Garry's Mod

Garry's Mod

58 ratings
[TFA] [AT] M14 EBR - INS Sandstorm Model
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Weapon
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
12.668 MB
Feb 1, 2020 @ 11:38pm
Feb 13, 2020 @ 8:02am
6 Change Notes ( view )

Subscribe to download
[TFA] [AT] M14 EBR - INS Sandstorm Model

In 2 collections by dangerman1973
Dangerman's Arsenal 2
765 items
Code Name: Danger
170 items
Description
From Dangerman Industries, our latest item; a Springfield Armory M14 EBR 7.62x51mm NATO Enhanced Battle Rifle; direct from the FPS New World Interactive FPS game Insurgency Sandstorm; it comes equipped with optional scopes and barrel attachment options

TFA Base, INS2 Parts, Insurgency Sandstorm Model pack and Robotnik's Shared Attachments required

Model and textures: New World Interactive
Sounds: New World Interactive
Animations: Mac Tonight, Infinity Ward
8 Comments
Rafail1543 Aug 29, 2021 @ 5:48am 
go m14 EBR Arccw
Trippa Snippa Apr 23, 2021 @ 7:17pm 
can you add reload audio for the reload animations?
dangerman1973  [author] Feb 9, 2020 @ 1:48am 
@Captain Percy Freeman glad to be of service. :)
Percy Freeman the Peacekeeper Feb 8, 2020 @ 9:33pm 
Hey finally a m14 ebr with the sight postioned on the back rail instead of all the way in the front
Finally someone did it right
dangerman1973  [author] Feb 2, 2020 @ 8:16pm 
@Obama, I updated the weapon with the selective fire and range; the reason why the thirdperson model's barrel is slightly lookin down is the Gmod only had standard 3rd person anims for Half-Life 2's standard hardware, or in this case the AR2. There are no custom third-person idle poses for the standard Gmod playermodels, only for the stock HL2 weapons, especially the AR2, that is the reason the w_model's barrel is slightly tilted down. There's nothing I can do.
Obama Feb 2, 2020 @ 11:48am 
Many thanks.
dangerman1973  [author] Feb 2, 2020 @ 11:42am 
@Obama I'll improve the weapon soon on the next update. Stay tuned.
Obama Feb 2, 2020 @ 11:27am 
Great work again. I'm truly appreciative that you went this far to satisfy the needs of the community. I particularly enjoy the first-person muzzle attachment details and the rail appearing with sights in third person. The model of the weapon is a few degrees off (aimed lower) in third person, but not by much. The sounds and animations are also great, despite not being from Sandstorm. The one real issue I noticed was the fire modes. In reality, the weapon can be fired either in semi-automatic to cover long distances, or fully automatic in mid-short ranges. Anyway, I thought it would further improve the weapon if the selective fire mode option was added (as it is apparent in Insurgency as well as reality). It would greatly contribute to the weapon's versatile function.