Elsword

Elsword

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Sword knight/Lord Knight: Skill/Combo guide
By The Waffle House
A guide to sword knight class and lord knight class
   
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Intro.
ah, the lord knight, my favorite class aside from the sheath knight speed, this class is just built off of dealing loads of physical damage, and is a good choice for completing pve. majortiy of his skills are all good combo skills and some of his 300mp moves, if timed well can create a very devastating combo.
Skills Sword Knight
ok the first thing i gota say is befor you put anything into skills put all points into passives
they'll love you back if you love them :)

Air Slash
the lovely skill that just keeps on giveing gifts, and by gifts I mean abundant amounts of damage with continual openings for combo damage for very little cost of 100mp. also Feeds Vitaity
Also if the target is out of combo range this skill's first attack can send you up to the target so the second slash can hit up the target to start a combo.

Spiral Blast
This skill not only does a ton of damage but also give a load of vitalty from hits, cost 200mp but its worth for good area sweep, aside from it nocking down the targets hit by blast.

Armor/Weapon Break
This skill is the hell of pvp, Weapon Break at a high level can, upon hit, render enemy attacks to do rather small amounts of damage and Armor Break which makes the target's phisical defence down a woping 90% makeing combos and skill do "holy crap" damage. Only problem is that you gota choose 1.
"well atleast they didn't make elsword OP."

Mana Drain[Passive]
this passive its a must have.... litraly, every hit you do without this gives 10-15 mp with this at lvl 10 you'll gain 20-25-30 mp per hit.

Auto Guard[Passive]
understandably this skill is good, but the points you have to get it good is horrible. Auto Guard can do what it say and auto guard incoming attacks infront of you. but for it to be benifital you have to envest into the block skill in your basic elsword.

Double Slash
This skill is good for a half health sweep in pvp and you canot mana break out of hit.
Also note that if they have the armor break on and is a lower level than you, you can instakill them.

Armegeddon blade
I love this skill because almost all of the lordknight skills benifit from this, this special active cause your sword to have an extention to its length causing all swings to have a masive range boost causing the most simple swing to hit everybody in front and behind.

Kick
does what it say you kick..." hey a combo is a combo right... right?" when you kick you don't knock down and lower knock down %.

Iron Body
puts you into IRONBODY ESTATE for 3 sec. and with the more point put in reduces damage taken and duration increaces.
IRONBODY BODY ESTATE: in this mode you don't get knock down so use those 3 sec. wisly to kill spam campers in pvp.
NOTE
when in super armor, AOE skills that have a lot of multiple hit can do a lot of dammage to you.

Some stuff to note
- with armegdon blade in effect, armor and weapon break when used if anybody above you will be hit along with. :3
this also goes along with the skill kick but insted of above you, behind you.
Combos-swordknight
Ok here are the combos you get from teh class upgrade, or whatever...
key: QT= quickly tap, " + " = small increase, " ++ " = large increase

The Dash Pierce
QT. > > then Z Z Z
The magic of this attack is not only does it have a good range for hit on the final Z but in also send you behind through the target, makeing for combo push.

extra info. for way of the sword
>> then Z Z Z
Z+ destrution, Z+destrution, Z+ vitalty

The Heavy Launcher
QT > > then jump (then in mid air) X X X
or
(in midd air) QT > > then X X X
I highly don't recoment this in pvp but it can if teh target is in mid air, hit stun in mid air and befor they hit the ground, slap them back up into the air for some mid air smacks. fun for the anoyance but a devil to turn into a combo without Armageddon Blade.

extra info. for way of the sword
~all hits fuel vitalty~

The Dash Launcher
QT > > then Z Z X
the same as the Heavy Laucher but not mid air and doesn't fuel nothing but vitalty.

extra info. for way of the sword
>> then Z Z X
Z+ destrution, Z+destrution, X+ vitalty

Now for the combos, get ready for a workout because the first set of combos will leave you tired from mashing :)

Combo 1:
Z Z Z QT > > Z Z Z (skill if you want) or repeat steps
the Z Z Z is the start the chain then the QT> > Z Z Z is to get behind the target to follow up with sword knight numerous skills that can be used to combo or debuff them.
I recoment you use ither Armageddon Blade,Air Slash, Kick, or ither weapon or armor break at the end if this combo because Air Slash can knock down but due to the final slash lifting the target but you just gota attack after and you'll continue the beating.

Combo 2:
Z Z Z QT > > X (Jump Z or Skill) Repeat
this combo is kinda hard to perform but is realy good for a quick juggle combo to lead into combo 1. the double slash is realy good with this combo because the QT > > X launches the target and since the stun slash has a nice open ark it can catch the target befor it hits the ground,(saying you have 300mp. that is.) also if you time it right you can weapon/armor break them just befor they hit the ground and continue comboing.
Skills-LordKnight
ah, the day you've be waiting for, the 2nd class upgrade, your skill on sword knight will link together with the lord knight skills with a ton of passive buffs.

Rolling Smash
This skill you gona use 24/7 it sends you rolling through the air in super armor slashing anything on its way and apon landing launches the targets into the air for a good combo opening.
"This + Armegedon Blade = rage in pvp :)"

Sonic Blade
This skill is ok it me its hitbox is good for combo because you spin around and anybody around you is hitstunned from it, also just before the animation ends you can move to attack making a good opening for combo opening. just one problem the hit box is from the ground up to a smidge past Elsowrd's waist so if the target jumps you'll mostlikly miss or if hit in middair they can contiue moving eventho hit.

Impact Smash
you spin with your sword while in super armor and slam your sword into the ground creating a small explosion.This skill not only cancel MP break but it has a 50% chance to stun the target hit by the explosion, and even if you don't stun the target is still super easy to combo out of it. i have this for fighting aisha because in pvp with a large map they will run and mpbreak away to go mana camp and this stops them dead in their tracks.
also with armagedon blade the startup spin is extreamely large.

Powerfull Strike[Passive]
this is a good passive if you belive in you combo skills this ups the dammage from you skills but makes the cooldown durration longer so be carfull about blindly using skills in pvp.

Counter Patience[Passive]
Having trouble with anoying debuffs then this is what you want with this every time you get hit by nasty debuffs you Phisical Attack goes up by +.75% at lvl 1 for 10 sec. BUTt it can stack up to 5 times at lvl 5 the bace gain is %3.75. :D

Windmill
Another skill that goes good with Armageddon Blade, but this time you turn into a slicer that spins at a high speed for 5 sec.(which doesn't seem long but it is) slashing the crap out of the target. cool thing is that when this skill is in play, you can move about so go nuts when using. :)
also armagedon blade make the catch range fun :3
the only downside to this is if your in pvp the enemy's hit will gain a load of mana.

Sandstorm
This skill is very good for catching targets like raven and rena because of the sanstorm which lowers accuracy by 20% so if a rena trys arrow camping this will make 20% of their arrows miss. and when raven is in awaken mode his nasod shield will stop most frontal attacks, but since it shoots out and moves forward it'll catch him from behind.

here's what it looks like-


Warrior Physique[Passive]
Reduces dammage taken and increase overall HP.

Strong Body[Passive]
Increase HP thats all...

Pain Supression[Passive]
this works great with the counter patience, for every time you use a skill, it has a chance to remove debuff which makes your counter patience extreamly useful.
"you debuff me, i get stronger, then i armegedon blade you in the face removeing debuff while keeping my extra damage to beat you in the face with :3"
Combos-Lord Knight
Alright now that you mastered thos combos this set will add to the combo...

Improved stabbing combo
Z Z Z [>Z]
This combo will ensure that they don't get knocked down so feel free to spam the combo.
Extra info for way of the sword
Z Z Z [>Z]
Z+destrution, Z+destrution, Z+destrution, [>Z]+vitality

Improved heavy swing combo
X X X X
Now whenever you do your 3rd X attack your hit doesn't knock down target but you 4th. swing sends them away.
Extra info for way of the sword
X X X X
X+vitalty, X+vitalty, X+vitalty, X++vitalty

now for the combos...

Combo 1:
Z Z Z {>Z], QT> > Z Z Z, while behind target ,QT< < X, Jump, QT < < X X X ,Jump Z, X X X X
A nice simple and reliable combo, insert skill use anywhere it'll work.
Combo 2:
QT> > Z Z Z while behind target X X X (skill)QT > > Z Z Z (skill)
kinda the same as the one above but less all over the walls attacks.
Combo 3:
X X X (Skill)
this is a simple one + insures that the skill will land.
Closer
Well this have fun derping with all the stuff you learned and leme know if i said something wrong, this is my first guide so don't kill me.

Thank you for reading.
3 Comments
neville. Apr 18, 2015 @ 10:58am 
Really good guide
Raevenent Aug 7, 2014 @ 3:27am 
Best guide. I have my vitality lvl 14 on my LK and I'm questioning if it was worth the SP invest XD
Avatar of Frost Jun 12, 2014 @ 2:42pm 
Best Guide NA - I like how its not just facts but your opinions.