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Fixed the two dice issues discovered by Dudrie
~ D20 now shows proper rotation values.
~ D6 moved the Dark Eye symbol to the 6 value.
So I investigated further and it seems that one can reproduce the bug as follows:
- Spawn a custom D6 (D6! Not D20).
- Hit "Import".
- Change the die to be a D20.
- The model changes and the image gets applied correct BUT the rotation values are still the ones from the D6.
I believe that the TTS internally does not change the possible rotation values on changing the type of a die.
However, I noticed two issue with the dice: First, it seems that the D20 internally is a D6 not a D20. I can only roll (or select through the context menu) values between 1 & 6.
The second is a small one: At least in the german version the dark eye on the D6 replaces the 6, not the 1. It always replaces the "best" value on each die (so 6 on the D6 and 1 on the D20, due to the rules of the dark eye).