
GMan Silhouette: r_screenoverlay effects/gman_silouette_01.vmt
White Forect Cams 1: r_screenoverlay effects/silodisplay_forestcams_001.vmt
White Forect Cams 2: r_screenoverlay effects/silodisplay_forestcams_002.vmt
Citadel Sky Card: r_screenoverlay effects/citadel_sky_card_01.vmt
Lightning Flash 100: r_screenoverlay effects/lightningflash100.vmt
Magnusson Monitor Idle: r_screenoverlay effects/magmonitor_idle.vmt
Magnusson Monitor Talk: r_screenoverlay effects/magmonitor_talk.vmt
Magnifying Lens: r_screenoverlay effects/magnifyinglens.vmt
Minescreen Static: r_screenoverlay effects/minescreen_static01_.vmt
Screenwarp: r_screenoverlay effects/screenwarp.vmt
Strider Bulge: r_screenoverlay effects/strider_bulge_dudv.vmt
Strider Pinch: r_screenoverlay effects/strider_pinch_dudv.vmt
Cloud Funnel: r_screenoverlay effects/cloud_funnel_01.vmt
Combine Display Core: r_screenoverlay effects/combinedisplay_core_.vmt
Combine Display Dump: r_screenoverlay effects/combinedisplay_dump.vmt
Combine Display Eli: r_screenoverlay effects/combinedisplay_eli.vmt
Combine Display GNA: r_screenoverlay effects/combinedisplay_gna.vmt
Combine Display Mossman 1: r_screenoverlay effects/combinedisplay_mossman1.vmt
Combine Display Mossman 2: r_screenoverlay effects/combinedisplay_mossmanrec.vmt
Combine Display 001a: r_screenoverlay effects/combinedisplay001a.vmt
Combine Display 001b: r_screenoverlay effects/combinedisplay001b.vmt
Combine Display 002a: r_screenoverlay effects/combinedisplay002a.vmt
Combine Display 002b: r_screenoverlay effects/combinedisplay002b.vmt
Display Silo Doors: r_screenoverlay effects/display_silodoors.vmt
Electric: r_screenoverlay effects/electric1.vmt
Pink and Yellow Ball: r_screenoverlay effects/exit1.vmt
Fake Fog 01: r_screenoverlay effects/fake_fog01.vmt
Fake Fog 01a: r_screenoverlay effects/fake_fog01a.vmt
Fake Fog 01b: r_screenoverlay effects/fake_fog01b.vmt
Fake Fog 02: r_screenoverlay effects/fake_fog02.vmt
Fake Fog 03: r_screenoverlay effects/fake_fog03.vmt
Fake Fog 04: r_screenoverlay effects/fake_fog04.vmt
Filmscan 256: r_screenoverlay effects/filmscan256.vmt
Flashbang: r_screenoverlay effects/flashbang.vmt
Flicker 128: r_screenoverlay effects/flicker_128.vmt
Flicker 256: r_screenoverlay effects/flicker_256.vmt
Fluttercore: r_screenoverlay effects/fluttercore.vmt
Ghost: r_screenoverlay effects/ghost.vmt
Breen Static & Red GMan: r_screenoverlay effects/breenscreen_static01_.vmt
Borealis Filmside 001: r_screenoverlay effects/borealis_filmslide_001.vmt
Borealis Image 001: r_screenoverlay effects/borealis_image_001.vmt
Borealis Plans 01: r_screenoverlay effects/borealis_plans_01.vmt
Borealis Plans 02: r_screenoverlay effects/borealis_plans_02.vmt
Borealis Plans 03: r_screenoverlay effects/borealis_plans_03.vmt
Borealis Schematic: r_screenoverlay effects/borealis_schematic_001.vmt
Shorewave: r_screenoverlay effects/shorewave.vmt
Ivy 01: r_screenoverlay effects/ivy01.vmt
Ivy 02: r_screenoverlay effects/ivy02.vmt
Ivy 03: r_screenoverlay effects/ivy03.vmt

Overlays from CS:S:

HL2 E3 Logo Door: r_screenoverlay effects/e3_logodoor.vmt

Overlays from Portal 1:

Portal Warp: r_screenoverlay effects/portal_create_warp_dudv.vmt
What is this: r_screenoverlay effects/whatisthis.vmt

Overlays from Source Particle Benchmark:

Startup Loading: r_screenoverlay effects/startup_loading.vmt
Background 02: r_screenoverlay effects/background02.vmt
Background 03: r_screenoverlay effects/background03.vmt
Background 04: r_screenoverlay effects/background04.vmt
Background 05: r_screenoverlay effects/background05.vmt
Background 06: r_screenoverlay effects/background06.vmt
Background 07: r_screenoverlay effects/background07.vmt
CS:S Old Background: r_screenoverlay effects/intro.vmt
Loading: r_screenoverlay effects/loading.vmt

Overlays from HL2 Beta:

Maths: r_screenoverlay effects/calabi.vmt
End Brightstuff: r_screenoverlay effects/end_brightstuff.vmt
End Horse: r_screenoverlay effects/end_horse.vmt
End Eye: r_screenoverlay effects/end_eye.vmt
End Hydra 1: r_screenoverlay effects/end_hydra1.vmt
End Hydra 2: r_screenoverlay effects/end_hydra2.vmt
End Hydra 3: r_screenoverlay effects/end_hydra3.vmt
End Space GMan: r_screenoverlay effects/end_space_gman.vmt
End Stalker: r_screenoverlay effects/end_stalker.vmt
End Strider: r_screenoverlay effects/end_strider.vmt
Gman Ghost 1A: r_screenoverlay effects/ghost01a.vmt
Gman Ghost 1AA: r_screenoverlay effects/ghost01aa.vmt
Barney Ghost02: r_screenoverlay effects/ghost02.vmt
Alyx Ghost03: r_screenoverlay effects/ghost03.vmt
Eli Ghost04: r_screenoverlay effects/ghost04.vmt
GMan Numbers: r_screenoverlay effects/gman.vmt
Gtext: r_screenoverlay effects/gtext.vmt
Visual Experiments 2:
HL2 Graffitis:

Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

r_screenoverlay effects/decalgraffiti001a.vmt
r_screenoverlay effects/decalgraffiti001b.vmt / "Onel"
r_screenoverlay effects/decalgraffiti001c.vmt / "Concert Bal"
r_screenoverlay effects/decalgraffiti001d.vmt / "A Gun"
r_screenoverlay effects/decalgraffiti003a.vmt / "Breen Resist"
r_screenoverlay effects/decalgraffiti005a.vmt / "GCA"
r_screenoverlay effects/decalgraffiti006a.vmt / "Three Cars"
r_screenoverlay effects/decalgraffiti007a.vmt
r_screenoverlay effects/decalgraffiti008a.vmt / "Cuore"
r_screenoverlay effects/decalgraffiti009a.vmt / "CASTE"
r_screenoverlay effects/decalgraffiti010a.vmt / "GOST"
r_screenoverlay effects/decalgraffiti011a.vmt / "Three Breen"
r_screenoverlay effects/decalgraffiti012a.vmt / "DAWN"
r_screenoverlay effects/decalgraffiti015a.vmt
r_screenoverlay effects/decalgraffiti017a.vmt / "Generator"
r_screenoverlay effects/decalgraffiti018a.vmt
r_screenoverlay effects/decalgraffiti020a.vmt / "Electric Resistance"
r_screenoverlay effects/decalgraffiti022a.vmt
r_screenoverlay effects/decalgraffiti023a.vmt / "MELO"
r_screenoverlay effects/decalgraffiti024a.vmt / "Born"
r_screenoverlay effects/decalgraffiti025a.vmt / "BTC"
r_screenoverlay effects/decalgraffiti028a.vmt
r_screenoverlay effects/decalgraffiti031a.vmt / "Oblesk"
r_screenoverlay effects/decalgraffiti036a.vmt / "Solve"
r_screenoverlay effects/decalgraffiti037a.vmt
r_screenoverlay effects/decalgraffiti038a.vmt / "GMan Umbrella"
r_screenoverlay effects/decalgraffiti043a.vmt / "Gears"
r_screenoverlay effects/decalgraffiti044a.vmt / "M5B"
r_screenoverlay effects/decalgraffiti046a.vmt / "Anarchy Spiele"
r_screenoverlay effects/decalgraffiti047a.vmt / "Radio Flowers"
r_screenoverlay effects/decalgraffiti049a.vmt / "DMOZ"
r_screenoverlay effects/decalgraffiti050a.vmt / "KILO"
r_screenoverlay effects/decalgraffiti054a.vmt / "Skull"
r_screenoverlay effects/decalgraffiti056a.vmt / "Evolution"
r_screenoverlay effects/decalgraffiti059a.vmt / "Two Metrocops"
r_screenoverlay effects/decalgraffiti060a.vmt / "Transportation Co"
r_screenoverlay effects/decalgraffiti061a.vmt / "Axis"
r_screenoverlay effects/decalgraffiti062a.vmt / "Lemon Bombs"

r_screenoverlay effects/lambdaspray_1a.vmt / "Lambda Orange"
r_screenoverlay effects/lambdaspray_2a.vmt / "Lambda Yellow"

r_screenoverlay effects/decal_posterbreen.vmt / "Breen Poster Yellow"
r_screenoverlay effects/decal_posterbreentv.vmt / "Breencast Background"
r_screenoverlay effects/decal_posters001a.vmt / "C17 Posters"
r_screenoverlay effects/decal_posters002a.vmt / "C17 Posters Child"
r_screenoverlay effects/decal_posters003a.vmt / "C17 Posters Null & Antlion"
r_screenoverlay effects/decal_posters005a.vmt / "Combine Posters 3 Doves"
r_screenoverlay effects/decal_posters006a.vmt / "Combine Posters 2 Blue 2 Green"
r_screenoverlay effects/decalposter002a.vmt / "Atlantic"
r_screenoverlay effects/decalposter003a.vmt
r_screenoverlay effects/decalposter004a.vmt / "Veikko"
r_screenoverlay effects/decalposter007a.vmt / "Northern Petrol"
r_screenoverlay effects/decalposter014a.vmt / "Combine Poster Black Dove"
r_screenoverlay effects/decalposter014b.vmt / "Combine Poster Blue"
r_screenoverlay effects/decalposter014d.vmt / "Combine Poster Yellow"
Visual Experiments 3: CS:GO Overlays
Video from https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu

Note: Those textures were decompiled from CS:GO itself, and moved into my own "_aym" folder.

Ocean: ocean.vmt
Pills Here: ad01.vmt
E3 Logo Door: e3_logodoor.vmt
Slideshow Kasbah 01: slideshow_kasbah_01.vmt
Slideshow Kasbah 02: slideshow_kasbah_02.vmt
Slideshow Kasbah 03: slideshow_kasbah_03.vmt
Slideshow Kasbah 04: slideshow_kasbah_04.vmt
Slime : slime1.vmt
Background: background.vmt
Debug Text: debugtext.vmt
Sun Overlay: overlay.vmt
CS Title: cs_title.vmt
Office Thumb: menu_thumb_cs_office.vmt
Cobblestone Thumb: menu_thumb_de_cbble.vmt
Dust II Thumb: menu_thumb_de_dust2.vmt
Inferno Thumb: menu_thumb_de_inferno.vmt
Train Thumb: menu_thumb_de_train.vmt
Nuke Thumb: menu_thumb_de_nuke.vmt
Militia Thumb: menu_thumb_cs_militia.vmt
Italy Thumb: menu_thumb_cs_italy.vmt
Assault Thumb: menu_thumb_cs_assault.vmt
Map Placeholder: map-image-placeholder.vmt
Any Map: any.vmt
Compound: cs_compound.vmt
Assault: cs_assault.vmt
Train: de_train.vmt
Havana: cs_havana.vmt
Aztec: de_aztec.vmt
Office: cs_office.vmt
Cobblestone: de_cbble.vmt
Italy: cs_italy.vmt
Dust: de_dust.vmt
Tides: de_tides.vmt
Nuke: de_nuke.vmt
Port: de_port.vmt
Prodigy: de_prodigy.vmt
Militia: cs_militia.vmt
Chateau: de_chateau.vmt
Dust II: de_dust2.vmt
Inferno: de_inferno.vmt
Piranesi: de_piranesi.vmt
Menu Background 1: menu_background_1.vmt
Menu Background 2: menu_background_2.vmt
Menu Background 3: menu_background_3.vmt
Menu Background 4: menu_background_4.vmt
Generic Background Wide: loading_screen_generic_background_wide.vmt
Loading Dialog Default BG: loading_dialog_default_bg.vmt
Team Forces CT: team-forces_ct.vmt
Team Forces T: team-forces_t.vmt


Credits:







Message from AymericTheNightmare :

Remember, cheating is bad.

Use those codes in singleplayer or LAN.

Don't try to cheat in multiplayer. That will not work.

You will not unlock achievements when you use the cheat codes.

You will not get Vac-Banned.



This guide was written by AymericTheNightmare, with Childeric_Bantu.

We tried the codes and we had a lot of fun with. We hope you'll enjoy the guide and the codes!

You can "Like" and "Favorite" this guide if you enjoyed it.





Here's our trade links if you want to GIVE me some items.

Any trade offer other than DONATIONS will be denied.

No exceptions. Troll offers and scams will be reported.

https://steamcommunity.com/tradeoffer/new/?partner=44599927&token=YVYJ8yns


Our YouTube Channel:
https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu?sub_confirmation=1&app=desktop

AymericTheNightmare, Steam:
https://steamcommunity.com/id/AymericTheNightmare/

AymericTheNightmare, Twitter:
https://twitter.com/AymericHLX

Childeric_Bantu, Steam:
https://steamcommunity.com/id/Childeric_Bantu/

Our Network, "Valve Games Posting":
https://www.facebook.com/groups/ValveGamesPosting
https://www.facebook.com/ValveGamesPosting/
https://www.reddit.com/r/ValveGamesPosting/
https://twitter.com/valvegamesposts
https://steamcommunity.com/groups/ValveGamesPosting
https://valvegamesposting.tumblr.com/
Bonus Tags:
Message from AymericTheNightmare :

I created this guide to be helpful as possible.
Those tags will help people to find this guide, and use the commands they need.


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169 comentarios
akuzi 30 NOV 2023 a las 1:23 a. m. 
:iloveu:
AymericTheNightmare  [autor] 30 ABR 2023 a las 4:36 a. m. 
updated.
AymericTheNightmare  [autor] 3 JUN 2022 a las 9:30 p. m. 
updated.
AymericTheNightmare  [autor] 13 MAR 2022 a las 8:57 p. m. 
updated.
@lucardel27 on YT 3 MAY 2020 a las 6:32 a. m. 
PL: Wybierz jeden z komentarzy ponizej i zamieść w moim profilu, odwdzięcze się tym samym!
ENG: Choose the one that's on the list and write in my profile, I will answer the same!
RUS: Выберите что то одно из этого списка и напишите в моём профиле, отвечу тем же!
GER: Such dir eine Sache aus der Liste aus und schreib es unter mein Profil und ich mache es auch bei dir!

+rep Amazing Tactics 👌
+rep Sign my profile 💜
+rep Killing Machine 😈
+rep Epic Comeback 👏
+rep Top Player 🔝
+rep nice profile 💜
+rep Friendly Person ✌
+rep Insane Skills 👌
+rep Great Teammate 🎮
+rep Nice Inventory 😍
+rep ONE TAP MACHINE 💢
+rep Great Player 💛
+rep Thanks For Carry 👍
+rep sign me pls 💛
+rep Epic Clutch
@lucardel27 on YT 3 MAY 2020 a las 6:32 a. m. 
PL: Wybierz jeden z komentarzy ponizej i zamieść w moim profilu, odwdzięcze się tym samym!
ENG: Choose the one that's on the list and write in my profile, I will answer the same!
RUS: Выберите что то одно из этого списка и напишите в моём профиле, отвечу тем же!
GER: Such dir eine Sache aus der Liste aus und schreib es unter mein Profil und ich mache es auch bei dir!

+rep Amazing Tactics 👌
+rep Sign my profile 💜
+rep Killing Machine 😈
+rep Epic Comeback 👏
+rep Top Player 🔝
+rep nice profile 💜
+rep Friendly Person ✌
+rep Insane Skills 👌
+rep Great Teammate 🎮
+rep Nice Inventory 😍
+rep ONE TAP MACHINE 💢
+rep Great Player 💛
+rep Thanks For Carry 👍
+rep sign me pls 💛
+rep Epic Clutch
J7 3 MAY 2020 a las 3:49 a. m. 
REP 4 REP
+rep It was good talking to you :)
+rep Good Leader
+rep Carry me Senpai!
+rep I LOVE YOU <3
+rep <3
+rep best
Kiri 2 MAY 2020 a las 10:31 a. m. 
REP 4 REP
+REP It was good talking to you :)
+REP Good Leader
+REP Trust him when tells you to go B :)
+REP Clutchmeister
+REP Spray Spray Spray that Bullets!
+REP ratatatatatata LMFAO!
+REP I wish everyone to have a Teammate like him <3
+REP Nice Inventory
+REP Tap Tap Tap ONLY TAPS!
+REP Humble person
+REP Don't let him take the C4 hahahaha if you know you know xD
+REP Carry me Senpai!
+REP BANG BANG!
+REP huhhh what you said? xD
+REP trusted guy!
+REP I LOVE YOU <3
Kiri 2 MAY 2020 a las 10:31 a. m. 
REP 4 REP
+REP It was good talking to you :)
+REP Good Leader
+REP Trust him when tells you to go B :)
+REP Clutchmeister
+REP Spray Spray Spray that Bullets!
+REP ratatatatatata LMFAO!
+REP I wish everyone to have a Teammate like him <3
+REP Nice Inventory
+REP Tap Tap Tap ONLY TAPS!
+REP Humble person
+REP Don't let him take the C4 hahahaha if you know you know xD
+REP Carry me Senpai!
+REP BANG BANG!
+REP huhhh what you said? xD
+REP trusted guy!
+REP I LOVE YOU <3
Kiri 2 MAY 2020 a las 10:31 a. m. 
REP 4 REP
+REP It was good talking to you :)
+REP Good Leader
+REP Trust him when tells you to go B :)
+REP Clutchmeister
+REP Spray Spray Spray that Bullets!
+REP ratatatatatata LMFAO!
+REP I wish everyone to have a Teammate like him <3
+REP Nice Inventory
+REP Tap Tap Tap ONLY TAPS!
+REP Humble person
+REP Don't let him take the C4 hahahaha if you know you know xD
+REP Carry me Senpai!
+REP BANG BANG!
+REP huhhh what you said? xD
+REP trusted guy!
+REP I LOVE YOU <3